keymap.c 18 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // extern keymap_config_t keymap_config;
  18. enum layers {
  19. _QWERTY,
  20. _FNL1,
  21. _MOUSE,
  22. _LOWER,
  23. _RAISE,
  24. _FNL2,
  25. _ADJUST,
  26. _GAMEMODE,
  27. _FNL3, _LOWER2,
  28. _RAISE2
  29. };
  30. enum custom_keycodes {
  31. TBMACRO = SAFE_RANGE,
  32. DGRMCRO,
  33. WRKMOD
  34. };
  35. bool bnumlock = false;
  36. bool numlock_changed = false;
  37. bool workmode = true;
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. /* Qwerty
  40. * ,-----------------------------------------------------------------------------------.
  41. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ |
  42. * |------+------+------+------+------+-------------+------+------+------+------+------|
  43. * | FNL1 | A | S | D | F | G | H | J | K | L | ; | " |
  44. * |------+------+------+------+------+------|------+------+------+------+------+------|
  45. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  46. * |------+------+------+------+------+------+------+------+------+------+------+------|
  47. * | Ctrl | GUI | Alt | Bksp |Lower | Space |Raise | Bksp | AltGr| * | Esc |
  48. * `-----------------------------------------------------------------------------------'
  49. */
  50. [_QWERTY] = LAYOUT_ortho_4x12(
  51. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  52. TT(_FNL1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  53. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  54. KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, TT(_LOWER), KC_SPC, KC_SPC, TT(_RAISE), KC_BSPC, KC_RALT, KC_NUHS, KC_ESC
  55. ),
  56. /* FNL1
  57. * ,-----------------------------------------------------------------------------------.
  58. * |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp |
  59. * |------+------+------+------+------+-------------+------+------+------+------+------|
  60. * | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del |
  61. * |------+------+------+------+------+------|------+------+------+------+------+------|
  62. * | | | | | | | End | | | | ? | |
  63. * |------+------+------+------+------+------+------+------+------+------+------+------|
  64. * | | | | | | | | | | ! | |
  65. * `-----------------------------------------------------------------------------------'
  66. */
  67. [_FNL1] = LAYOUT_ortho_4x12(
  68. TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC,
  69. TT(_FNL1), _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NUM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL,
  70. KC_LSFT, CTLZ, CTLX, CTLC, CTLV, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______,
  71. _______, _______, CTALDEL, _______, _______, _______, _______, TO(_MOUSE), _______, _______, LSFT(KC_1), _______
  72. ),
  73. [_MOUSE] = {
  74. { KC_TAB, XXXXXXX, XXXXXXX, KC_MS_UP, XXXXXXX, KC_T, XXXXXXX, KC_MS_BTN3, KC_MS_WH_UP, KC_MS_BTN2, XXXXXXX, KC_MS_ACCEL0 },
  75. {TO(_QWERTY), XXXXXXX, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, XXXXXXX, XXXXXXX, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_RIGHT, XXXXXXX, KC_MS_ACCEL1},
  76. {_______, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_ACCEL2},
  77. {KC_LCTL, TO(_QWERTY), KC_LALT, _______, TO(_QWERTY), KC_MS_BTN1, XXXXXXX, TO(_QWERTY), _______, _______, TO(_QWERTY), TO(_QWERTY)}
  78. },
  79. /* Raise
  80. * ,-----------------------------------------------------------------------------------.
  81. * | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + |
  82. * |------+------+------+------+------+-------------+------+------+------+------+------|
  83. * | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ |
  84. * |------+------+------+------+------+------|------+------+------+------+------+------|
  85. * | | < | | | > | ° | | | µ | ¨ | ^ | ~ | |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * | | | AltGr| | | | | | | | BAIL |
  88. * `-----------------------------------------------------------------------------------'
  89. */
  90. [_RAISE] = LAYOUT_ortho_4x12(
  91. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  92. KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS),
  93. KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______,
  94. _______, _______, KC_RALT, _______,TO(_ADJUST), _______, _______, _______, _______, _______, _______, TO(_QWERTY)
  95. ),
  96. /* Lower
  97. * ,-----------------------------------------------------------------------------------.
  98. * | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - |
  99. * |------+------+------+------+------+-------------+------+------+------+------+------|
  100. * | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + |
  101. * |------+------+------+------+------+------|------+------+------+------+------+------|
  102. * | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter|
  103. * |------+------+------+------+------+------+------+------+------+------+------+------|
  104. * | | | Alt | | | | * | 0 | , | . | BAIL |
  105. * `-----------------------------------------------------------------------------------'
  106. */
  107. [_LOWER] = LAYOUT_ortho_4x12(
  108. KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
  109. TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS,
  110. KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT,
  111. _______, _______, KC_LALT, _______, TO(_QWERTY), _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_QWERTY)
  112. ),
  113. /* FNL2
  114. * ,-----------------------------------------------------------------------------------.
