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- """Functions that help you work with QMK keymaps.
- """
- from pathlib import Path
- import json
- import subprocess
- from pygments.lexers.c_cpp import CLexer
- from pygments.token import Token
- from pygments import lex
- from milc import cli
- from qmk.keyboard import rules_mk
- import qmk.path
- import qmk.commands
- # The `keymap.c` template to use when a keyboard doesn't have its own
- DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
- /* THIS FILE WAS GENERATED!
- *
- * This file was generated by qmk json2c. You may or may not want to
- * edit it directly.
- */
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- __KEYMAP_GOES_HERE__
- };
- """
- def template(keyboard, type='c'):
- """Returns the `keymap.c` or `keymap.json` template for a keyboard.
- If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
- text will be used instead of `DEFAULT_KEYMAP_C`.
- If a template exists in `keyboards/<keyboard>/templates/keymap.json` that
- text will be used instead of an empty dictionary.
- Args:
- keyboard
- The keyboard to return a template for.
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
- """
- if type == 'json':
- template_file = Path('keyboards/%s/templates/keymap.json' % keyboard)
- template = {'keyboard': keyboard}
- if template_file.exists():
- template.update(json.loads(template_file.read_text()))
- else:
- template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
- if template_file.exists():
- template = template_file.read_text()
- else:
- template = DEFAULT_KEYMAP_C
- return template
- def _strip_any(keycode):
- """Remove ANY() from a keycode.
- """
- if keycode.startswith('ANY(') and keycode.endswith(')'):
- keycode = keycode[4:-1]
- return keycode
- def is_keymap_dir(keymap):
- """Return True if Path object `keymap` has a keymap file inside.
- """
- for file in ('keymap.c', 'keymap.json'):
- if (keymap / file).is_file():
- return True
- def generate(keyboard, layout, layers, type='c', keymap=None):
- """Returns a `keymap.c` or `keymap.json` for the specified keyboard, layout, and layers.
- Args:
- keyboard
- The name of the keyboard
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
- """
- new_keymap = template(keyboard, type)
- if type == 'json':
- new_keymap['keymap'] = keymap
- new_keymap['layout'] = layout
- new_keymap['layers'] = layers
- else:
- layer_txt = []
- for layer_num, layer in enumerate(layers):
- if layer_num != 0:
- layer_txt[-1] = layer_txt[-1] + ','
- layer_keys = ', '.join(layer)
- layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
- keymap = '\n'.join(layer_txt)
- new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap)
- return new_keymap
- def write(keyboard, keymap, layout, layers, type='c'):
- """Generate the `keymap.c` and write it to disk.
- Returns the filename written to.
- Args:
- keyboard
- The name of the keyboard
- keymap
- The name of the keymap
- layout
- The LAYOUT macro this keymap uses.
- layers
- An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
- """
- keymap_content = generate(keyboard, layout, layers, type)
- if type == 'json':
- keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json'
- keymap_content = json.dumps(keymap_content)
- else:
- keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
- keymap_file.parent.mkdir(parents=True, exist_ok=True)
- keymap_file.write_text(keymap_content)
- cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_file)
- return keymap_file
- def locate_keymap(keyboard, keymap):
- """Returns the path to a keymap for a specific keyboard.
- """
- if not qmk.path.is_keyboard(keyboard):
- raise KeyError('Invalid keyboard: ' + repr(keyboard))
- # Check the keyboard folder first, last match wins
- checked_dirs = ''
- keymap_path = ''
- for dir in keyboard.split('/'):
- if checked_dirs:
- checked_dirs = '/'.join((checked_dirs, dir))
- else:
- checked_dirs = dir
- keymap_dir = Path('keyboards') / checked_dirs / 'keymaps'
- if (keymap_dir / keymap / 'keymap.c').exists():
- keymap_path = keymap_dir / keymap / 'keymap.c'
- if (keymap_dir / keymap / 'keymap.json').exists():
- keymap_path = keymap_dir / keymap / 'keymap.json'
- if keymap_path:
- return keymap_path
- # Check community layouts as a fallback
- rules = rules_mk(keyboard)
- if "LAYOUTS" in rules:
- for layout in rules["LAYOUTS"].split():
- community_layout = Path('layouts/community') / layout / keymap
- if community_layout.exists():
- if (community_layout / 'keymap.json').exists():
- return community_layout / 'keymap.json'
- if (community_layout / 'keymap.c').exists():
- return community_layout / 'keymap.c'
- def list_keymaps(keyboard):
- """ List the available keymaps for a keyboard.
- Args:
- keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
- Returns:
- a set with the names of the available keymaps
- """
- # parse all the rules.mk files for the keyboard
- rules = rules_mk(keyboard)
- names = set()
- if rules:
- # qmk_firmware/keyboards
- keyboards_dir = Path('keyboards')
- # path to the keyboard's directory
- kb_path = keyboards_dir / keyboard
- # walk up the directory tree until keyboards_dir
- # and collect all directories' name with keymap.c file in it
- while kb_path != keyboards_dir:
- keymaps_dir = kb_path / "keymaps"
- if keymaps_dir.exists():
- names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)])
- kb_path = kb_path.parent
- # if community layouts are supported, get them
- if "LAYOUTS" in rules:
- for layout in rules["LAYOUTS"].split():
- cl_path = Path('layouts/community') / layout
- if cl_path.exists():
- names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
- return sorted(names)
- def _c_preprocess(path):
- """ Run a file through the C pre-processor
- Args:
- path: path of the keymap.c file
- Returns:
- the stdout of the pre-processor
- """
- pre_processed_keymap = qmk.commands.run(['cpp', path], stdout=subprocess.PIPE, stderr=subprocess.PIPE, universal_newlines=True)
- return pre_processed_keymap.stdout
- def _get_layers(keymap): # noqa C901 : until someone has a good idea how to simplify/split up this code
- """ Find the layers in a keymap.c file.
