123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- #include QMK_KEYBOARD_H
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _BL 0
- #define _MAC 1
- #define _FUNC 2
- #define _MOUSE 3
- #define MAC_TOG TG(_MAC)
- enum {
- FUN_LAY = SAFE_RANGE,
- MOU_TOG,
- WIN_LCK,
- WIN_KEY,
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * ,----------------------------------------------------------------.
- * |Esc`| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
- * |----------------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
- * |----------------------------------------------------------------|
- * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
- * |----------------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
- * |----------------------------------------------------------------|
- * |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
- * `----------------------------------------------------------------'
- */
- [_BL] = LAYOUT_ansi(
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT, KC_UP,KC_PGDN, \
- KC_LCTL,WIN_KEY,KC_LALT, KC_SPC, KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
- /* Keymap _MAC: Mac Layer
- * ,----------------------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * |Win |Alt |Ctrl| |Ctrl| |Win| | | |
- * `----------------------------------------------------------------'
- */
- [_MAC] = LAYOUT_ansi(
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- KC_LGUI,KC_LALT,KC_LCTL, _______, KC_RCTL,_______,KC_RGUI,_______,_______,_______),
- /* Keymap _FUNC: Function Layer
- * ,----------------------------------------------------------------.
- * | |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| Del |HPg |
- * |----------------------------------------------------------------|
- * | | | | | | | | |Mac| |PSc|ScL|PsB| Calc|Ins |
- * |----------------------------------------------------------------|
- * | | | | | | | | |Stp|Ply|PTr|NTr| |Hme |
- * |----------------------------------------------------------------|
- * | |BL |Bl-|Bl+| | | |Mou|MUT|VU-|VU+| |PgU|End |
- * |----------------------------------------------------------------|
- * | |WnLc| | | | | |Hme|PgD|End |
- * `----------------------------------------------------------------'
- */
- [_FUNC] = LAYOUT_ansi(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
- _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SCRL,KC_PAUS,KC_CALC, KC_INS, \
- _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT, _______,KC_HOME, \
- _______,BL_TOGG, BL_DOWN,BL_UP, _______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
- _______,WIN_LCK,_______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
- /* Keymap _MOUSE: Mouse Navigation Layer
- * ,----------------------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | | | | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | | McR | |
- * |----------------------------------------------------------------|
- * | | | | | | | | | | | | McL |MsU| |
- * |----------------------------------------------------------------|
- * | | | | | | | |MsL|MsD|MsR |
- * `----------------------------------------------------------------'
- */
- [_MOUSE] = LAYOUT_ansi(
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_BTN2,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
- _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
- };
- #define SET_BIT(var, pos) (var |= (1UL << pos))
- #define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
- #define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
- #define CHECK_BIT(var, pos) (var & (1U << pos))
- static uint8_t keyboard_state = 0;
- // bit 0 = function layer status (on/off)
- // bit 1 = mouse navigation layer state
- // bit 2 = windows key lock state
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch(keycode) {
- // acts like a momentary function layer press
- case FUN_LAY:
- if (record->event.pressed) {
- layer_on(_FUNC);
- if (CHECK_BIT(keyboard_state, 1)) {
- layer_on(_MOUSE);
- }
- else {
- layer_off(_MOUSE);
- }
- // turns on function layer status
- SET_BIT(keyboard_state, 0);
- }
- // key released
- else {
- layer_off(_FUNC);
- layer_off(_MOUSE);
- // turns off function layer status
- CLEAR_BIT(keyboard_state, 0);
- }
- break;
- case MOU_TOG:
- if(record->event.pressed) {
- // toggles navigation layer state
- TOGGLE_BIT(keyboard_state, 1);
- // if FN is pressed down while hitting this key, the correct layer will be updated,
- // so that the FN key doesn't need to be pressed down again to start using the functionality
- if (CHECK_BIT(keyboard_state, 0)) {
- if (CHECK_BIT(keyboard_state, 1)) {
- layer_on(_MOUSE);
- }
- else {
- layer_off(_MOUSE);
- }
- }
- }
- break;
- case WIN_LCK:
- if (record->event.pressed) {
- // toggles windows key lock state
- TOGGLE_BIT(keyboard_state, 2);
- }
- break;
- // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
- case WIN_KEY:
- // checks if windows key lock is off to allow key to be pressed
- if (!CHECK_BIT(keyboard_state, 2)) {
- if (record->event.pressed) {
- SEND_STRING(SS_DOWN(X_LGUI));
- return false;
- }
- // key released
- else {
- SEND_STRING(SS_UP(X_LGUI));
- return false;
- }
- }
- break;
- }
- return true;
- };
|