quantum_keycodes.h 21 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #if defined(SEQUENCER_ENABLE)
  18. # include "sequencer.h"
  19. #endif
  20. #ifndef MIDI_ENABLE_STRICT
  21. # define MIDI_ENABLE_STRICT 0
  22. #endif
  23. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
  24. # ifndef MIDI_TONE_KEYCODE_OCTAVES
  25. # define MIDI_TONE_KEYCODE_OCTAVES 3
  26. # endif
  27. #endif
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. enum quantum_keycodes {
  32. // Ranges used in shortcuts - not to be used directly
  33. QK_BASIC = 0x0000,
  34. QK_BASIC_MAX = 0x00FF,
  35. QK_MODS = 0x0100,
  36. QK_LCTL = 0x0100,
  37. QK_LSFT = 0x0200,
  38. QK_LALT = 0x0400,
  39. QK_LGUI = 0x0800,
  40. QK_RMODS_MIN = 0x1000,
  41. QK_RCTL = 0x1100,
  42. QK_RSFT = 0x1200,
  43. QK_RALT = 0x1400,
  44. QK_RGUI = 0x1800,
  45. QK_MODS_MAX = 0x1FFF,
  46. QK_FUNCTION = 0x2000,
  47. QK_FUNCTION_MAX = 0x2FFF,
  48. QK_MACRO = 0x3000,
  49. QK_MACRO_MAX = 0x3FFF,
  50. QK_LAYER_TAP = 0x4000,
  51. QK_LAYER_TAP_MAX = 0x4FFF,
  52. QK_TO = 0x5000,
  53. QK_TO_MAX = 0x50FF,
  54. QK_MOMENTARY = 0x5100,
  55. QK_MOMENTARY_MAX = 0x51FF,
  56. QK_DEF_LAYER = 0x5200,
  57. QK_DEF_LAYER_MAX = 0x52FF,
  58. QK_TOGGLE_LAYER = 0x5300,
  59. QK_TOGGLE_LAYER_MAX = 0x53FF,
  60. QK_ONE_SHOT_LAYER = 0x5400,
  61. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  62. QK_ONE_SHOT_MOD = 0x5500,
  63. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  64. QK_TAP_DANCE = 0x5700,
  65. QK_TAP_DANCE_MAX = 0x57FF,
  66. QK_LAYER_TAP_TOGGLE = 0x5800,
  67. QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
  68. QK_LAYER_MOD = 0x5900,
  69. QK_LAYER_MOD_MAX = 0x59FF,
  70. #ifdef STENO_ENABLE
  71. QK_STENO = 0x5A00,
  72. QK_STENO_BOLT = 0x5A30,
  73. QK_STENO_GEMINI = 0x5A31,
  74. QK_STENO_MAX = 0x5A3F,
  75. #endif
  76. QK_SWAP_HANDS = 0x5B00,
  77. QK_SWAP_HANDS_MAX = 0x5BFF,
  78. QK_MOD_TAP = 0x6000,
  79. QK_MOD_TAP_MAX = 0x7FFF,
  80. #ifdef UNICODE_ENABLE
  81. QK_UNICODE = 0x8000,
  82. QK_UNICODE_MAX = 0xFFFF,
  83. #endif
  84. #ifdef UNICODEMAP_ENABLE
  85. QK_UNICODEMAP = 0x8000,
  86. QK_UNICODEMAP_MAX = 0xBFFF,
  87. QK_UNICODEMAP_PAIR = 0xC000,
  88. QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
  89. #endif
  90. // Loose keycodes - to be used directly
  91. RESET = 0x5C00,
  92. DEBUG,
  93. MAGIC_SWAP_CONTROL_CAPSLOCK,
  94. MAGIC_CAPSLOCK_TO_CONTROL,
  95. MAGIC_SWAP_LALT_LGUI,
