keymap.c 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173
  1. #include QMK_KEYBOARD_H
  2. #include "keymap_japanese.h"
  3. extern keymap_config_t keymap_config;
  4. #ifdef RGBLIGHT_ENABLE
  5. //Following line allows macro to read current RGB settings
  6. extern rgblight_config_t rgblight_config;
  7. #endif
  8. extern uint8_t is_master;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. enum layer_number {
  14. _BASE = 0,
  15. _LOWER,
  16. _RAISE,
  17. _ADJUST,
  18. };
  19. enum custom_keycodes {
  20. LOWER = SAFE_RANGE,
  21. RAISE,
  22. ADJUST,
  23. KANJI,
  24. RGBRST
  25. };
  26. enum tapdances{
  27. TD_SCCL = 0,
  28. };
  29. // Layer Mode aliases
  30. #define KC_TBSF LSFT_T(KC_TAB)
  31. #define KC_ROSF RSFT_T(JP_BSLS)
  32. #define KC_ALAP LALT_T(KC_APP)
  33. // Layer tap
  34. #define KC_BSLO LT(_LOWER, KC_BSPC)
  35. #define KC_SPRA LT(_RAISE, KC_SPC)
  36. #define KC_MLAD MO(_ADJUST)
  37. #define KC_SCCL TD(TD_SCCL)
  38. qk_tap_dance_action_t tap_dance_actions[] = {
  39. [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
  40. };
  41. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  42. [_BASE] = LAYOUT(
  43. //,-----------------------------------------------------------------------------------------------------------.
  44. // Esc Q W E R T Y U I O P -
  45. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
  46. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  47. //Tab/Shift A S D F G H J K L ;/: Enter
  48. KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,
  49. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  50. // Shift Z X C V B N M , . / yen
  51. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF,
  52. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  53. // Ctrl Alt GUI/Comm BackSpace/Lower Space/Raise Alt Menu Ctrl
  54. KC_LCTL, KC_LALT, KC_LGUI, KC_BSLO, KC_SPRA, KC_RALT, KC_ALAP, KC_RCTL
  55. //`-----------------------------------------------------------------------------------------------------------'
  56. ),
  57. [_LOWER] = LAYOUT(
  58. //,-----------------------------------------------------------------------------------------------------------.
  59. // F1 F2 F3 F4 F5 - ^ \ @ [ Delete
  60. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, JP_YEN, KC_LBRC, KC_RBRC, KC_DEL,
  61. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  62. // F6 F7 F8 F9 F10 ; : ]
  63. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _______,
  64. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  65. // F11 F12 Kana/Kanji Enter Delete
  66. _______, KC_F11, KC_F12, XXXXXXX, KANJI, KC_ENT, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  67. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  68. // Adjust
  69. _______, _______, _______, _______, KC_MLAD, _______, _______, _______
  70. //`-----------------------------------------------------------------------------------------------------------'
  71. ),
  72. [_RAISE] = LAYOUT(
  73. //,-----------------------------------------------------------------------------------------------------------.
  74. // 1 2 3 4 5 6 7 8 9 0 -
  75. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
  76. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  77. // Left Down Up Right
  78. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, _______,
  79. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  80. // , . / yen
  81. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_ROSF,
  82. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  83. _______, _______, _______, _______, _______, _______, _______, _______
  84. //`-----------------------------------------------------------------------------------------------------------'
  85. ),
  86. [_ADJUST] = LAYOUT(
  87. //,-----------------------------------------------------------------------------------------------------------.
  88. // Reset LEDReset MacMode WinMode Home PageDown PageUp End
  89. _______, QK_BOOT, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX, XXXXXXX,
  90. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  91. // LED On/Off Hue/Saturation/Value Increment Mouse Left Down Up Right
  92. _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX, _______,
  93. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  94. // LED Mode Hue/Saturation/Value Decrement Mouse Button Left Right
  95. _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  96. //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------|
  97. _______, _______, _______, _______, _______, _______, _______, _______
  98. //`-----------------------------------------------------------------------------------------------------------'
  99. )
  100. };
  101. #define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
  102. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  103. switch (keycode) {
  104. case KC_BSLO:
  105. return TAPPING_LAYER_TERM;
  106. case KC_SPRA:
  107. return TAPPING_LAYER_TERM;
  108. default:
  109. return TAPPING_TERM;
  110. }
  111. }
  112. int RGB_current_mode;
  113. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  114. bool result = false;
  115. switch (keycode) {
  116. case KANJI:
  117. if (record->event.pressed) {
  118. if (keymap_config.swap_lalt_lgui == false) {
  119. register_code(KC_LNG2);
  120. } else {
  121. SEND_STRING(SS_LALT("`"));
  122. }
  123. } else {
  124. unregister_code(KC_LNG2);
  125. }
  126. break;
  127. #ifdef RGBLIGHT_ENABLE
  128. //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
  129. case RGB_MOD:
  130. if (record->event.pressed) {
  131. rgblight_mode(RGB_current_mode);
  132. rgblight_step();
  133. RGB_current_mode = rgblight_config.mode;
  134. }
  135. break;
  136. case RGBRST:
  137. if (record->event.pressed) {
  138. eeconfig_update_rgblight_default();
  139. rgblight_enable();
  140. RGB_current_mode = rgblight_config.mode;
  141. }
  142. break;
  143. #endif
  144. default:
  145. result = true;
  146. break;
  147. }
  148. return result;
  149. }
  150. void matrix_init_user(void) {
  151. #ifdef RGBLIGHT_ENABLE
  152. RGB_current_mode = rgblight_config.mode;
  153. #endif
  154. }