config.h 2.8 KB

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  1. #pragma once
  2. #include "config_common.h"
  3. #define MATRIX_ROWS 5
  4. #define MATRIX_COLS 15
  5. #define MATRIX_ROW_PINS { F0, B6, B5, B4, D7 }
  6. #define MATRIX_COL_PINS { C6, C7, F7, F6, F5, F4, F1, B0, B1, B2, B3, B7, D2, D3, D5 }
  7. #define DIODE_DIRECTION COL2ROW
  8. #define RGB_MATRIX_LED_PROCESS_LIMIT 4
  9. #define RGB_MATRIX_LED_FLUSH_LIMIT 26
  10. #define DEBOUNCE 3
  11. #define RGB_DISABLE_WHEN_USB_SUSPENDED
  12. #define RGB_MATRIX_KEYPRESSES
  13. // RGB Matrix Animation modes. Explicitly enabled
  14. // For full list of effects, see:
  15. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  16. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  17. // #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  18. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  19. #define ENABLE_RGB_MATRIX_BREATHING
  20. // #define ENABLE_RGB_MATRIX_BAND_SAT
  21. #define ENABLE_RGB_MATRIX_BAND_VAL
  22. // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  23. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  24. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  25. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  26. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  27. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  28. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  29. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  30. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  31. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  32. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  33. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  34. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  35. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  36. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  37. #define ENABLE_RGB_MATRIX_RAINDROPS
  38. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  39. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  40. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  41. #define ENABLE_RGB_MATRIX_HUE_WAVE
  42. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  43. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  44. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  45. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  46. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  47. // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  48. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  49. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  50. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  51. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  52. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  53. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  54. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  55. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  56. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  57. // #define ENABLE_RGB_MATRIX_SPLASH
  58. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  59. // #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  60. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  61. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL
  62. #define DRIVER_ADDR_1 0b1110100
  63. #define DRIVER_ADDR_2 0b1110110
  64. #define DRIVER_COUNT 2
  65. #define DRIVER_1_LED_TOTAL 36
  66. #define DRIVER_2_LED_TOTAL 31
  67. #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)