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- #pragma once
- /*
- Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************/
- /* This is where I put my Keyboard layouts, Everything on the */
- /* edges, the functions on keys like LT() and SFT_T() */
- /* can be applied here. The physical shape of the keyboard is */
- /* also accounted for here. This makes it very simple to add a */
- /* new keyboard and reuse all of my layouts and layers */
- /* */
- /* The particular pieces we define here (as needed) are: */
- /* * Edge pinky keys, */
- /* * Middle section keys */
- /* * Bottom/5th row */
- /* * Thumbkeys */
- /* * Any functional additions to wrap the keys. ie. LT() */
- /* */
- /* With all of that in hand, we then create a LAYOUT wrapper */
- /* macro that takes a list of keys, to create a keyboard matrix */
- /* that fits the keyboard. Simple. */
- /* */
- /* The thumb keys, the bottom rows, etc. */
- /* */
- /* An attempt has been made to adapt the kinesis and ergodox */
- /* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
- /* which are 15x and 14x matrices respectively. */
- /* The Corne was a perfect fit */
- /******************************************************************/
- /******************************************************************/
- /* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
- /* keys inbetween the usual left and right hand keys */
- /* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
- /* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
- /* thumbkeys. It is missing middle keys on (home) row 3. */
- /* * The Corne is a split 3x12 with 6 thumb keys. It has no */
- /* extra middle keys */
- /* */
- /******************************************************************/
- /******************************************************************/
- /* In all cases these keyboards are defined in a matrix which is */
- /* a set of rows. Maybe like so, or not. */
- /* */
- /* -------------------------|------------------------ */
- /* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
- /* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
- /* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
- /* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
- /* | Row5L | Row5R | */
- /* | ThumbsL | ThumbsR | */
- /* -------------------------|------------------------ */
- /* Generally speaking, the keys on the right and left don't change. */
- /* Neither does the bottom row or the thumbs. Frequently the numbers */
- /* row is identical across layers. Mostly, we want our Base layers to */
- /* be predctable. */
- // Edge columns. N rows by 6 columns per side.
- // Outside pinky keys are 'yes'
- // Should be undef/def'd by the keyboard's keymap if no.
- //#define EDGE_COLS yes
- // BEPO or EN. Used in map.h
- //#define LANG_IS EN
- #define CONCATENATEE(a, ...) a ## __VA_ARGS__
- #define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__)
- // EDGES
- // outside pinky keys row 0-3.
- // Qwerty and Bepo, - Applies
- // to foreign layouts on bepo. dvorak_bp, beakl_bp.
- // Use by Wrapping the root like so. LANG_N(LEFT0)
- // Add more languages by adding more definitions.
- #define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX)
- #define LEFT_0 EDGE_KEY(LEFT0)
- #define LEFT_1 EDGE_KEY(LEFT1)
- #define LEFT_2 EDGE_KEY(LEFT2)
- #define LEFT_3 EDGE_KEY(LEFT3)
- #define RIGHT_0 EDGE_KEY(RIGHT0)
- #define RIGHT_1 EDGE_KEY(RIGHT1)
- #define RIGHT_2 EDGE_KEY(RIGHT2)
- #define RIGHT_3 EDGE_KEY(RIGHT3)
- #define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX)
- #define SML_SFX _sml
- #define NOKC_SFX _nokc
- #define NORM_SFX _norm
- #define TEST_SFX _test
- #define REF1_SFX _ref1
- #define REF2_SFX _ref2
- // Edge key sets
- // a mostly normalish set of edge keys.
