keymap.c 8.5 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _BL 0
  7. #define _MAC 1
  8. #define _FUNC 2
  9. #define _MOUSE 3
  10. #define MAC_TOG TG(_MAC)
  11. enum {
  12. FUN_LAY = SAFE_RANGE,
  13. MOU_TOG,
  14. WIN_LCK,
  15. WIN_KEY,
  16. };
  17. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  18. /* Keymap _BL: (Base Layer) Default Layer
  19. * ,----------------------------------------------------------------.
  20. * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
  21. * |----------------------------------------------------------------|
  22. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
  23. * |----------------------------------------------------------------|
  24. * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
  25. * |----------------------------------------------------------------|
  26. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
  27. * |----------------------------------------------------------------|
  28. * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
  29. * `----------------------------------------------------------------'
  30. */
  31. [_BL] = LAYOUT_ansi(
  32. QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
  33. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
  34. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
  36. KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
  37. /* Keymap _MAC: Mac Layer
  38. * ,----------------------------------------------------------------.
  39. * | | | | | | | | | | | | | | | |
  40. * |----------------------------------------------------------------|
  41. * | | | | | | | | | | | | | | | |
  42. * |----------------------------------------------------------------|
  43. * | | | | | | | | | | | | | | |
  44. * |----------------------------------------------------------------|
  45. * | | | | | | | | | | | | | | |
  46. * |----------------------------------------------------------------|
  47. * |Win |Alt |Ctrl| |Ctrl| |Win| | | |
  48. * `----------------------------------------------------------------'
  49. */
  50. [_MAC] = LAYOUT_ansi(
  51. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  52. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  53. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
  54. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  55. KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
  56. /* Keymap _FUNC: Function Layer
  57. * ,----------------------------------------------------------------.
  58. * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
  59. * |----------------------------------------------------------------|
  60. * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
  61. * |----------------------------------------------------------------|
  62. * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
  63. * |----------------------------------------------------------------|
  64. * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
  65. * |----------------------------------------------------------------|
  66. * | |WnLc| | | | | |Hme|PgD|End |
  67. * `----------------------------------------------------------------'
  68. */
  69. [_FUNC] = LAYOUT_ansi(
  70. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
  71. _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SCRL,KC_PAUS,KC_CALC, KC_INS, \
  72. _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
  73. _______,BL_TOGG, BL_DOWN,BL_UP, _______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
  74. _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
  75. /* Keymap _MOUSE: Mouse Navigation Layer
  76. * ,----------------------------------------------------------------.
  77. * | | | | | | | | | | | | | | | |
  78. * |----------------------------------------------------------------|
  79. * | | | | | | | | | | | | | | | |
  80. * |----------------------------------------------------------------|
  81. * | | | | | | | | | | | | | McR | |
  82. * |----------------------------------------------------------------|
  83. * | | | | | | | | | | | | McL |MsU| |
  84. * |----------------------------------------------------------------|
  85. * | | | | | | | |MsL|MsD|MsR |
  86. * `----------------------------------------------------------------'
  87. */
  88. [_MOUSE] = LAYOUT_ansi(
  89. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  90. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
  91. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
  92. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
  93. _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
  94. };
  95. #define SET_BIT(var, pos) (var |= (1UL << pos))
  96. #define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
  97. #define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
  98. #define CHECK_BIT(var, pos) (var & (1U << pos))
  99. static uint8_t keyboard_state = 0;
  100. // bit 0 = function layer status (on/off)
  101. // bit 1 = mouse navigation layer state
  102. // bit 2 = windows key lock state
  103. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  104. switch(keycode) {
  105. // acts like a momentary function layer press
  106. case FUN_LAY:
  107. if (record->event.pressed) {
  108. layer_on(_FUNC);
  109. if (CHECK_BIT(keyboard_state, 1)) {
  110. layer_on(_MOUSE);
  111. }
  112. else {
  113. layer_off(_MOUSE);
  114. }
  115. // turns on function layer status
  116. SET_BIT(keyboard_state, 0);
  117. }
  118. // key released
  119. else {
  120. layer_off(_FUNC);
  121. layer_off(_MOUSE);
  122. // turns off function layer status
  123. CLEAR_BIT(keyboard_state, 0);
  124. }
  125. break;
  126. case MOU_TOG:
  127. if(record->event.pressed) {
  128. // toggles navigation layer state
  129. TOGGLE_BIT(keyboard_state, 1);
  130. // if FN is pressed down while hitting this key, the correct layer will be updated,
  131. // so that the FN key doesn't need to be pressed down again to start using the functionality
  132. if (CHECK_BIT(keyboard_state, 0)) {
  133. if (CHECK_BIT(keyboard_state, 1)) {
  134. layer_on(_MOUSE);
  135. }
  136. else {
  137. layer_off(_MOUSE);
  138. }
  139. }
  140. }
  141. break;
  142. case WIN_LCK:
  143. if (record->event.pressed) {
  144. // toggles windows key lock state
  145. TOGGLE_BIT(keyboard_state, 2);
  146. }
  147. break;
  148. // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
  149. case WIN_KEY:
  150. // checks if windows key lock is off to allow key to be pressed
  151. if (!CHECK_BIT(keyboard_state, 2)) {
  152. if (record->event.pressed) {
  153. SEND_STRING(SS_DOWN(X_LGUI));
  154. return false;
  155. }
  156. // key released
  157. else {
  158. SEND_STRING(SS_UP(X_LGUI));
  159. return false;
  160. }
  161. }
  162. break;
  163. }
  164. return true;
  165. };