keymap.c 3.7 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _FL 1
  8. #define SEMI_FN LT(_FL, KC_SCLN)
  9. //Tap Dance Declarations
  10. enum {
  11. TD_WIN_LOCK = 0
  12. };
  13. //Tap Dance Definitions
  14. qk_tap_dance_action_t tap_dance_actions[] = {
  15. [TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI)
  16. };
  17. //
  18. ////In Layer declaration, add tap dance item in place of a key code
  19. //TD(TD_WIN_LOCK)
  20. // Press fn+GUI once to lock, double tap to unlock.
  21. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  22. /* Keymap _BL: (Base Layer) Default Layer
  23. * ,----------------------------------------------------------------.
  24. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
  25. * |----------------------------------------------------------------|
  26. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
  27. * |----------------------------------------------------------------|
  28. * |FNCAP| A| S| D| F| G| H| J| K| L| ;| '|Enter |PgUp |
  29. * |----------------------------------------------------------------|
  30. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  31. * |----------------------------------------------------------------|
  32. * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
  33. * `----------------------------------------------------------------'
  34. */
  35. [_BL] = LAYOUT_ansi(
  36. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \
  37. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \
  38. LT(_FL, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SEMI_FN,KC_QUOT, KC_ENT,KC_PGUP, \
  39. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \
  40. KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
  41. /* Keymap _FL: Function Layer
  42. * ,----------------------------------------------------------------.
  43. * | ` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del | |
  44. * |----------------------------------------------------------------|
  45. * | |Pre| U |NXT| | | |PGD| U |PGU|PSC| | | |Ins |
  46. * |----------------------------------------------------------------|
  47. * | |MUT|VU-|VU+|PPl| | | L | D | R | | | |Home|
  48. * |----------------------------------------------------------------|
  49. * | | |BRG|BL-|BL+|BLT| | | | | | |Stp|End |
  50. * |----------------------------------------------------------------|
  51. * | |WTOG| | | | | |Pre|PPl|Nxt |
  52. * `----------------------------------------------------------------'
  53. */
  54. [_FL] = LAYOUT_ansi(
  55. KC_GRAVE, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______ , \
  56. _______,_______, KC_MPRV,KC_MNXT,_______, _______,_______,KC_PGDN,KC_UP,KC_PGUP,KC_PSCR,_______,_______, _______,KC_INSERT, \
  57. _______,KC_MUTE,KC_VOLD,KC_VOLU,KC_MPLY,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______,KC_HOME, \
  58. _______,_______,BL_BRTG,BL_DOWN,BL_UP, BL_TOGG, _______,_______,_______,_______,_______,_______, KC_STOP, KC_END, \
  59. _______,TD(TD_WIN_LOCK),_______, _______, _______,KC_TRNS,_______,KC_MPRV,KC_MPLY, KC_MNXT),
  60. };