keymap.c 10 KB

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  1. /* Copyright 2015-2017 Christon DeWan
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "xtonhasvim.h"
  18. #include "fancylighting.h"
  19. /************************************
  20. * states
  21. ************************************/
  22. enum layers {
  23. _QWERTY,
  24. _LOWER,
  25. _RAISE,
  26. _ADJUST,
  27. _MOVE,
  28. _MOUSE,
  29. _CMD
  30. };
  31. extern uint8_t vim_cmd_layer(void) { return _CMD; }
  32. /************************************
  33. * keymaps!
  34. ************************************/
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Qwerty
  37. * ,-----------------------------------------------------------------------------------.
  38. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  39. * |------+------+------+------+------+-------------+------+------+------+------+------|
  40. * | Ctrl*| A* | S | D | F | G | H | J | K | L | ;* | ' |
  41. * |------+------+------+------+------+------|------+------+------+------+------+------|
  42. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | chkwm| | Alt | GUI |Lower*| Sp|ace |Raise*| SPC | GUI | | Vim |
  45. * `-----------------------------------------------------------------------------------'
  46. *
  47. * - Ctrl acts as Esc when tapped.
  48. * - Holding A or ; switches to movement layer.
  49. * - Raise and Lower are one-shot layers.
  50. */
  51. [_QWERTY] = LAYOUT_ortho_4x12( \
  52. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  53. LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_MOVE,KC_SCLN), KC_QUOT, \
  54. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT) , \
  55. LSFT(KC_LALT), MO(_MOVE), KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_RGUI, KC_RALT, MO(_MOVE), VIM_START \
  56. ),
  57. /* Lower
  58. * ,-----------------------------------------------------------------------------------.
  59. * | ~ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | Bksp |
  60. * |------+------+------+------+------+-------------+------+------+------+------+------|
  61. * | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
  62. * |------+------+------+------+------+------|------+------+------+------+------+------|
  63. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
  64. * |------+------+------+------+------+------+------+------+------+------+------+------|
  65. * | | Bail | | | | | |Raise | | | Bail | |
  66. * `-----------------------------------------------------------------------------------'
  67. */
  68. [_LOWER] = LAYOUT_ortho_4x12( \
  69. KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSPC, \
  70. KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE, \
  71. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
  72. QK_BOOT, TO(_QWERTY), _______, _______, _______, _______, _______, MO(_RAISE), _______, _______, TO(_QWERTY), X_____X \
  73. ),
  74. /* Raise
  75. * ,-----------------------------------------------------------------------------------.
  76. * | ` | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | Bksp |
  77. * |------+------+------+------+------+-------------+------+------+------+------+------|
  78. * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
  79. * |------+------+------+------+------+------|------+------+------+------+------+------|
  80. * | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | Bail | | |Lower | | | | | | Bail | |
  83. * `-----------------------------------------------------------------------------------'
  84. */
  85. [_RAISE] = LAYOUT_ortho_4x12( \
  86. KC_GRV, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSPC, \
  87. KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
  88. _______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
  89. X_____X, TO(_QWERTY), _______, _______, MO(_LOWER), _______, _______, _______, _______, _______, TO(_QWERTY), QK_BOOT \
  90. ),
  91. /* Adjust (Lower + Raise)
  92. * ,-------------------------------------------------------------------------------------.
  93. * |BL Raise| | | | | | | | | | | |
  94. * |--------+------+------+------+------+-------------+------+------+------+------+------|
  95. * |BL Lower| | | | | | | | | | | |
  96. * |--------+------+------+------+------+------|------+------+------+------+------+------|
  97. * |BL STEP | | | | | | | Next | Vol- | Vol+ | Play | |
  98. * |--------+------+------+------+------+------+------+------+------+------+------+------|
  99. * |Backlite| Bail | | | | | | | | | Bail | |
  100. * `-------------------------------------------------------------------------------------'
  101. */
  102. [_ADJUST] = LAYOUT_ortho_4x12( \
  103. BL_UP, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_PLAIN, \
  104. BL_DOWN, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_REVERSE, \
  105. BL_STEP, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, RGB_MODE_FORWARD, \
  106. BL_TOGG, TO(_MOUSE), _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), RGB_TOG \
  107. ),
  108. /* movement layer (hold semicolon) */
  109. [_MOVE] = LAYOUT_ortho_4x12( \
  110. TO(_QWERTY), X_____X, X_____X, X_____X, X_____X, X_____X, KC_HOME, KC_PGDN, KC_PGUP, KC_END, X_____X, X_____X, \
  111. _______, X_____X, LGUI(KC_LBRC), LGUI(LSFT(KC_LBRC)), LGUI(LSFT(KC_RBRC)), LGUI(KC_RBRC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, X_____X, \
  112. _______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
  113. _______, _______, _______, _______, _______, X_____X, X_____X, _______, _______, _______, _______, X_____X \
  114. ),
  115. /* mouse layer
  116. */
  117. [_MOUSE] = LAYOUT_ortho_4x12( \
  118. TO(_QWERTY), X_____X, X_____X, KC_MS_UP, X_____X, X_____X, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_UP, KC_MS_WH_RIGHT, X_____X, X_____X, \
  119. _______, X_____X, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, X_____X, X_____X, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, X_____X, X_____X, \
  120. _______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
  121. _______, TO(_QWERTY), _______, _______, _______, X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X \
  122. ),
  123. /* vim command layer.