- #define LEFT0_EN_norm KC_GRV
- #define LEFT1_EN_norm KC_GRV
- #define LEFT2_EN_norm KC_TAB
- #define LEFT3_EN_norm KC_BSLS
- #define RIGHT0_EN_norm KC_EQL
- #define RIGHT1_EN_norm KC_EQL
- #define RIGHT2_EN_norm KC_MINS
- #define RIGHT3_EN_norm KC_SLSH
- // smart lock edges mostly
- #define LEFT0_EN_sml SML_NAV
- #define LEFT1_EN_sml SML_NAV
- #define LEFT2_EN_sml KC_TAB
- #ifdef ACCENTS_MORTE_LAYER_ENABLE
- #define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN)
- #else
- #define LEFT3_EN_sml ___
- #endif
- #define RIGHT0_EN_sml SML_KEYPAD
- #define RIGHT1_EN_sml SML_KEYPAD
- #define RIGHT2_EN_sml KC_MINS
- #define RIGHT3_EN_sml TT(_LAYERS)
- // empty no kc edges
- #define LEFT0_EN_nokc KC_NO
- #define LEFT1_EN_nokc KC_NO
- #define LEFT2_EN_nokc KC_NO
- #define LEFT3_EN_nokc KC_NO
- #define RIGHT0_EN_nokc KC_NO
- #define RIGHT1_EN_nokc KC_NO
- #define RIGHT2_EN_nokc KC_NO
- #define RIGHT3_EN_nokc KC_NO
- //test edge keys
- #define LEFT0_EN_test KC_NO
- #define LEFT1_EN_test KC_NO
- #define LEFT2_EN_test KC_NO
- #define LEFT3_EN_test KC_NO
- #define RIGHT0_EN_test KC_NO
- #define RIGHT1_EN_test KC_NO
- #define RIGHT2_EN_test KC_NO
- #define RIGHT3_EN_test KC_NO
- // bepo
- // mostly normal expected things
- #define LEFT0_BP_norm BP_GRV
- #define LEFT1_BP_norm BP_GRV
- #define LEFT2_BP_norm BP_TAB
- #define LEFT3_BP_norm BP_BSLS
- #define RIGHT0_BP_norm BP_EQL
- #define RIGHT1_BP_norm BP_EQL
- #define RIGHT2_BP_norm BP_DV_MINS
- #define RIGHT3_BP_norm BP_SLSH
- // smart locks mostly, tab, mins
- #define LEFT0_BP_sml SML_NAV
- #define LEFT1_BP_sml SML_NAV
- #define LEFT2_BP_sml KC_TAB
- #define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP)
- #define RIGHT0_BP_sml SML_KEYPAD_BP
- #define RIGHT1_BP_sml SML_KEYPAD_BP
- #define RIGHT2_BP_sml BP_MINS
- #define RIGHT3_BP_sml TT(_LAYERS)
- // empty nokc edges
- #define LEFT0_BP_nokc KC_NO
- #define LEFT1_BP_nokc KC_NO
- #define LEFT2_BP_nokc KC_NO
- #define LEFT3_BP_nokc KC_NO
- #define RIGHT0_BP_nokc KC_NO
- #define RIGHT1_BP_nokc KC_NO
- #define RIGHT2_BP_nokc KC_NO
- #define RIGHT3_BP_nokc KC_NO
- // test edges
- #define LEFT0_BP_test KC_NO
- #define LEFT1_BP_test KC_NO
- #define LEFT2_BP_test KC_NO
- #define LEFT3_BP_test KC_NO
- #define RIGHT0_BP_test KC_NO
- #define RIGHT1_BP_test KC_NO
- #define RIGHT2_BP_test KC_NO
- #define RIGHT3_BP_test KC_NO
- // Edges for the combo reference layers.
- #define LEFT0_CB_ref1 L0_CB
- #define LEFT1_CB_ref1 L1_CB
- #define LEFT2_CB_ref1 L2_CB
- #define LEFT3_CB_ref1 L3_CB
- #define RIGHT0_CB_ref1 R0_CB
- #define RIGHT1_CB_ref1 R1_CB
- #define RIGHT2_CB_ref1 R2_CB
- #define RIGHT3_CB_ref1 R3_CB
- #define LEFT0_CB_ref2 L0_CB2
- #define LEFT1_CB_ref2 L1_CB2
- #define LEFT2_CB_ref2 L2_CB2
- #define LEFT3_CB_ref2 L3_CB2
- #define RIGHT0_CB_ref2 R0_CB2
- #define RIGHT1_CB_ref2 R1_CB2
- #define RIGHT2_CB_ref2 R2_CB2
- #define RIGHT3_CB_ref2 R3_CB2
- /******************************************************************/
- /* Middle Keysets for various keyboards */
- // MIDDLES
- /// Middle left and right keys.
