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- """Functions that help us work with keyboards.
- """
- from array import array
- from math import ceil
- from pathlib import Path
- import os
- from glob import glob
- from qmk.c_parse import parse_config_h_file
- from qmk.makefile import parse_rules_mk_file
- base_path = os.path.join(os.getcwd(), "keyboards") + os.path.sep
- def _find_name(path):
- """Determine the keyboard name by stripping off the base_path and rules.mk.
- """
- return path.replace(base_path, "").replace(os.path.sep + "rules.mk", "")
- def list_keyboards():
- """Returns a list of all keyboards.
- """
- # We avoid pathlib here because this is performance critical code.
- kb_wildcard = os.path.join(base_path, "**", "rules.mk")
- paths = [path for path in glob(kb_wildcard, recursive=True) if 'keymaps' not in path]
- return sorted(map(_find_name, paths))
- def config_h(keyboard):
- """Parses all the config.h files for a keyboard.
- Args:
- keyboard: name of the keyboard
- Returns:
- a dictionary representing the content of the entire config.h tree for a keyboard
- """
- config = {}
- cur_dir = Path('keyboards')
- rules = rules_mk(keyboard)
- keyboard = Path(rules['DEFAULT_FOLDER'] if 'DEFAULT_FOLDER' in rules else keyboard)
- for dir in keyboard.parts:
- cur_dir = cur_dir / dir
- config = {**config, **parse_config_h_file(cur_dir / 'config.h')}
- return config
- def rules_mk(keyboard):
- """Get a rules.mk for a keyboard
- Args:
- keyboard: name of the keyboard
- Returns:
- a dictionary representing the content of the entire rules.mk tree for a keyboard
- """
- keyboard = Path(keyboard)
- cur_dir = Path('keyboards')
- rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
- if 'DEFAULT_FOLDER' in rules:
- keyboard = Path(rules['DEFAULT_FOLDER'])
- for i, dir in enumerate(keyboard.parts):
- cur_dir = cur_dir / dir
- rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules)
- return rules
- def render_layout(layout_data, key_labels=None):
- """Renders a single layout.
- """
- textpad = [array('u', ' ' * 200) for x in range(50)]
- for key in layout_data:
- x = ceil(key.get('x', 0) * 4)
- y = ceil(key.get('y', 0) * 3)
- w = ceil(key.get('w', 1) * 4)
- h = ceil(key.get('h', 1) * 3)
- if key_labels:
- label = key_labels.pop(0)
- if label.startswith('KC_'):
- label = label[3:]
- else:
- label = key.get('label', '')
- label_len = w - 2
- label_leftover = label_len - len(label)
- if len(label) > label_len:
- label = label[:label_len]
- label_blank = ' ' * label_len
- label_border = '─' * label_len
- label_middle = label + ' '*label_leftover # noqa: yapf insists there be no whitespace around *
- top_line = array('u', '┌' + label_border + '┐')
- lab_line = array('u', '│' + label_middle + '│')
- mid_line = array('u', '│' + label_blank + '│')
- bot_line = array('u', '└' + label_border + "┘")
- textpad[y][x:x + w] = top_line
- textpad[y + 1][x:x + w] = lab_line
- for i in range(h - 3):
- textpad[y + i + 2][x:x + w] = mid_line
- textpad[y + h - 1][x:x + w] = bot_line
- lines = []
- for line in textpad:
- if line.tounicode().strip():
- lines.append(line.tounicode().rstrip())
- return '\n'.join(lines)
- def render_layouts(info_json):
- """Renders all the layouts from an `info_json` structure.
- """
- layouts = {}
- for layout in info_json['layouts']:
- layout_data = info_json['layouts'][layout]['layout']
- layouts[layout] = render_layout(layout_data)
- return layouts
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