  115. * |TbMacr| Prev | Play | Next | AltF4| CapsL| |PrScrn|Insert| Home | PgUp |ScrLck|
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | | | Vol- | Vol+ | Mute | NumL | | | Del | End | PgDn | Pause|
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | | | | | | | | | | Up | | Enter|
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | | | | | | | Left | Down | Right| BAIL |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_FNL2] = LAYOUT_ortho_4x12(
  125. TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, _______, KC_PSCR, KC_INS, KC_HOME, KC_PGUP, KC_SCRL,
  126. _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NUM, _______, _______, KC_DEL, KC_END, KC_PGDN, KC_PAUS,
  127. _______, CTLZ, CTLX, CTLC, CTLV, _______, _______, _______, _______, KC_UP, _______, KC_ENT,
  128. _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, TO(_QWERTY)
  129. ),
  130. /* Adjust (Lower + Raise)
  131. * ,-----------------------------------------------------------------------------------.
  132. * | GAME | Reset| | | | | | | | | |LIGHTS|
  133. * |------+------+------+------+------+-------------+------+------+------+------+------|
  134. * | |BLtogg|BLstep| | | | | | | | | |
  135. * |------+------+------+------+------+------|------+------+------+------+------+------|
  136. * | |RGBtog|RGBhui|RGBhud|RGBmod|RGBsai|RGBsad| | | | | |
  137. * |------+------+------+------+------+------+------+------+------+------+------+------|
  138. * | RGB4 | | | | | | | | | NKO | BAIL |
  139. * `-----------------------------------------------------------------------------------'
  140. */
  141. [_ADJUST] = LAYOUT_ortho_4x12(
  142. TO(_GAMEMODE), QK_BOOT, DB_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, WRKMOD,
  143. _______, BL_TOGG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  144. _______, RGB_TOG, RGB_HUI, RGB_HUD, RGB_MOD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, RGB_MODE_FORWARD,
  145. _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_R, TO(_QWERTY)
  146. ),
  147. /* Game mode
  148. * ,-----------------------------------------------------------------------------------.
  149. * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ |
  150. * |------+------+------+------+------+-------------+------+------+------+------+------|
  151. * | FNL1 | A | S | D | F | G | H | J | K | L | ; | " |
  152. * |------+------+------+------+------+------|------+------+------+------+------+------|
  153. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  154. * |------+------+------+------+------+------+------+------+------+------+------+------|
  155. * | Ctrl | 1 | Lower| Bksp | Alt | Space | Raise| Bksp | BAIL | * | Esc |
  156. * `-----------------------------------------------------------------------------------'
  157. */
  158. [_GAMEMODE] = LAYOUT_ortho_4x12(
  159. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  160. TT(_FNL3), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  161. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
  162. KC_LCTL, KC_1, MO(_LOWER2), KC_DEL, KC_LALT, KC_SPC, KC_SPC, MO(_RAISE2), KC_BSPC, TO(_QWERTY), KC_NUHS, KC_ESC
  163. ),
  164. /* FNL3
  165. * ,-----------------------------------------------------------------------------------.
  166. * |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp |
  167. * |------+------+------+------+------+-------------+------+------+------+------+------|
  168. * | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del |
  169. * |------+------+------+------+------+------|------+------+------+------+------+------|
  170. * | | | | | | | End | | | | | |
  171. * |------+------+------+------+------+------+------+------+------+------+------+------|
  172. * | | | | | | | | | | | BAIL |
  173. * `-----------------------------------------------------------------------------------'
  174. */
  175. [_FNL3] = LAYOUT_ortho_4x12(
  176. TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC,
  177. _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NUM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL,
  178. KC_LSFT, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______,
  179. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LSFT(KC_1), _______
  180. ),
  181. /* Lower
  182. * ,-----------------------------------------------------------------------------------.
  183. * | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - |
  184. * |------+------+------+------+------+-------------+------+------+------+------+------|
  185. * | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + |
  186. * |------+------+------+------+------+------|------+------+------+------+------+------|
  187. * | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter|
  188. * |------+------+------+------+------+------+------+------+------+------+------+------|
  189. * | | | Alt | | | | * | 0 | , | . | BAIL |
  190. * `-----------------------------------------------------------------------------------'
  191. */
  192. [_LOWER2] = LAYOUT_ortho_4x12(
  193. KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
  194. TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS,
  195. KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT,
  196. _______, _______, _______, _______, _______, _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_GAMEMODE)
  197. ),
  198. /* Raise
  199. * ,-----------------------------------------------------------------------------------.
