keymap.c 472 B

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  1. // Copyright 2021 Danny Nguyen (@nooges)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include QMK_KEYBOARD_H
  4. // Defines names for use in layer keycodes and the keymap
  5. enum layer_names {
  6. _MAIN,
  7. _FN1,
  8. _FN2,
  9. _FN3
  10. };
  11. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  12. [_MAIN] = LAYOUT(
  13. KC_A
  14. ),
  15. [_FN1] = LAYOUT(
  16. _______
  17. ),
  18. [_FN2] = LAYOUT(
  19. _______
  20. ),
  21. [_FN3] = LAYOUT(
  22. _______
  23. )
  24. };