solid_reactive_simple_anim.h 1.2 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  3. RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
  4. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  5. bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
  6. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  7. HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
  8. // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
  9. uint16_t max_tick = 65535 / rgb_matrix_config.speed;
  10. for (uint8_t i = led_min; i < led_max; i++) {
  11. RGB_MATRIX_TEST_LED_FLAGS();
  12. uint16_t tick = max_tick;
  13. // Reverse search to find most recent key hit
  14. for (int8_t j = g_last_hit_tracker.count - 1; j >= 0; j--) {
  15. if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
  16. tick = g_last_hit_tracker.tick[j];
  17. break;
  18. }
  19. }
  20. uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
  21. hsv.v = scale8(255 - offset, rgb_matrix_config.val);
  22. RGB rgb = hsv_to_rgb(hsv);
  23. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  24. }
  25. return led_max < DRIVER_LED_TOTAL;
  26. }
  27. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  28. #endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  29. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED