- #include "process_unicode.h"
- #include "action_util.h"
- bool process_unicode(uint16_t keycode, keyrecord_t *record) {
- if (keycode > QK_UNICODE && record->event.pressed) {
- uint16_t unicode = keycode & 0x7FFF;
- unicode_input_start();
- register_hex(unicode);
- unicode_input_finish();
- }
- return true;
- }
|