  200. * | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + |
  201. * |------+------+------+------+------+-------------+------+------+------+------+------|
  202. * | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ |
  203. * |------+------+------+------+------+------|------+------+------+------+------+------|
  204. * | | < | | | > | ° | | | µ | ¨ | ^ | ~ | |
  205. * |------+------+------+------+------+------+------+------+------+------+------+------|
  206. * | | | AltGr| | | | | | | | BAIL |
  207. * `-----------------------------------------------------------------------------------'
  208. */
  209. [_RAISE2] = LAYOUT_ortho_4x12(
  210. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  211. KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS),
  212. KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______,
  213. _______, _______, KC_RALT, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMEMODE)
  214. )
  215. };
  216. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  217. if (record->event.pressed) {
  218. switch(keycode) {
  219. case TBMACRO:
  220. SEND_STRING(SS_TAP(X_TAB) SS_DOWN(X_LSFT) SS_TAP(X_HOME) SS_UP(X_LSFT) SS_TAP(X_DELETE));
  221. return false;
  222. case DGRMCRO:
  223. if(!bnumlock) {
  224. //register_code(KC_NUM);
  225. //unregister_code(KC_NUM);
  226. tap_code(KC_NUM);
  227. bnumlock = true;
  228. }
  229. //SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P6) SS_UP(X_LALT));
  230. SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_KP_0) SS_TAP(X_KP_1) SS_TAP(X_KP_7) SS_TAP(X_KP_6) SS_UP(X_LALT) );
  231. return false;
  232. case WRKMOD:
  233. if(!workmode) {
  234. workmode = true;
  235. return false;
  236. }
  237. else {
  238. workmode = false;
  239. return false;
  240. }
  241. }
  242. }
  243. return true;
  244. }
  245. void rgbflag(uint8_t r, uint8_t g, uint8_t b) {
  246. for(int i = 0; i < RGBLED_NUM; i++){
  247. switch(i) {
  248. case 0 ... 13:
  249. // rgblight_setrgb_at(r,g,b,i);
  250. led[i].r = r;
  251. led[i].g = g;
  252. led[i].b = b;
  253. break;
  254. /* case 9 ... 11:
  255. // rgblight_setrgb_at(r,g,b,i);
  256. led[i].r = r;
  257. led[i].g = g;
  258. led[i].b = b;
  259. break; */
  260. default:
  261. // rgblight_setrgb_at(0,0,0,i);
  262. led[i].r = 0;
  263. led[i].g = 0;
  264. led[i].b = 0;
  265. break;
  266. }
  267. }
  268. rgblight_set();
  269. }
  270. layer_state_t layer_state_set_user(layer_state_t state) {
  271. // if(rgblight_get_mode() == 1) {
  272. switch (get_highest_layer(state)) {
  273. case _QWERTY:
  274. if(!workmode){
  275. rgblight_mode(9);
  276. }
  277. else if(workmode){
  278. rgblight_mode(1);
  279. rgbflag(0x00, 0x00, 0x00);
  280. }
  281. if(bnumlock) {
  282. tap_code(KC_NUM);
  283. }
  284. break;
  285. case _LOWER:
  286. rgblight_mode(1);
  287. if(!bnumlock) {
  288. tap_code(KC_NUM);
  289. }
  290. rgbflag(0xFF, 0x00, 0x00);
  291. break;
  292. case _ADJUST:
  293. rgblight_mode(1);
  294. rgbflag(0xFF, 0xFF, 0xFF);
  295. if(bnumlock) {
  296. tap_code(KC_NUM);
  297. }
  298. break;
  299. case _RAISE:
  300. rgblight_mode(1);
  301. rgbflag(0x00, 0xFF, 0x00);
  302. if(bnumlock) {
  303. tap_code(KC_NUM);
  304. }
  305. break;
  306. case _FNL1:
  307. rgblight_mode(1);
  308. rgbflag(0x00, 0x00, 0xFF);
  309. if(bnumlock) {
  310. tap_code(KC_NUM);
  311. }
  312. break;
  313. case _GAMEMODE:
  314. rgblight_mode(1);
  315. rgbflag(0xFF, 0x00, 0xFF);
  316. break;
  317. case _MOUSE:
  318. rgblight_mode(1);
  319. rgbflag(0x00, 0xFF, 0xFF);
  320. if(bnumlock) {
  321. tap_code(KC_NUM);
  322. }
  323. break;
  324. default: // for any other layers, or the default layer
  325. rgblight_mode(1);
  326. if(bnumlock) {
  327. tap_code(KC_NUM);
  328. }
  329. rgbflag(0xFF, 0xFF, 0xFF);
  330. break;
  331. }
  332. // }
  333. return state;
  334. }
  335. /* void matrix_scan_user(void) {
  336. //Layer LED indicators
  337. uint32_t layer = layer_state;
  338. if (layer & (1<<2)) {
  339. if(!bnumlock) {
  340. numlock_changed = true;
  341. register_code(KC_NUM);
  342. unregister_code(KC_NUM);
  343. bnumlock = true;
  344. }
  345. }
  346. }
  347. */
  348. void led_set_user(uint8_t usb_led) {
  349. if (usb_led & (1 << USB_LED_NUM_LOCK)) {
  350. bnumlock = true;
  351. } else {
  352. bnumlock = false;
  353. }
  354. if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
  355. } else {
  356. }
  357. if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
  358. } else {
  359. }
  360. if (usb_led & (1 << USB_LED_COMPOSE)) {
  361. } else {
  362. }
  363. if (usb_led & (1 << USB_LED_KANA)) {
  364. } else {
  365. }
  366. }