splash_anim.h 1.6 KB

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  1. #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
  2. #if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
  3. #ifndef DISABLE_RGB_MATRIX_SPLASH
  4. RGB_MATRIX_EFFECT(SPLASH)
  5. #endif
  6. #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
  7. RGB_MATRIX_EFFECT(MULTISPLASH)
  8. #endif
  9. #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  10. static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) {
  11. RGB_MATRIX_USE_LIMITS(led_min, led_max);
  12. HSV hsv = { 0, rgb_matrix_config.sat, 0 };
  13. uint8_t count = g_last_hit_tracker.count;
  14. for (uint8_t i = led_min; i < led_max; i++) {
  15. RGB_MATRIX_TEST_LED_FLAGS();
  16. hsv.h = rgb_matrix_config.hue;
  17. hsv.v = 0;
  18. for (uint8_t j = start; j < count; j++) {
  19. int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
  20. int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
  21. uint8_t dist = sqrt16(dx * dx + dy * dy);
  22. uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
  23. if (effect > 255)
  24. effect = 255;
  25. hsv.h += effect;
  26. hsv.v = qadd8(hsv.v, 255 - effect);
  27. }
  28. hsv.v = scale8(hsv.v, rgb_matrix_config.val);
  29. RGB rgb = hsv_to_rgb(hsv);
  30. rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  31. }
  32. return led_max < DRIVER_LED_TOTAL;
  33. }
  34. bool MULTISPLASH(effect_params_t* params) {
  35. return rgb_matrix_multisplash_range(0, params);
  36. }
  37. bool SPLASH(effect_params_t* params) {
  38. return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
  39. }
  40. #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  41. #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
  42. #endif // RGB_MATRIX_KEYREACTIVE_ENABLED