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- // Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
- #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
- #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #undef ENABLE_RGB_MATRIX_BREATHING
- #undef ENABLE_RGB_MATRIX_BAND_SAT
- #undef ENABLE_RGB_MATRIX_BAND_VAL
- #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #undef ENABLE_RGB_MATRIX_CYCLE_ALL
- #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- #undef ENABLE_RGB_MATRIX_DUAL_BEACON
- #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
- #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #undef ENABLE_RGB_MATRIX_RAINDROPS
- #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #undef ENABLE_RGB_MATRIX_HUE_BREATHING
- #undef ENABLE_RGB_MATRIX_HUE_PENDULUM
- #undef ENABLE_RGB_MATRIX_HUE_WAVE
- #undef ENABLE_RGB_MATRIX_PIXEL_RAIN
- #undef ENABLE_RGB_MATRIX_PIXEL_FLOW
- #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #undef ENABLE_RGB_MATRIX_SPLASH
- #undef ENABLE_RGB_MATRIX_MULTISPLASH
- #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
- #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- #if !defined(SPLIT_KEYBOARD) && !defined(KEYBOARD_ergodox_ez) && !defined(KEYBOARD_moonlander)
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- #endif
- #if defined(__arm__) || defined(__AVR_AT90USB1286__) || defined(KEYBOARD_launchpad)
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_BREATHING
- # define ENABLE_RGB_MATRIX_BAND_SAT
- # define ENABLE_RGB_MATRIX_BAND_VAL
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- # define ENABLE_RGB_MATRIX_CYCLE_ALL
- # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- # define ENABLE_RGB_MATRIX_DUAL_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- # define ENABLE_RGB_MATRIX_RAINDROPS
- # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # define ENABLE_RGB_MATRIX_HUE_BREATHING
- # define ENABLE_RGB_MATRIX_HUE_PENDULUM
- # define ENABLE_RGB_MATRIX_HUE_WAVE
- # define ENABLE_RGB_MATRIX_PIXEL_RAIN
- # define ENABLE_RGB_MATRIX_PIXEL_FLOW
- # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- # define ENABLE_RGB_MATRIX_SPLASH
- # define ENABLE_RGB_MATRIX_MULTISPLASH
- # define ENABLE_RGB_MATRIX_SOLID_SPLASH
- # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif // AVR
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