  96. MAGIC_SWAP_RALT_RGUI,
  97. MAGIC_NO_GUI,
  98. MAGIC_SWAP_GRAVE_ESC,
  99. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  100. MAGIC_HOST_NKRO,
  101. MAGIC_SWAP_ALT_GUI,
  102. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  103. MAGIC_UNCAPSLOCK_TO_CONTROL,
  104. MAGIC_UNSWAP_LALT_LGUI,
  105. MAGIC_UNSWAP_RALT_RGUI,
  106. MAGIC_UNNO_GUI,
  107. MAGIC_UNSWAP_GRAVE_ESC,
  108. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  109. MAGIC_UNHOST_NKRO,
  110. MAGIC_UNSWAP_ALT_GUI,
  111. MAGIC_TOGGLE_NKRO,
  112. MAGIC_TOGGLE_ALT_GUI,
  113. GRAVE_ESC,
  114. // Leader key
  115. #ifdef LEADER_ENABLE
  116. KC_LEAD,
  117. #endif
  118. // Auto Shift setup
  119. #ifndef AUTO_SHIFT_NO_SETUP
  120. KC_ASUP,
  121. KC_ASDN,
  122. KC_ASRP,
  123. #endif
  124. KC_ASTG,
  125. KC_ASON,
  126. KC_ASOFF,
  127. // Audio on/off/toggle
  128. AU_ON,
  129. AU_OFF,
  130. AU_TOG,
  131. // Faux clicky as part of main audio feature
  132. CLICKY_TOGGLE,
  133. CLICKY_ENABLE,
  134. CLICKY_DISABLE,
  135. CLICKY_UP,
  136. CLICKY_DOWN,
  137. CLICKY_RESET,
  138. // Music mode on/off/toggle
  139. MU_ON,
  140. MU_OFF,
  141. MU_TOG,
  142. // Music mode cycle
  143. MU_MOD,
  144. // Music voice iterate
  145. MUV_IN,
  146. MUV_DE,
  147. // Midi
  148. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
  149. MI_ON,
  150. MI_OFF,
  151. MI_TOG,
  152. #endif
  153. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
  154. MIDI_TONE_MIN,
  155. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
  156. MI_C = MIDI_TONE_MIN,
  157. MI_Cs,
  158. MI_Db = MI_Cs,
  159. MI_D,
  160. MI_Ds,
  161. MI_Eb = MI_Ds,
  162. MI_E,
  163. MI_F,
  164. MI_Fs,
  165. MI_Gb = MI_Fs,
  166. MI_G,
  167. MI_Gs,
  168. MI_Ab = MI_Gs,
  169. MI_A,
  170. MI_As,
  171. MI_Bb = MI_As,
  172. MI_B,
  173. # endif
  174. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
  175. MI_C_1,
  176. MI_Cs_1,
  177. MI_Db_1 = MI_Cs_1,
  178. MI_D_1,
  179. MI_Ds_1,
  180. MI_Eb_1 = MI_Ds_1,
  181. MI_E_1,
  182. MI_F_1,
  183. MI_Fs_1,
  184. MI_Gb_1 = MI_Fs_1,
  185. MI_G_1,
  186. MI_Gs_1,
  187. MI_Ab_1 = MI_Gs_1,
  188. MI_A_1,
  189. MI_As_1,
  190. MI_Bb_1 = MI_As_1,
  191. MI_B_1,
  192. # endif
  193. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
  194. MI_C_2,
  195. MI_Cs_2,
  196. MI_Db_2 = MI_Cs_2,
  197. MI_D_2,
  198. MI_Ds_2,
  199. MI_Eb_2 = MI_Ds_2,
  200. MI_E_2,
