keymap.c 30 KB

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  1. #include "drashna.h"
  2. #ifdef UNICODEMAP_ENABLE
  3. # include "drashna_unicode.h"
  4. #endif // UNICODEMAP_ENABLE
  5. #ifndef UNICODE_ENABLE
  6. # define UC(x) KC_NO
  7. #endif
  8. #ifdef RGBLIGHT_ENABLE
  9. extern rgblight_config_t rgblight_config;
  10. #endif
  11. enum more_custom_keycodes { KC_SWAP_NUM = NEW_SAFE_RANGE };
  12. // define layer change stuff for underglow indicator
  13. bool skip_leds = false;
  14. /*
  15. * The `LAYOUT_ergodox_pretty_base` macro is a template to allow the use of
  16. * identical modifiers for the default layouts (eg QWERTY, Colemak, Dvorak,
  17. * etc), so that there is no need to set them up for each layout, and modify
  18. * all of them if I want to change them. This helps to keep consistency and
  19. * ease of use. K## is a placeholder to pass through the individual keycodes
  20. */
  21. // clang-format off
  22. #define LAYOUT_ergodox_pretty_base( \
  23. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  24. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  25. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  26. ) \
  27. LAYOUT_ergodox_pretty_wrapper( \
  28. KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
  29. LALT_T(KC_TAB), K01, K02, K03, K04, K05, TG(_DIABLO), TG(_DIABLO), K06, K07, K08, K09, K0A, KC_BSLS, \
  30. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
  31. KC_MLSF, CTL_T(K21), K22, K23, K24, K25, TG(_GAMEPAD), TG(_GAMEPAD), K26, K27, K28, K29, RCTL_T(K2A), KC_MRSF, \
  32. KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC(0x2E2E), \
  33. OS_LALT, OS_LGUI, OS_RGUI, CTL_T(KC_ESCAPE), \
  34. KC_APP, KC_MENU, \
  35. KC_SPC, LT(_LOWER, KC_BSPC), OS_LWR, OS_RSE, LT(_RAISE, KC_DEL), KC_ENT \
  36. )
  37. #define LAYOUT_ergodox_pretty_base_wrapper(...) LAYOUT_ergodox_pretty_base(__VA_ARGS__)
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. /* Keymap 0: QWERTY Layer
  40. *
  41. *
  42. * ,--------------------------------------------------. ,--------------------------------------------------.
  43. * | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
  44. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  45. * | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
  46. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  47. * | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
  48. * |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
  49. * | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
  50. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  51. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  52. * `----------------------------------' `----------------------------------'
  53. * ,--------------. ,--------------.
  54. * |Alt/Ap| Win | | Alt |Ctl/Esc|
  55. * ,------|------|-------| |------+-------+------.
  56. * | | | Home | | PgUp | | |
  57. * | Space| Bksp |-------| |------| DEL |Enter |
  58. * | | | End | | PgDn | | |
  59. * `---------------------' `---------------------'
  60. */
  61. [_QWERTY] = LAYOUT_ergodox_pretty_base_wrapper(
  62. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  63. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  64. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  65. ),
  66. /* Keymap 0: COLEMAK layer
  67. *
  68. * ,--------------------------------------------------. ,--------------------------------------------------.
  69. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  70. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  71. * | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
  72. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  73. * | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
  74. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  75. * | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
  76. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  77. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  78. * `----------------------------------' `----------------------------------'
  79. * ,-------------. ,-------------.
  80. * | App | LGui | | Alt |Ctrl/Esc|
  81. * ,------|------|------| |------+--------+------.
  82. * | | | Home | | PgUp | | |
  83. * | Space|Backsp|------| |------| Tab |Enter |
  84. * | |ace | End | | PgDn | | |
  85. * `--------------------' `----------------------'
  86. */
  87. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  88. // Otherwise, it needs KC_*
  89. [_COLEMAK] = LAYOUT_ergodox_pretty_base_wrapper(
  90. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  91. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  92. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  93. ),
  94. /* Keymap 0: DVORAK Layout
  95. *
  96. * ,--------------------------------------------------. ,--------------------------------------------------.
