wavelet.h 655 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
  5. L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
  6. L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
  7. L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
  8. ) \
  9. { \
  10. { L00, L01, L02, L03, L04, L05 }, \
  11. { L10, L11, L12, L13, L14, L15 }, \
  12. { L20, L21, L22, L23, L24, L25 }, \
  13. { L30, L31, L32, L33, L34, L35 }, \
  14. { R05, R04, R03, R02, R01, R00 }, \
  15. { R15, R14, R13, R12, R11, R10 }, \
  16. { R25, R24, R23, R22, R21, R20 }, \
  17. { R35, R34, R33, R32, R31, R30 } \
  18. }
  19. #define LAYOUT_ortho_4x12 LAYOUT