keymap.c 1.1 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. #define _NP 0
  7. enum custom_keycodes {
  8. NUMPAD = SAFE_RANGE
  9. };
  10. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  11. [_NP] = LAYOUT_numpad_4x4( /* Numpad */
  12. KC_P7, KC_P8, KC_P9, KC_PPLS,
  13. KC_P4, KC_P5, KC_P6,
  14. KC_P1, KC_P2, KC_P3, KC_PENT,
  15. KC_P0, KC_PDOT
  16. ),
  17. };
  18. void persistent_default_layer_set(uint16_t default_layer) {
  19. eeconfig_update_default_layer(default_layer);
  20. default_layer_set(default_layer);
  21. }
  22. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  23. switch(keycode) {
  24. case NUMPAD:
  25. if (record->event.pressed) {
  26. persistent_default_layer_set(1UL<<_NP);
  27. }
  28. return false;
  29. default:
  30. return true;
  31. }
  32. return true;
  33. };