  97. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
  98. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  99. * | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
  100. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  101. * | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
  102. * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
  103. * | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
  104. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  105. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  106. * `----------------------------------' `----------------------------------'
  107. * ,-------------. ,-------------.
  108. * | App | LGui | | Alt |Ctrl/Esc|
  109. * ,------|------|------| |------+--------+------.
  110. * | | | Home | | PgUp | | |
  111. * | Space|Backsp|------| |------| Tab |Enter |
  112. * | |ace | End | | PgDn | | |
  113. * `--------------------' `----------------------'
  114. */
  115. // If it accepts an argument (i.e, is a function), it doesn't need KC_.
  116. // Otherwise, it needs KC_*
  117. [_DVORAK] = LAYOUT_ergodox_pretty_base_wrapper(
  118. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  119. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  120. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  121. ),
  122. /* Keymap 0: WORKMAN layer
  123. *
  124. * ,--------------------------------------------------. ,--------------------------------------------------.
  125. * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
  126. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  127. * | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
  128. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  129. * | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
  130. * |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
  131. * | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
  132. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  133. * | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
  134. * `----------------------------------' `----------------------------------'
  135. * ,-------------. ,-------------.
  136. * | App | LGui | | Alt |Ctrl/Esc|
  137. * ,------|------|------| |------+--------+------.
  138. * | | | Home | | PgUp | | |
  139. * | Space|Backsp|------| |------| Tab |Enter |
  140. * | |ace | End | | PgDn | | |
  141. * `--------------------' `----------------------'
  142. */
  143. [_WORKMAN] = LAYOUT_ergodox_pretty_base_wrapper(
  144. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  145. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  146. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  147. ),
  148. [_NORMAN] = LAYOUT_ergodox_pretty_base_wrapper(
  149. _________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
  150. _________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
  151. _________________NORMAN_L3_________________, _________________NORMAN_R3_________________
  152. ),
  153. [_MALTRON] = LAYOUT_ergodox_pretty_base_wrapper(
  154. _________________MALTRON_L1________________, _________________MALTRON_R1________________,
  155. _________________MALTRON_L2________________, _________________MALTRON_R2________________,
  156. _________________MALTRON_L3________________, _________________MALTRON_R3________________
  157. ),
  158. [_EUCALYN] = LAYOUT_ergodox_pretty_base_wrapper(
  159. _________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
  160. _________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
  161. _________________EUCALYN_L3________________, _________________EUCALYN_R3________________
  162. ),
  163. [_CARPLAX] = LAYOUT_ergodox_pretty_base_wrapper(
  164. _____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
  165. _____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
  166. _____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
  167. ),
  168. // Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
  169. [_MODS] = LAYOUT_ergodox_pretty_wrapper(
  170. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  171. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  172. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  173. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
  174. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  175. _______, _______, _______, _______,
  176. _______, _______,
  177. _______, _______, _______, _______, _______, _______
  178. ),
  179. /* Keymap 4: Customized Overwatch Layout
  180. *
  181. * ,--------------------------------------------------. ,--------------------------------------------------.
  182. * | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
  183. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  184. * | F1 | K | Q | W | E | R | T | | | | | | | | |
  185. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  186. * | TAB | G | A | S | D | F |------| |------| | | | | | |
  187. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  188. * | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
  189. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  190. * | J | U | I | Y | T | | | | | | |
  191. * `----------------------------------' `----------------------------------'
  192. * ,-------------. ,-------------.
  193. * | O | P | | | |
  194. * ,------|------|------| |------+------+------.
  195. * | | | LGUI | | | | |
  196. * | V | SPACE|------ |------| | Enter|
  197. * | | | H | | | | |
  198. * `--------------------' `--------------------'
  199. */
  200. [_GAMEPAD] = LAYOUT_ergodox_pretty_wrapper(
  201. KC_ESC, KC_NO, KC_1, KC_2, KC_3, HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  202. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  203. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
  204. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  205. KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
  206. KC_O, KC_P, MAGIC_TOGGLE_NKRO, LALT(KC_PSCR),
  207. KC_LGUI, KC_HYPR,
  208. KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
  209. ),
  210. /* Keymap 3:
  211. *
  212. * ,--------------------------------------------------. ,--------------------------------------------------.