- /******************************************************************/
- #define ___MIDDLE_LT___ OSL(_LAYERS)
- #define ___MIDDLE_L1___ LANG_KC(_CCCV)
- #define ___MIDDLE_L2___ TO(LN_SYMB)
- #define ___MIDDLE_L3___ TO(_NAV)
- #define ___MIDDLE_RT___ _X_
- #define ___MIDDLE_R1___ LANG_KC(_CCCV)
- #define ___MIDDLE_R2___ TO(LN_TOPROWS)
- #define ___MIDDLE_R3___ ___
- // 3 keys in the middle of a 15x matrix
- #define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___
- #define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___
- #define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___
- #define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___
- // 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
- #define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
- #define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
- #define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
- #define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
- // 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
- #define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___
- #define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___
- #define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___
- #define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___
- #define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___
- #define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___
- #define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___
- #define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___
- #define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___
- #define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___
- #define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___
- #define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___
- #define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___
- #define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___
- #define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___
- #define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___
- #define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2
- #define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2
- #define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2
- #define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2
- #define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2
- #define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3
- #define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3
- #define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3
- #define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3
- #define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3
- #define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4
- #define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5
- #define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2
- #define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2
- #define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2
- #define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2
- #define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2
- #define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3
- #define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3
- #define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3
- #define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3
- #define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3
- #define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4
- #define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5
- #define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4
- #define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4
- #define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4
- #define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4
- #define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5
- #define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5
- #define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5
- #define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5
- #define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \
- ___3_MIDDLE_4_CB___, \
- ___5_RIGHT_4_CB___
- #define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \
- ___2_MIDDLE_4_CB___, \
- ___5_RIGHT_4_CB___
- #define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
- ___3_MIDDLE_4_CB2___, \
- ___5_RIGHT_4_CB2___
- #define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \
- ___2_MIDDLE_4_CB2___, \
- ___5_RIGHT_4_CB2___
- /* BOTTOMS, sorta like THUMBS */
- /********************************************************************/
- // for xd75 or other layouts with a center column.
- // #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
- #define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
- // for a last, 4th thumb row. for rebound.
- // backtab, home end, ----, pgup, pgdn, tab ?
- #define ___13_BOTTOM___ \
- KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
- OSL(_LAYERS), \
- ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
- #define ___13_BOTTOM_EN___ ___13_BOTTOM___
- #define ___13_BOTTOM_BP___ ___13_BOTTOM___
- #define ___12_BOTTOM___ \
- KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
- ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
- #define ___12_BOTTOM_EN___ ___12_BOTTOM___
- #define ___12_BOTTOM_BP___ ___12_BOTTOM___
- // becomes the upper thumbs, the real 4th row if we throw away
- // the number row at the top.
- // this is the 4th row on the viterbi above the thumbrow if the number
- // row is not used for numbers.
- #define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
- #define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
- /********************************************************************/
- /* The bottom row and thumbs as needed. */
- /********************************************************************/
- // Only the 14 and 15 wide bottom rows have bepo versions.
- // all others are handled through macros.
- #define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
- #define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, ___X2___
- #define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___
- #define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___
- #define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
- #define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, LCTL(KC_C)
- #define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___
- #define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___
- // the bottom rows for keyboards on bepo.
- // bepo on bepo - not enough space to go around....
- #define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
- #define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC
- #define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
- #define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED
- // for combo ref layers for kinesis, dactyl and kinesis.
- #define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
- #define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___
- #define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___
- #define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___
- #define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___
- #define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___
- #define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___
- #define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___
- #define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___
- #define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___
- // basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
- // need an en, because we a have a BP and we used it directly in the layout.
- #define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
- #define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
- #define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
- #define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
- #define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
- // need an en, because we a have a BP and we used it directly in the layout.
- #define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
- #define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
- #define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
- #define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
- #define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
- #define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___
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