config.h 3.2 KB

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  1. #pragma once
  2. #include "config_common.h"
  3. /* key matrix size */
  4. #define MATRIX_ROWS 4
  5. #define MATRIX_COLS 13
  6. /*
  7. * Keyboard Matrix Assignments
  8. *
  9. * Change this to how you wired your keyboard
  10. * COLS: AVR pins used for columns, left to right
  11. * ROWS: AVR pins used for rows, top to bottom
  12. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  13. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  14. *
  15. */
  16. #define MATRIX_ROW_PINS { B7, E6, F5, F4 }
  17. #define MATRIX_COL_PINS { B3, B2, B1, B0, F1, F0, C6, B6, B5, B4, D7, D6, D4 }
  18. /* COL2ROW, ROW2COL */
  19. #define DIODE_DIRECTION COL2ROW
  20. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  21. #define DEBOUNCE 3
  22. #ifdef RGB_MATRIX_ENABLE
  23. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  24. #define RGB_MATRIX_KEYPRESSES
  25. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  26. // RGB Matrix Animation modes. Explicitly enabled
  27. // For full list of effects, see:
  28. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  29. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  30. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  31. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  32. # define ENABLE_RGB_MATRIX_BREATHING
  33. // #define ENABLE_RGB_MATRIX_BAND_SAT
  34. # define ENABLE_RGB_MATRIX_BAND_VAL
  35. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  36. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  37. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  38. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  39. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  40. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  41. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  42. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  43. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  44. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  45. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  46. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  47. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  48. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  49. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  50. # define ENABLE_RGB_MATRIX_RAINDROPS
  51. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  52. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  53. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  54. # define ENABLE_RGB_MATRIX_HUE_WAVE
  55. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  56. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  57. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  58. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  59. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  60. // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  61. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  62. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  63. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  64. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  65. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  66. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  67. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  68. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  69. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  70. // #define ENABLE_RGB_MATRIX_SPLASH
  71. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  72. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  73. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  74. #define DRIVER_ADDR_1 0b1010000
  75. #define DRIVER_COUNT 1
  76. #define RGB_MATRIX_LED_COUNT 52
  77. #endif