  201. MI_F_2,
  202. MI_Fs_2,
  203. MI_Gb_2 = MI_Fs_2,
  204. MI_G_2,
  205. MI_Gs_2,
  206. MI_Ab_2 = MI_Gs_2,
  207. MI_A_2,
  208. MI_As_2,
  209. MI_Bb_2 = MI_As_2,
  210. MI_B_2,
  211. # endif
  212. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
  213. MI_C_3,
  214. MI_Cs_3,
  215. MI_Db_3 = MI_Cs_3,
  216. MI_D_3,
  217. MI_Ds_3,
  218. MI_Eb_3 = MI_Ds_3,
  219. MI_E_3,
  220. MI_F_3,
  221. MI_Fs_3,
  222. MI_Gb_3 = MI_Fs_3,
  223. MI_G_3,
  224. MI_Gs_3,
  225. MI_Ab_3 = MI_Gs_3,
  226. MI_A_3,
  227. MI_As_3,
  228. MI_Bb_3 = MI_As_3,
  229. MI_B_3,
  230. # endif
  231. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
  232. MI_C_4,
  233. MI_Cs_4,
  234. MI_Db_4 = MI_Cs_4,
  235. MI_D_4,
  236. MI_Ds_4,
  237. MI_Eb_4 = MI_Ds_4,
  238. MI_E_4,
  239. MI_F_4,
  240. MI_Fs_4,
  241. MI_Gb_4 = MI_Fs_4,
  242. MI_G_4,
  243. MI_Gs_4,
  244. MI_Ab_4 = MI_Gs_4,
  245. MI_A_4,
  246. MI_As_4,
  247. MI_Bb_4 = MI_As_4,
  248. MI_B_4,
  249. # endif
  250. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
  251. MI_C_5,
  252. MI_Cs_5,
  253. MI_Db_5 = MI_Cs_5,
  254. MI_D_5,
  255. MI_Ds_5,
  256. MI_Eb_5 = MI_Ds_5,
  257. MI_E_5,
  258. MI_F_5,
  259. MI_Fs_5,
  260. MI_Gb_5 = MI_Fs_5,
  261. MI_G_5,
  262. MI_Gs_5,
  263. MI_Ab_5 = MI_Gs_5,
  264. MI_A_5,
  265. MI_As_5,
  266. MI_Bb_5 = MI_As_5,
  267. MI_B_5,
  268. # endif
  269. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
  270. MIDI_TONE_MAX = MI_B_5,
  271. # elif MIDI_TONE_KEYCODE_OCTAVES > 4
  272. MIDI_TONE_MAX = MI_B_4,
  273. # elif MIDI_TONE_KEYCODE_OCTAVES > 3
  274. MIDI_TONE_MAX = MI_B_3,
  275. # elif MIDI_TONE_KEYCODE_OCTAVES > 2
  276. MIDI_TONE_MAX = MI_B_2,
  277. # elif MIDI_TONE_KEYCODE_OCTAVES > 1
  278. MIDI_TONE_MAX = MI_B_1,
  279. # elif MIDI_TONE_KEYCODE_OCTAVES > 0
  280. MIDI_TONE_MAX = MI_B,
  281. # endif
  282. MIDI_OCTAVE_MIN,
  283. MI_OCT_N2 = MIDI_OCTAVE_MIN,
  284. MI_OCT_N1,
  285. MI_OCT_0,
  286. MI_OCT_1,
  287. MI_OCT_2,
  288. MI_OCT_3,
  289. MI_OCT_4,
  290. MI_OCT_5,
  291. MI_OCT_6,
  292. MI_OCT_7,
  293. MIDI_OCTAVE_MAX = MI_OCT_7,
  294. MI_OCTD, // octave down
  295. MI_OCTU, // octave up
  296. MIDI_TRANSPOSE_MIN,
  297. MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
  298. MI_TRNS_N5,
  299. MI_TRNS_N4,
  300. MI_TRNS_N3,
  301. MI_TRNS_N2,
  302. MI_TRNS_N1,
  303. MI_TRNS_0,
  304. MI_TRNS_1,
  305. MI_TRNS_2,
  306. MI_TRNS_3,
