keymap.c 7.7 KB

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  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. #define _QWERTY 0
  4. #define _COLEMAK 1
  5. #define _GAME 2
  6. #define _NUMB 3
  7. #define _CODE 4
  8. #define _SYS 5
  9. #define _FN4 6
  10. #define _ADJUST 16
  11. enum custom_keycodes {
  12. QWERTY = SAFE_RANGE,
  13. COLEMAK,
  14. GAME,
  15. NUMB,
  16. CODE,
  17. SYS,
  18. FN4,
  19. ADJUST,
  20. };
  21. #define KC_X1 CODE
  22. #define KC_X2 NUMB
  23. #define KC_X3 MO(_SYS)
  24. #define KC_X4 MT(MOD_LSFT, KC_ENT)
  25. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  26. [_QWERTY] = LAYOUT(
  27. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  28. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
  29. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  30. KC_BSPC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
  31. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  32. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
  33. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  34. KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
  35. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  36. ),
  37. [_COLEMAK] = LAYOUT(
  38. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  39. KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_MINS,
  40. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  41. KC_BSPC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
  42. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  43. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
  44. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  45. KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
  46. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  47. ),
  48. [_GAME] = LAYOUT(
  49. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  50. KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
  51. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  52. KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
  53. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  54. KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT , KC_UP ,KC_ENT ,
  55. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  56. KC_LCTL, KC_X3 ,KC_LGUI,KC_LALT,KC_SPC , KC_X2 , KC_BSPC, KC_X1 ,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
  57. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  58. ),
  59. [_NUMB] = LAYOUT(
  60. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  61. KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
  62. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  63. KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_UNDS,
  64. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  65. _______,_______,KC_MPRV,KC_MNXT,KC_MPLY,_______, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______,
  66. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  67. _______,_______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
  68. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  69. ),
  70. [_CODE] = LAYOUT(
  71. //,----+------+----+----+----+----. ,----+----+----+----+----+----.
  72. KC_ESC , _______,_______, KC_UP ,_______,_______, KC_PGUP,KC_HOME,KC_LPRN,KC_RPRN,KC_BSLS,KC_PIPE,
  73. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  74. KC_CAPS,KC_SELECT,KC_LEFT,KC_DOWN,KC_RGHT,KC_DEL , KC_PGDN, KC_END,KC_LBRC,KC_RBRC,KC_MINS,KC_UNDS,
  75. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  76. KC_LSFT, KC_UNDO ,KC_CUT ,KC_COPY,KC_PASTE, _______, KC_LEFT,KC_RGHT,KC_LCBR,KC_RCBR,KC_PLUS, KC_EQL,
  77. //|----+------+----+----+----+----| |----+----+----+----+----+----|
  78. _______, _______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
  79. //`----+------+----+----+----+----' `----+----+----+----+----+----'
  80. ),
  81. [_SYS] = LAYOUT(
  82. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  83. _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
  84. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  85. KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
  86. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  87. _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
  88. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  89. _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
  90. //`----+----+----+----+----+----' `----+----+----+----+----+----'
  91. ),
  92. /* Adjust (Lower + Raise)
  93. * ,-----------------------------------------------------------------------------------.
  94. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
  95. * |------+------+------+------+------+-------------+------+------+------+------+------|
  96. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  97. * |------+------+------+------+------+------|------+------+------+------+------+------|
  98. * | | | | | | | | | | | | |
  99. * |------+------+------+------+------+------+------+------+------+------+------+------|
  100. * | | | | | | | | | | | |
  101. * `-----------------------------------------------------------------------------------'
  102. */
  103. [_ADJUST] = LAYOUT_ortho_4x12( \
  104. _______, QK_BOOT, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
  105. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
  106. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  107. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
  108. )
  109. };
  110. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  111. switch (keycode) {
  112. case QWERTY:
  113. if (record->event.pressed) {
  114. set_single_persistent_default_layer(_QWERTY);
  115. }
  116. return false;
  117. break;
  118. case COLEMAK:
  119. if (record->event.pressed) {
  120. set_single_persistent_default_layer(_COLEMAK);
  121. }
  122. return false;
  123. break;
  124. case GAME:
  125. if (record->event.pressed) {
  126. set_single_persistent_default_layer(_GAME);
  127. }
  128. return false;
  129. break;
  130. case NUMB:
  131. if (record->event.pressed) {
  132. layer_on(_NUMB);
  133. update_tri_layer(_NUMB, _CODE, _ADJUST);
  134. } else {
  135. layer_off(_NUMB);
  136. update_tri_layer(_NUMB, _CODE, _ADJUST);
  137. }
  138. return false;
  139. break;
  140. case CODE:
  141. if (record->event.pressed) {
  142. layer_on(_CODE);
  143. update_tri_layer(_NUMB, _CODE, _ADJUST);
  144. } else {
  145. layer_off(_CODE);
  146. update_tri_layer(_NUMB, _CODE, _ADJUST);
  147. }
  148. return false;
  149. break;
  150. case ADJUST:
  151. if (record->event.pressed) {
  152. layer_on(_ADJUST);
  153. } else {
  154. layer_off(_ADJUST);
  155. }
  156. return false;
  157. break;
  158. }
  159. return true;
  160. }