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- #pragma once
- #include QMK_KEYBOARD_H
- #include "wrappers.h"
- #include "eeprom.h"
- #ifdef TAP_DANCE_ENABLE
- #include "tap_dances.h"
- #endif // TAP_DANCE_ENABLE
- enum layer_number {
- _WINBASE = 0,
- _MACBASE,
- _QWERTY,
- _GAMER,
- _GAMR1,
- _GAMR2,
- _NGMR,
- _NUMB,
- _MNMB,
- _SYMB,
- _FUNC,
- _MDIA,
- _MEME
- };
- enum userspace_custom_keycodes {
- KC_MACBASE = SAFE_RANGE,
- KC_QWERTY,
- KC_WINBASE,
- KC_GAMER,
- KC_GAMR1,
- KC_GAMR2,
- NUMB,
- MNMB,
- SYMB,
- FUNC,
- MDIA,
- RGBRST,
- MAKEK,
- MAKEKF,
- SHRUG,
- //DYNAMIC_MACRO_RANGE,
- SAFE_RANGE_KEYMAP
- };
- /*
- #ifdef UNICODEMAP_ENABLE
- enum unicode_names {
- BANG,
- IRONY,
- SNEK,
- };
- const uint32_t PROGMEM unicode_map[] = {
- [BANG] = 0x203D, // ‽
- [IRONY] = 0x2E2E, // ⸮
- [SNEK] = 0x1F40D, // 🐍
- };
- #endif // UNICODEMAP_ENABLE
- */
- //#include "dynamic_macro.h"
- #if RGBLIGHT_ENABLE
- uint8_t RGB_current_mode;
- #endif
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