rgb_matrix_stuff.h 669 B

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  1. // Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "quantum.h"
  5. bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t *record);
  6. void keyboard_post_init_rgb_matrix(void);
  7. void matrix_scan_rgb_matrix(void);
  8. void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
  9. void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type, uint8_t led_min, uint8_t led_max);
  10. bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max);
  11. bool rgb_matrix_indicators_keymap(void);