  307. MI_TRNS_4,
  308. MI_TRNS_5,
  309. MI_TRNS_6,
  310. MIDI_TRANSPOSE_MAX = MI_TRNS_6,
  311. MI_TRNSD, // transpose down
  312. MI_TRNSU, // transpose up
  313. MIDI_VELOCITY_MIN,
  314. MI_VEL_0 = MIDI_VELOCITY_MIN,
  315. MI_VEL_1,
  316. MI_VEL_2,
  317. MI_VEL_3,
  318. MI_VEL_4,
  319. MI_VEL_5,
  320. MI_VEL_6,
  321. MI_VEL_7,
  322. MI_VEL_8,
  323. MI_VEL_9,
  324. MI_VEL_10,
  325. MIDI_VELOCITY_MAX = MI_VEL_10,
  326. MI_VELD, // velocity down
  327. MI_VELU, // velocity up
  328. MIDI_CHANNEL_MIN,
  329. MI_CH1 = MIDI_CHANNEL_MIN,
  330. MI_CH2,
  331. MI_CH3,
  332. MI_CH4,
  333. MI_CH5,
  334. MI_CH6,
  335. MI_CH7,
  336. MI_CH8,
  337. MI_CH9,
  338. MI_CH10,
  339. MI_CH11,
  340. MI_CH12,
  341. MI_CH13,
  342. MI_CH14,
  343. MI_CH15,
  344. MI_CH16,
  345. MIDI_CHANNEL_MAX = MI_CH16,
  346. MI_CHD, // previous channel
  347. MI_CHU, // next channel
  348. MI_ALLOFF, // all notes off
  349. MI_SUS, // sustain
  350. MI_PORT, // portamento
  351. MI_SOST, // sostenuto
  352. MI_SOFT, // soft pedal
  353. MI_LEG, // legato
  354. MI_MOD, // modulation
  355. MI_MODSD, // decrease modulation speed
  356. MI_MODSU, // increase modulation speed
  357. MI_BENDD, // Bend down
  358. MI_BENDU, // Bend up
  359. #endif // MIDI_ADVANCED
  360. // Backlight functionality
  361. BL_ON,
  362. BL_OFF,
  363. BL_DEC,
  364. BL_INC,
  365. BL_TOGG,
  366. BL_STEP,
  367. BL_BRTG,
  368. // RGB functionality
  369. RGB_TOG,
  370. RGB_MODE_FORWARD,
  371. RGB_MODE_REVERSE,
  372. RGB_HUI,
  373. RGB_HUD,
  374. RGB_SAI,
  375. RGB_SAD,
  376. RGB_VAI,
  377. RGB_VAD,
  378. RGB_SPI,
  379. RGB_SPD,
  380. RGB_MODE_PLAIN,
  381. RGB_MODE_BREATHE,
  382. RGB_MODE_RAINBOW,
  383. RGB_MODE_SWIRL,
  384. RGB_MODE_SNAKE,
  385. RGB_MODE_KNIGHT,
  386. RGB_MODE_XMAS,
  387. RGB_MODE_GRADIENT,
  388. RGB_MODE_RGBTEST,
  389. // Momentum matching toggle
  390. VLK_TOG,
  391. // Left shift, open paren
  392. KC_LSPO,
  393. // Right shift, close paren
  394. KC_RSPC,
  395. // Shift, Enter
  396. KC_SFTENT,
  397. // Printing
  398. PRINT_ON,
  399. PRINT_OFF,
  400. // output selection
  401. OUT_AUTO,
  402. OUT_USB,
  403. #ifdef BLUETOOTH_ENABLE
  404. OUT_BT,
  405. #endif
  406. #ifdef KEY_LOCK_ENABLE
  407. KC_LOCK,
  408. #endif
  409. #ifdef TERMINAL_ENABLE
  410. TERM_ON,
  411. TERM_OFF,
  412. #endif
  413. EEPROM_RESET,
  414. UNICODE_MODE_FORWARD,
  415. UNICODE_MODE_REVERSE,