- Args:
- keymap: the content of the keymap.c file
- Returns:
- a dictionary containing the parsed keymap
- """
- layers = list()
- opening_braces = '({['
- closing_braces = ')}]'
- keymap_certainty = brace_depth = 0
- is_keymap = is_layer = is_adv_kc = False
- layer = dict(name=False, layout=False, keycodes=list())
- for line in lex(keymap, CLexer()):
- if line[0] is Token.Name:
- if is_keymap:
- # If we are inside the keymap array
- # we know the keymap's name and the layout macro will come,
- # followed by the keycodes
- if not layer['name']:
- if line[1].startswith('LAYOUT') or line[1].startswith('KEYMAP'):
- # This can happen if the keymap array only has one layer,
- # for macropads and such
- layer['name'] = '0'
- layer['layout'] = line[1]
- else:
- layer['name'] = line[1]
- elif not layer['layout']:
- layer['layout'] = line[1]
- elif is_layer:
- # If we are inside a layout macro,
- # collect all keycodes
- if line[1] == '_______':
- kc = 'KC_TRNS'
- elif line[1] == 'XXXXXXX':
- kc = 'KC_NO'
- else:
- kc = line[1]
- if is_adv_kc:
- # If we are inside an advanced keycode
- # collect everything and hope the user
- # knew what he/she was doing
- layer['keycodes'][-1] += kc
- else:
- layer['keycodes'].append(kc)
- # The keymaps array's signature:
- # const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]
- #
- # Only if we've found all 6 keywords in this specific order
- # can we know for sure that we are inside the keymaps array
- elif line[1] == 'PROGMEM' and keymap_certainty == 2:
- keymap_certainty = 3
- elif line[1] == 'keymaps' and keymap_certainty == 3:
- keymap_certainty = 4
- elif line[1] == 'MATRIX_ROWS' and keymap_certainty == 4:
- keymap_certainty = 5
- elif line[1] == 'MATRIX_COLS' and keymap_certainty == 5:
- keymap_certainty = 6
- elif line[0] is Token.Keyword:
- if line[1] == 'const' and keymap_certainty == 0:
- keymap_certainty = 1
- elif line[0] is Token.Keyword.Type:
- if line[1] == 'uint16_t' and keymap_certainty == 1:
- keymap_certainty = 2
- elif line[0] is Token.Punctuation:
- if line[1] in opening_braces:
- brace_depth += 1
- if is_keymap:
- if is_layer:
- # We found the beginning of a non-basic keycode
- is_adv_kc = True
- layer['keycodes'][-1] += line[1]
- elif line[1] == '(' and brace_depth == 2:
- # We found the beginning of a layer
- is_layer = True
- elif line[1] == '{' and keymap_certainty == 6:
- # We found the beginning of the keymaps array
- is_keymap = True
- elif line[1] in closing_braces:
- brace_depth -= 1
- if is_keymap:
- if is_adv_kc:
- layer['keycodes'][-1] += line[1]
- if brace_depth == 2:
- # We found the end of a non-basic keycode
- is_adv_kc = False
- elif line[1] == ')' and brace_depth == 1:
- # We found the end of a layer
- is_layer = False
- layers.append(layer)
- layer = dict(name=False, layout=False, keycodes=list())
- elif line[1] == '}' and brace_depth == 0:
- # We found the end of the keymaps array
- is_keymap = False
- keymap_certainty = 0
- elif is_adv_kc:
- # Advanced keycodes can contain other punctuation
- # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
- layer['keycodes'][-1] += line[1]
- elif line[0] is Token.Literal.Number.Integer and is_keymap and not is_adv_kc:
- # If the pre-processor finds the 'meaning' of the layer names,
- # they will be numbers
- if not layer['name']:
- layer['name'] = line[1]
- else:
- # We only care about
- # operators and such if we
- # are inside an advanced keycode
- # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
- if is_adv_kc:
- layer['keycodes'][-1] += line[1]
- return layers
- def parse_keymap_c(keymap_file, use_cpp=True):
- """ Parse a keymap.c file.
- Currently only cares about the keymaps array.
- Args:
- keymap_file: path of the keymap.c file
- use_cpp: if True, pre-process the file with the C pre-processor
- Returns:
- a dictionary containing the parsed keymap
- """
- if use_cpp:
- keymap_file = _c_preprocess(keymap_file)
- else:
- keymap_file = keymap_file.read_text()
- keymap = dict()
- keymap['layers'] = _get_layers(keymap_file)
- return keymap
- def c2json(keyboard, keymap, keymap_file, use_cpp=True):
- """ Convert keymap.c to keymap.json
- Args:
- keyboard: The name of the keyboard
- keymap: The name of the keymap
- layout: The LAYOUT macro this keymap uses.
- keymap_file: path of the keymap.c file
- use_cpp: if True, pre-process the file with the C pre-processor
- Returns:
- a dictionary in keymap.json format
- """
- keymap_json = parse_keymap_c(keymap_file, use_cpp)
- dirty_layers = keymap_json.pop('layers', None)
- keymap_json['layers'] = list()
- for layer in dirty_layers:
- layer.pop('name')
- layout = layer.pop('layout')
- if not keymap_json.get('layout', False):
- keymap_json['layout'] = layout
- keymap_json['layers'].append(layer.pop('keycodes'))
- keymap_json['keyboard'] = keyboard
- keymap_json['keymap'] = keymap
- return keymap_json
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