  124. */
  125. [_CMD] = LAYOUT_ortho_4x12( \
  126. X_____X, X_____X, VIM_W, VIM_E, X_____X, X_____X, VIM_Y, VIM_U, VIM_I, VIM_O, VIM_P, X_____X, \
  127. VIM_ESC, VIM_A, VIM_S, VIM_D, X_____X, VIM_G, VIM_H, VIM_J, VIM_K, VIM_L, X_____X, X_____X, \
  128. VIM_SHIFT, X_____X, VIM_X, VIM_C, VIM_V, VIM_B, X_____X, X_____X, VIM_COMMA, VIM_PERIOD, X_____X, VIM_SHIFT, \
  129. _______, TO(_QWERTY), _______, _______, X_____X, X_____X, X_____X, X_____X, _______, _______, TO(_QWERTY), X_____X \
  130. )
  131. };
  132. #define C_RED 0xFF, 0x00, 0x00
  133. #define C_GRN 0x00, 0xFF, 0x00
  134. #define C_BLU 0x00, 0x00, 0xFF
  135. #define C_YAN 0x00, 0xFF, 0xFF
  136. #define C_PRP 0x7A, 0x00, 0xFF
  137. #define C_ORG 0xFF, 0x93, 0x00
  138. void rgbflag(uint8_t r, uint8_t g, uint8_t b, uint8_t rr, uint8_t gg, uint8_t bb) {
  139. LED_TYPE *target_led = user_rgb_mode ? shadowed_led : led;
  140. for (int i = 0; i < RGBLED_NUM; i++) {
  141. switch (i) {
  142. case 10: case 11:
  143. target_led[i].r = r;
  144. target_led[i].g = g;
  145. target_led[i].b = b;
  146. break;
  147. case 0: case 1:
  148. target_led[i].r = rr;
  149. target_led[i].g = gg;
  150. target_led[i].b = bb;
  151. break;
  152. default:
  153. target_led[i].r = 0;
  154. target_led[i].g = 0;
  155. target_led[i].b = 0;
  156. break;
  157. }
  158. }
  159. rgblight_set();
  160. }
  161. void set_state_leds(void) {
  162. if (rgblight_get_mode() == 1) {
  163. switch (get_highest_layer(layer_state)) {
  164. case _RAISE:
  165. rgbflag(C_BLU, C_GRN);
  166. break;
  167. case _LOWER:
  168. rgbflag(C_BLU, C_RED);
  169. break;
  170. case _ADJUST:
  171. rgbflag(C_BLU, C_PRP);
  172. break;
  173. case _MOVE:
  174. rgbflag(C_RED, C_PRP);
  175. break;
  176. case _MOUSE:
  177. rgbflag(C_RED, C_GRN);
  178. break;
  179. case _CMD:
  180. switch(vstate) {
  181. case VIM_V:
  182. case VIM_VI:
  183. case VIM_VS:
  184. rgbflag(C_GRN, C_YAN);
  185. break;
  186. case VIM_C:
  187. case VIM_CI:
  188. rgbflag(C_GRN, C_ORG);
  189. break;
  190. case VIM_D:
  191. case VIM_DI:
  192. rgbflag(C_GRN, C_RED);
  193. break;
  194. case VIM_G:
  195. rgbflag(C_GRN, C_BLU);
  196. break;
  197. case VIM_Y:
  198. rgbflag(C_GRN, C_PRP);
  199. break;
  200. case VIM_START:
  201. default:
  202. rgbflag(C_GRN, C_GRN);
  203. break;
  204. }
  205. break;
  206. default: // for any other layers, or the default layer
  207. rgbflag(C_YAN, C_YAN);
  208. break;
  209. }
  210. }
  211. }
  212. layer_state_t layer_state_set_user(layer_state_t state) {
  213. return update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
  214. }