  416. UNICODE_MODE_MAC,
  417. UNICODE_MODE_LNX,
  418. UNICODE_MODE_WIN,
  419. UNICODE_MODE_BSD,
  420. UNICODE_MODE_WINC,
  421. HPT_ON,
  422. HPT_OFF,
  423. HPT_TOG,
  424. HPT_RST,
  425. HPT_FBK,
  426. HPT_BUZ,
  427. HPT_MODI,
  428. HPT_MODD,
  429. HPT_CONT,
  430. HPT_CONI,
  431. HPT_COND,
  432. HPT_DWLI,
  433. HPT_DWLD,
  434. // Left control, open paren
  435. KC_LCPO,
  436. // Right control, close paren
  437. KC_RCPC,
  438. // Left control, open paren
  439. KC_LAPO,
  440. // Right control, close paren
  441. KC_RAPC,
  442. CMB_ON,
  443. CMB_OFF,
  444. CMB_TOG,
  445. MAGIC_SWAP_LCTL_LGUI,
  446. MAGIC_SWAP_RCTL_RGUI,
  447. MAGIC_UNSWAP_LCTL_LGUI,
  448. MAGIC_UNSWAP_RCTL_RGUI,
  449. MAGIC_SWAP_CTL_GUI,
  450. MAGIC_UNSWAP_CTL_GUI,
  451. MAGIC_TOGGLE_CTL_GUI,
  452. MAGIC_EE_HANDS_LEFT,
  453. MAGIC_EE_HANDS_RIGHT,
  454. // Dynamic Macros
  455. DYN_REC_START1,
  456. DYN_REC_START2,
  457. DYN_REC_STOP,
  458. DYN_MACRO_PLAY1,
  459. DYN_MACRO_PLAY2,
  460. JS_BUTTON0,
  461. JS_BUTTON_MIN = JS_BUTTON0,
  462. JS_BUTTON1,
  463. JS_BUTTON2,
  464. JS_BUTTON3,
  465. JS_BUTTON4,
  466. JS_BUTTON5,
  467. JS_BUTTON6,
  468. JS_BUTTON7,
  469. JS_BUTTON8,
  470. JS_BUTTON9,
  471. JS_BUTTON10,
  472. JS_BUTTON11,
  473. JS_BUTTON12,
  474. JS_BUTTON13,
  475. JS_BUTTON14,
  476. JS_BUTTON15,
  477. JS_BUTTON16,
  478. JS_BUTTON17,
  479. JS_BUTTON18,
  480. JS_BUTTON19,
  481. JS_BUTTON20,
  482. JS_BUTTON21,
  483. JS_BUTTON22,
  484. JS_BUTTON23,
  485. JS_BUTTON24,
  486. JS_BUTTON25,
  487. JS_BUTTON26,
  488. JS_BUTTON27,
  489. JS_BUTTON28,
  490. JS_BUTTON29,
  491. JS_BUTTON30,
  492. JS_BUTTON31,
  493. JS_BUTTON_MAX = JS_BUTTON31,
  494. #if defined(SEQUENCER_ENABLE)
  495. SQ_ON,
  496. SQ_OFF,
  497. SQ_TOG,
  498. SQ_TMPD, // Decrease tempo
  499. SQ_TMPU, // Increase tempo
  500. SEQUENCER_RESOLUTION_MIN,
  501. SEQUENCER_RESOLUTION_MAX = SEQUENCER_RESOLUTION_MIN + SEQUENCER_RESOLUTIONS,
  502. SQ_RESD, // Decrease resolution
  503. SQ_RESU, // Increase resolution
  504. SQ_SALL, // All steps on
  505. SQ_SCLR, // All steps off
  506. SEQUENCER_STEP_MIN,
  507. SEQUENCER_STEP_MAX = SEQUENCER_STEP_MIN + SEQUENCER_STEPS,
  508. SEQUENCER_TRACK_MIN,
  509. SEQUENCER_TRACK_MAX = SEQUENCER_TRACK_MIN + SEQUENCER_TRACKS,
  510. /**
  511. * Helpers to assign a keycode to a step, a resolution, or a track.
  512. * Falls back to NOOP if n is out of range.
