visualizer.c 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. /*
  2. Copyright 2017 Fred Sundvik
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. // Currently we are assuming that both the backlight and LCD are enabled
  15. // But it's entirely possible to write a custom visualizer that use only
  16. // one of them
  17. #ifndef LCD_BACKLIGHT_ENABLE
  18. #error This visualizer needs that LCD backlight is enabled
  19. #endif
  20. #ifndef LCD_ENABLE
  21. #error This visualizer needs that LCD is enabled
  22. #endif
  23. #include "visualizer.h"
  24. #include "system/serial_link.h"
  25. #include "led.h"
  26. // To generate an image array like this
  27. // Ensure the image is 128 x 32 or smaller
  28. // Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
  29. // Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
  30. // Update array in the source code with the C array produced by the conversion program
  31. // The image below is generated from lcd_logo.png
  32. static const uint8_t image_data_lcd_logo[512] = {
  33. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  34. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  35. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  36. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  37. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  38. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  39. 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  40. 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  41. 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
  42. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
  43. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
  44. 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  45. 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
  46. 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
  47. 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  48. 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  49. 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  50. 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
  51. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
  52. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
  53. 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
  54. 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
  55. 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
  56. 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  57. 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  58. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  59. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  60. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  61. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  62. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  63. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  64. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  65. };
  66. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  67. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  68. typedef enum {
  69. LCD_STATE_INITIAL,
  70. LCD_STATE_LAYER_BITMAP,
  71. LCD_STATE_BITMAP_AND_LEDS,
  72. } lcd_state_t;
  73. static lcd_state_t lcd_state = LCD_STATE_INITIAL;
  74. bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
  75. (void)state;
  76. (void)animation;
  77. (void)state;
  78. // Read the uGFX documentation for information how to use the displays
  79. // http://wiki.ugfx.org/index.php/Main_Page
  80. gdispClear(White);
  81. // You can use static variables for things that can't be found in the animation
  82. // or state structs, here we use the image
  83. //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
  84. // if you have full screen image, then just use 128 and 32 for both source and target dimensions
  85. gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
  86. // Always remember to flush the display
  87. gdispFlush();
  88. return false;
  89. }
  90. // Feel free to modify the animations below, or even add new ones if needed
  91. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  92. // during that time
  93. static keyframe_animation_t startup_animation = {
  94. .num_frames = 3,
  95. .loop = false,
  96. .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
  97. .frame_functions = {
  98. display_logo,
  99. keyframe_animate_backlight_color,
  100. enable_visualization
  101. },
  102. };
  103. static keyframe_animation_t lcd_layer_display = {
  104. .num_frames = 1,
  105. .loop = false,
  106. .frame_lengths = {gfxMillisecondsToTicks(0)},
  107. .frame_functions = {keyframe_display_layer_and_led_states}
  108. };
  109. static keyframe_animation_t suspend_animation = {
  110. .num_frames = 3,
  111. .loop = false,
  112. .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
  113. .frame_functions = {
  114. keyframe_display_layer_text,
  115. keyframe_animate_backlight_color,
  116. keyframe_disable_lcd_and_backlight,
  117. },
  118. };
  119. static keyframe_animation_t resume_animation = {
  120. .num_frames = 4,
  121. .loop = false,
  122. .frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
  123. .frame_functions = {
  124. keyframe_enable_lcd_and_backlight,
  125. display_logo,
  126. keyframe_animate_backlight_color,
  127. enable_visualization,
  128. },
  129. };
  130. // The color animation animates the LCD color when you change layers
  131. static keyframe_animation_t color_animation = {
  132. .num_frames = 2,
  133. .loop = false,
  134. // Note that there's a 200 ms no-operation frame,
  135. // this prevents the color from changing when activating the layer
  136. // momentarily
  137. .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
  138. .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
  139. };
  140. void initialize_user_visualizer(visualizer_state_t* state) {
  141. // The brightness will be dynamically adjustable in the future
  142. // But for now, change it here.
  143. lcd_backlight_brightness(130);
  144. state->current_lcd_color = initial_color;
  145. state->target_lcd_color = logo_background_color;
  146. lcd_state = LCD_STATE_INITIAL;
  147. start_keyframe_animation(&startup_animation);
  148. }
  149. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  150. // Add more tests, change the colors and layer texts here
  151. // Usually you want to check the high bits (higher layers first)
  152. // because that's the order layers are processed for keypresses
  153. // You can for check for example:
  154. // state->status.layer
  155. // state->status.default_layer
  156. // state->status.leds (see led.h for available statuses)
  157. uint8_t saturation = 60;
  158. if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
  159. saturation = 255;
  160. }
  161. if (state->status.layer & 0x4) {
  162. state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
  163. state->layer_text = "Media & Mouse";
  164. }
  165. else if (state->status.layer & 0x2) {
  166. state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
  167. state->layer_text = "Symbol";
  168. }
  169. else {
  170. state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
  171. state->layer_text = "Default";
  172. }
  173. if (lcd_state == LCD_STATE_INITIAL ||
  174. state->status.layer != prev_status->layer ||
  175. state->status.default_layer != prev_status->default_layer ||
  176. state->status.leds != prev_status->leds) {
  177. start_keyframe_animation(&color_animation);
  178. start_keyframe_animation(&lcd_layer_display);
  179. }
  180. // You can also stop existing animations, and start your custom ones here
  181. // remember that you should normally have only one animation for the LCD
  182. // and one for the background. But you can also combine them if you want.
  183. }
  184. void user_visualizer_suspend(visualizer_state_t* state) {
  185. state->layer_text = "Suspending...";
  186. uint8_t hue = LCD_HUE(state->current_lcd_color);
  187. uint8_t sat = LCD_SAT(state->current_lcd_color);
  188. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  189. start_keyframe_animation(&suspend_animation);
  190. }
  191. void user_visualizer_resume(visualizer_state_t* state) {
  192. state->current_lcd_color = initial_color;
  193. state->target_lcd_color = logo_background_color;
  194. lcd_state = LCD_STATE_INITIAL;
  195. start_keyframe_animation(&resume_animation);
  196. }