  213. * | ESC | V | D | ALT | | | | | | | | | | | |
  214. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  215. * | TAB | S | I | F | M | T | | | | | | | | | |
  216. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  217. * | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
  218. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  219. * | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
  220. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  221. * | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
  222. * `----------------------------------' `----------------------------------'
  223. * ,-------------. ,-------------.
  224. * | L | J | | | |
  225. * ,------|------|------| |------+------+------.
  226. * | | | G | | | | |
  227. * | SPACE| Q |------ |------| | |
  228. * | SHIFT| ALT | 0MAC | | | | |
  229. * `--------------------' `--------------------'
  230. */
  231. [_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
  232. KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  233. KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  234. KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  235. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
  236. KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  237. KC_L, KC_J, KC_NO, KC_NO,
  238. KC_F, KC_NO,
  239. SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
  240. ),
  241. [_LOWER] = LAYOUT_ergodox_pretty_wrapper(
  242. KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  243. KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
  244. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_DQUO,
  245. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, KC_PSCR,
  246. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
  247. _______, _______, _______, _______,
  248. _______, _______,
  249. _______, _______, _______, _______, _______, _______
  250. ),
  251. [_RAISE] = LAYOUT_ergodox_pretty_wrapper(
  252. KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
  253. KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
  254. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_QUOT,
  255. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, KC_PSCR,
  256. _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_SLCK,
  257. _______, _______, _______, _______,
  258. _______, _______,
  259. _______, _______, _______, _______, _______, _______
  260. ),
  261. [_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
  262. KC_MAKE, _______, _______, _______, _______, _______, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
  263. VRSN, _________________ADJUST_L1_________________, _______, _______, _______, _______, _______, _______, _______, EEP_RST,
  264. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
  265. _______, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG(_MODS),
  266. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  267. _______, _______, _______, _______,
  268. _______, _______,
  269. _______, _______, _______, _______, _______, _______
  270. ),
  271. };
  272. // clang-format on
  273. bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  274. switch (keycode) {
  275. case KC_1:
  276. if (IS_LAYER_ON(_GAMEPAD) && userspace_config.swapped_numbers) {
  277. if (record->event.pressed) {
  278. register_code(KC_2);
  279. } else {
  280. unregister_code(KC_2);
  281. }
  282. return false;
  283. }
  284. break;
  285. case KC_2:
  286. if (IS_LAYER_ON(_GAMEPAD) && userspace_config.swapped_numbers) {
  287. if (record->event.pressed) {
  288. register_code(KC_1);
  289. } else {
  290. unregister_code(KC_1);
  291. }
  292. return false;
  293. }
  294. break;
  295. case KC_SWAP_NUM:
  296. if (record->event.pressed) {
  297. userspace_config.swapped_numbers ^= 1;
  298. eeconfig_update_user(userspace_config.raw);
  299. }
  300. break;
  301. }
  302. // switch (keycode) {
  303. // case KC_P00:
  304. // if (!record->event.pressed) {
  305. // register_code(KC_KP_0);
  306. // unregister_code(KC_KP_0);
  307. // register_code(KC_KP_0);
  308. // unregister_code(KC_KP_0);
  309. // }
  310. // return false;
  311. // break;
  312. //}
  313. return true;
  314. }
  315. void matrix_scan_keymap(void) { // runs frequently to update info
  316. uint8_t modifiers = get_mods();
  317. uint8_t led_usb_state = host_keyboard_leds();
  318. uint8_t one_shot = get_oneshot_mods();
  319. if (!skip_leds) {
  320. ergodox_board_led_off();
  321. ergodox_right_led_1_off();
  322. ergodox_right_led_2_off();
  323. ergodox_right_led_3_off();
  324. // Since we're not using the LEDs here for layer indication anymore,
  325. // then lets use them for modifier indicators. Shame we don't have 4...
  326. // Also, no "else", since we want to know each, independently.