  513. */
  514. # define SQ_S(n) (n < SEQUENCER_STEPS ? SEQUENCER_STEP_MIN + n : XXXXXXX)
  515. # define SQ_R(n) (n < SEQUENCER_RESOLUTIONS ? SEQUENCER_RESOLUTION_MIN + n : XXXXXXX)
  516. # define SQ_T(n) (n < SEQUENCER_TRACKS ? SEQUENCER_TRACK_MIN + n : XXXXXXX)
  517. #endif
  518. // always leave at the end
  519. SAFE_RANGE
  520. };
  521. // Ability to use mods in layouts
  522. #define LCTL(kc) (QK_LCTL | (kc))
  523. #define LSFT(kc) (QK_LSFT | (kc))
  524. #define LALT(kc) (QK_LALT | (kc))
  525. #define LGUI(kc) (QK_LGUI | (kc))
  526. #define LOPT(kc) LALT(kc)
  527. #define LCMD(kc) LGUI(kc)
  528. #define LWIN(kc) LGUI(kc)
  529. #define RCTL(kc) (QK_RCTL | (kc))
  530. #define RSFT(kc) (QK_RSFT | (kc))
  531. #define RALT(kc) (QK_RALT | (kc))
  532. #define RGUI(kc) (QK_RGUI | (kc))
  533. #define ALGR(kc) RALT(kc)
  534. #define ROPT(kc) RALT(kc)
  535. #define RCMD(kc) RGUI(kc)
  536. #define RWIN(kc) RGUI(kc)
  537. #define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
  538. #define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
  539. #define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
  540. #define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
  541. #define SCMD(kc) SGUI(kc)
  542. #define SWIN(kc) SGUI(kc)
  543. #define LCA(kc) (QK_LCTL | QK_LALT | (kc))
  544. #define LSA(kc) (QK_LSFT | QK_LALT | (kc))
  545. #define RSA(kc) (QK_RSFT | QK_RALT | (kc))
  546. #define RCS(kc) (QK_RCTL | QK_RSFT | (kc))
  547. #define SAGR(kc) RSA(kc)
  548. #define MOD_HYPR 0xF
  549. #define MOD_MEH 0x7
  550. // Aliases for shifted symbols
  551. // Each key has a 4-letter code, and some have longer aliases too.
  552. // While the long aliases are descriptive, the 4-letter codes
  553. // make for nicer grid layouts (everything lines up), and are
  554. // the preferred style for Quantum.
  555. #define KC_TILD LSFT(KC_GRV) // ~
  556. #define KC_TILDE KC_TILD
  557. #define KC_EXLM LSFT(KC_1) // !
  558. #define KC_EXCLAIM KC_EXLM
  559. #define KC_AT LSFT(KC_2) // @
  560. #define KC_HASH LSFT(KC_3) // #
  561. #define KC_DLR LSFT(KC_4) // $
  562. #define KC_DOLLAR KC_DLR
  563. #define KC_PERC LSFT(KC_5) // %
  564. #define KC_PERCENT KC_PERC
  565. #define KC_CIRC LSFT(KC_6) // ^
  566. #define KC_CIRCUMFLEX KC_CIRC
  567. #define KC_AMPR LSFT(KC_7) // &
  568. #define KC_AMPERSAND KC_AMPR
  569. #define KC_ASTR LSFT(KC_8) // *
  570. #define KC_ASTERISK KC_ASTR
  571. #define KC_LPRN LSFT(KC_9) // (
  572. #define KC_LEFT_PAREN KC_LPRN
  573. #define KC_RPRN LSFT(KC_0) // )
  574. #define KC_RIGHT_PAREN KC_RPRN
  575. #define KC_UNDS LSFT(KC_MINS) // _
  576. #define KC_UNDERSCORE KC_UNDS
  577. #define KC_PLUS LSFT(KC_EQL) // +
  578. #define KC_LCBR LSFT(KC_LBRC) // {
  579. #define KC_LEFT_CURLY_BRACE KC_LCBR
  580. #define KC_RCBR LSFT(KC_RBRC) // }
  581. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  582. #define KC_LABK LSFT(KC_COMM) // <
  583. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  584. #define KC_RABK LSFT(KC_DOT) // >
  585. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  586. #define KC_COLN LSFT(KC_SCLN) // :
  587. #define KC_COLON KC_COLN
  588. #define KC_PIPE LSFT(KC_BSLS) // |
  589. #define KC_LT LSFT(KC_COMM) // <
  590. #define KC_GT LSFT(KC_DOT) // >
  591. #define KC_QUES LSFT(KC_SLSH) // ?
