keymap.c 2.8 KB

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  1. #include QMK_KEYBOARD_H
  2. #define CAPSTL CTL_T(KC_CAPS)
  3. enum layers {
  4. _BASE,
  5. _GAME,
  6. _FUNC,
  7. _RGB
  8. };
  9. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  10. [_BASE] = LAYOUT(
  11. KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PGUP, KC_PGDN,
  12. KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
  13. KC_END, CAPSTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
  14. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_DEL, MO(2),
  15. TG(1), SC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, SC_RAPC, MO(3)
  16. ),
  17. [_GAME] = LAYOUT(
  18. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, _______,
  19. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  20. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  21. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  22. _______, _______, KC_SPC, _______, _______, _______, _______
  23. ),
  24. [_FUNC] = LAYOUT(
  25. KC_PSCR, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX,
  26. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  27. _______, _______, KC_VOLU, KC_VOLD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
  28. KC_LSFT, KC_BRIU, KC_BRID, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
  29. KC_MPLY, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
  30. ),
  31. [_RGB] = LAYOUT(
  32. RGB_TOG, VK_TOGG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, QK_BOOT,
  33. RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  34. RGB_RMOD, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
  35. KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
  36. _______, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
  37. )
  38. };