  327. if ((modifiers | one_shot) & MOD_MASK_SHIFT || led_usb_state & (1 << USB_LED_CAPS_LOCK)) {
  328. ergodox_right_led_2_on();
  329. ergodox_right_led_2_set(50);
  330. }
  331. if ((modifiers | one_shot) & MOD_MASK_CTRL) {
  332. ergodox_right_led_1_on();
  333. ergodox_right_led_1_set(10);
  334. }
  335. if ((modifiers | one_shot) & MOD_MASK_ALT) {
  336. ergodox_right_led_3_on();
  337. ergodox_right_led_3_set(10);
  338. }
  339. }
  340. }
  341. bool indicator_is_this_led_used_keyboard(uint8_t index) {
  342. switch (index) {
  343. case 13 ... 14:
  344. return true;
  345. break;
  346. default:
  347. return false;
  348. }
  349. }
  350. #ifdef RGB_MATRIX_ENABLE
  351. void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
  352. void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
  353. void rgb_matrix_indicators_user(void) {
  354. if (g_suspend_state || !rgb_matrix_config.enable) return;
  355. if (layer_state_is(_GAMEPAD)) {
  356. rgb_matrix_set_color(32, 0x00, 0xFF, 0x00); // Q
  357. rgb_matrix_set_color(31, 0x00, 0xFF, 0xFF); // W
  358. rgb_matrix_set_color(30, 0xFF, 0x00, 0x00); // E
  359. rgb_matrix_set_color(29, 0xFF, 0x80, 0x00); // R
  360. rgb_matrix_set_color(37, 0x00, 0xFF, 0xFF); // A
  361. rgb_matrix_set_color(36, 0x00, 0xFF, 0xFF); // S
  362. rgb_matrix_set_color(35, 0x00, 0xFF, 0xFF); // D
  363. rgb_matrix_set_color(34, 0x7A, 0x00, 0xFF); // F
  364. rgb_matrix_set_color(userspace_config.swapped_numbers ? 27 : 26, 0xFF, 0xFF, 0xFF); // 1
  365. rgb_matrix_set_color(userspace_config.swapped_numbers ? 26 : 27, 0x00, 0xFF, 0x00); // 2
  366. rgb_matrix_set_color(25, 0x7A, 0x00, 0xFF); // 3
  367. }
  368. # if defined(RGBLIGHT_ENABLE)
  369. if (!userspace_config.rgb_layer_change)
  370. # else
  371. if (userspace_config.rgb_layer_change)
  372. # endif
  373. {
  374. switch (get_highest_layer(layer_state)) {
  375. case _GAMEPAD:
  376. rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  377. break;
  378. case _DIABLO:
  379. rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
  380. break;
  381. case _RAISE:
  382. rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  383. break;
  384. case _LOWER:
  385. rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  386. break;
  387. case _ADJUST:
  388. rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  389. break;
  390. default: {
  391. bool mods_enabled = IS_LAYER_ON(_MODS);
  392. switch (get_highest_layer(default_layer_state)) {
  393. case _QWERTY:
  394. rgb_matrix_layer_helper(HSV_CYAN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  395. break;
  396. case _COLEMAK:
  397. rgb_matrix_layer_helper(HSV_MAGENTA, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  398. break;
  399. case _DVORAK:
  400. rgb_matrix_layer_helper(HSV_SPRINGGREEN, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  401. break;
  402. case _WORKMAN:
  403. rgb_matrix_layer_helper(HSV_GOLDENROD, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  404. break;
  405. case _NORMAN:
  406. rgb_matrix_layer_helper(HSV_CORAL, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  407. break;
  408. case _MALTRON:
  409. rgb_matrix_layer_helper(HSV_YELLOW, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  410. break;
  411. case _EUCALYN:
  412. rgb_matrix_layer_helper(HSV_PINK, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  413. break;
  414. case _CARPLAX:
  415. rgb_matrix_layer_helper(HSV_BLUE, mods_enabled, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
  416. break;
  417. }
  418. break;
  419. }
  420. }
  421. }
  422. }
  423. #endif // RGB_MATRIX_INIT
  424. uint16_t get_tapping_term(uint16_t keycode) {
  425. if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
  426. if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
  427. return (2 * TAPPING_TERM);
  428. }
  429. }
  430. return TAPPING_TERM;
  431. }