  592. #define KC_QUESTION KC_QUES
  593. #define KC_DQT LSFT(KC_QUOT) // "
  594. #define KC_DOUBLE_QUOTE KC_DQT
  595. #define KC_DQUO KC_DQT
  596. #define KC_DELT KC_DELETE // Del key (four letter code)
  597. // Alias for function layers than expand past FN31
  598. #define FUNC(kc) (QK_FUNCTION | (kc))
  599. // Aliases
  600. #define C(kc) LCTL(kc)
  601. #define S(kc) LSFT(kc)
  602. #define A(kc) LALT(kc)
  603. #define G(kc) LGUI(kc)
  604. #define F(kc) FUNC(kc)
  605. #define M(kc) (QK_MACRO | (kc))
  606. #define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
  607. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  608. #define KC_GESC GRAVE_ESC
  609. #define EEP_RST EEPROM_RESET
  610. #define CK_TOGG CLICKY_TOGGLE
  611. #define CK_RST CLICKY_RESET
  612. #define CK_UP CLICKY_UP
  613. #define CK_DOWN CLICKY_DOWN
  614. #define CK_ON CLICKY_ENABLE
  615. #define CK_OFF CLICKY_DISABLE
  616. #define FC_ON CLICKY_ENABLE
  617. #define FC_OFF CLICKY_DISABLE
  618. #define FC_TOGG CLICKY_TOGGLE
  619. #define RGB_MOD RGB_MODE_FORWARD
  620. #define RGB_RMOD RGB_MODE_REVERSE
  621. #define RGB_M_P RGB_MODE_PLAIN
  622. #define RGB_M_B RGB_MODE_BREATHE
  623. #define RGB_M_R RGB_MODE_RAINBOW
  624. #define RGB_M_SW RGB_MODE_SWIRL
  625. #define RGB_M_SN RGB_MODE_SNAKE
  626. #define RGB_M_K RGB_MODE_KNIGHT
  627. #define RGB_M_X RGB_MODE_XMAS
  628. #define RGB_M_G RGB_MODE_GRADIENT
  629. #define RGB_M_T RGB_MODE_RGBTEST
  630. // L-ayer, T-ap - 256 keycode max, 16 layer max
  631. #define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
  632. #define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
  633. #define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
  634. #define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
  635. #define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
  636. #define LCG_SWP MAGIC_SWAP_LCTL_LGUI
  637. #define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
  638. #define RCG_SWP MAGIC_SWAP_RCTL_RGUI
  639. #define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
  640. #define CG_SWAP MAGIC_SWAP_CTL_GUI
  641. #define CG_NORM MAGIC_UNSWAP_CTL_GUI
  642. #define CG_TOGG MAGIC_TOGGLE_CTL_GUI
  643. #define LAG_SWP MAGIC_SWAP_LALT_LGUI
  644. #define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
  645. #define RAG_SWP MAGIC_SWAP_RALT_RGUI
  646. #define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
  647. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  648. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  649. #define AG_TOGG MAGIC_TOGGLE_ALT_GUI
  650. #define GUI_OFF MAGIC_NO_GUI
  651. #define GUI_ON MAGIC_UNNO_GUI
  652. #define GE_SWAP MAGIC_SWAP_GRAVE_ESC
  653. #define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
  654. #define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
  655. #define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
  656. #define NK_ON MAGIC_HOST_NKRO
  657. #define NK_OFF MAGIC_UNHOST_NKRO
  658. #define NK_TOGG MAGIC_TOGGLE_NKRO
  659. #define EH_LEFT MAGIC_EE_HANDS_LEFT
  660. #define EH_RGHT MAGIC_EE_HANDS_RIGHT
  661. // GOTO layer - 16 layers max
  662. // when:
  663. // ON_PRESS = 1
  664. // ON_RELEASE = 2
  665. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  666. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  667. // keycode modeled after the old version, kept below for this.
  668. /* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
  669. #define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
  670. // Momentary switch layer - 256 layer max
  671. #define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
  672. // Set default layer - 256 layer max
  673. #define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
  674. // Toggle to layer - 256 layer max
  675. #define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
  676. // One-shot layer - 256 layer max
  677. #define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
  678. // L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
  679. #define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
  680. // One-shot mod
  681. #define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
  682. // Layer tap-toggle
  683. #define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
  684. // M-od, T-ap - 256 keycode max
  685. #define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
  686. #define LCTL_T(kc) MT(MOD_LCTL, kc)
  687. #define RCTL_T(kc) MT(MOD_RCTL, kc)
  688. #define CTL_T(kc) LCTL_T(kc)
  689. #define LSFT_T(kc) MT(MOD_LSFT, kc)
  690. #define RSFT_T(kc) MT(MOD_RSFT, kc)
  691. #define SFT_T(kc) LSFT_T(kc)
  692. #define LALT_T(kc) MT(MOD_LALT, kc)
  693. #define RALT_T(kc) MT(MOD_RALT, kc)
  694. #define LOPT_T(kc) LALT_T(kc)
  695. #define ROPT_T(kc) RALT_T(kc)
  696. #define ALGR_T(kc) RALT_T(kc)
  697. #define ALT_T(kc) LALT_T(kc)
  698. #define OPT_T(kc) LOPT_T(kc)
  699. #define LGUI_T(kc) MT(MOD_LGUI, kc)
  700. #define RGUI_T(kc) MT(MOD_RGUI, kc)
  701. #define LCMD_T(kc) LGUI_T(kc)
  702. #define LWIN_T(kc) LGUI_T(kc)
  703. #define RCMD_T(kc) RGUI_T(kc)
  704. #define RWIN_T(kc) RGUI_T(kc)
  705. #define GUI_T(kc) LGUI_T(kc)
  706. #define CMD_T(kc) LCMD_T(kc)
  707. #define WIN_T(kc) LWIN_T(kc)
  708. #define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
  709. #define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
  710. #define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
  711. #define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
  712. #define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  713. #define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
  714. #define SCMD_T(kc) SGUI_T(kc)
  715. #define SWIN_T(kc) SGUI_T(kc)
  716. #define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
  717. #define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt
  718. #define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt
  719. #define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift
  720. #define SAGR_T(kc) RSA_T(kc)
  721. #define ALL_T(kc) HYPR_T(kc)
  722. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  723. #define KC_HYPR HYPR(KC_NO)
  724. #define KC_MEH MEH(KC_NO)
  725. #ifdef UNICODE_ENABLE
  726. // Allows Unicode input up to 0x7FFF
  727. # define UC(c) (QK_UNICODE | (c))
  728. #endif
  729. #ifdef UNICODEMAP_ENABLE
  730. // Allows Unicode input up to 0x10FFFF, requires unicode_map
  731. # define X(i) (QK_UNICODEMAP | (i))
  732. # define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
  733. #endif
  734. #define UC_MOD UNICODE_MODE_FORWARD
  735. #define UC_RMOD UNICODE_MODE_REVERSE
  736. #define UC_M_MA UNICODE_MODE_MAC
  737. #define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias
  738. #define UC_M_OS UNICODE_MODE_MAC // Deprecated alias
  739. #define UC_M_LN UNICODE_MODE_LNX
  740. #define UC_M_WI UNICODE_MODE_WIN
  741. #define UC_M_BS UNICODE_MODE_BSD
  742. #define UC_M_WC UNICODE_MODE_WINC
  743. #define SH_T(kc) (QK_SWAP_HANDS | (kc))
  744. #define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
  745. #define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
  746. #define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT)
  747. #define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
  748. #define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
  749. #define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
  750. #define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
  751. // Dynamic Macros aliases
  752. #define DM_REC1 DYN_REC_START1
  753. #define DM_REC2 DYN_REC_START2
  754. #define DM_RSTP DYN_REC_STOP
  755. #define DM_PLY1 DYN_MACRO_PLAY1
  756. #define DM_PLY2 DYN_MACRO_PLAY2