config.h 6.7 KB

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  1. /*
  2. Copyright 2019 MechMerlin
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* key matrix size */
  17. #define MATRIX_ROWS 4
  18. #define MATRIX_COLS 4
  19. /*
  20. * Keyboard Matrix Assignments
  21. *
  22. * Change this to how you wired your keyboard
  23. * COLS: AVR pins used for columns, left to right
  24. * ROWS: AVR pins used for rows, top to bottom
  25. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  26. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  27. *
  28. */
  29. #define MATRIX_ROW_PINS \
  30. { D1, D0, F4, F5 }
  31. #define MATRIX_COL_PINS \
  32. { D4, C6, F6, F7 }
  33. /* COL2ROW, ROW2COL*/
  34. #define DIODE_DIRECTION COL2ROW
  35. /*
  36. * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
  37. */
  38. #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
  39. // #define BACKLIGHT_PIN B7
  40. // #define BACKLIGHT_BREATHING
  41. // #define BACKLIGHT_LEVELS 3
  42. #define RGB_DI_PIN D3
  43. #ifdef RGB_DI_PIN
  44. # define RGBLED_NUM 16 // Add 12 if attaching the RGB LED ring
  45. # define DRIVER_LED_TOTAL RGBLED_NUM
  46. # ifdef RGBLIGHT_ENABLE
  47. # define RGBLIGHT_HUE_STEP 8
  48. # define RGBLIGHT_SAT_STEP 8
  49. # define RGBLIGHT_VAL_STEP 8
  50. # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  51. # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  52. /*== all animations enable ==*/
  53. # define RGBLIGHT_ANIMATIONS
  54. /*== or choose animations ==*/
  55. // #define RGBLIGHT_EFFECT_BREATHING
  56. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  57. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  58. // #define RGBLIGHT_EFFECT_SNAKE
  59. // #define RGBLIGHT_EFFECT_KNIGHT
  60. // #define RGBLIGHT_EFFECT_CHRISTMAS
  61. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  62. // #define RGBLIGHT_EFFECT_RGB_TEST
  63. // #define RGBLIGHT_EFFECT_ALTERNATING
  64. # elif defined RGB_MATRIX_ENABLE
  65. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  66. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // reacts to keyreleases (instead of keypresses)
  67. // RGB Matrix Animation modes. Explicitly enabled
  68. // For full list of effects, see:
  69. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  70. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  71. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  72. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  73. # define ENABLE_RGB_MATRIX_BREATHING
  74. # define ENABLE_RGB_MATRIX_BAND_SAT
  75. # define ENABLE_RGB_MATRIX_BAND_VAL
  76. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  77. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  78. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  79. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  80. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  81. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  82. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  83. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  84. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  85. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  86. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  87. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  88. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  89. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  90. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  91. # define ENABLE_RGB_MATRIX_RAINDROPS
  92. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  93. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  94. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  95. # define ENABLE_RGB_MATRIX_HUE_WAVE
  96. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  97. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  98. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  99. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  100. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  101. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  102. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  103. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  104. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  105. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  106. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  107. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  108. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  109. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  110. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  111. # define ENABLE_RGB_MATRIX_SPLASH
  112. # define ENABLE_RGB_MATRIX_MULTISPLASH
  113. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  114. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  115. # endif
  116. #endif
  117. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  118. #define DEBOUNCE 5
  119. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  120. //#define MATRIX_HAS_GHOST
  121. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  122. #define LOCKING_SUPPORT_ENABLE
  123. /* Locking resynchronize hack */
  124. #define LOCKING_RESYNC_ENABLE
  125. /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
  126. * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
  127. */
  128. // #define GRAVE_ESC_CTRL_OVERRIDE
  129. /*
  130. * Force NKRO
  131. *
  132. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  133. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  134. * makefile for this to work.)
  135. *
  136. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  137. * until the next keyboard reset.
  138. *
  139. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  140. * fully operational during normal computer usage.
  141. *
  142. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  143. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  144. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  145. * power-up.
  146. *
  147. */
  148. //#define FORCE_NKRO
  149. /*
  150. * Feature disable options
  151. * These options are also useful to firmware size reduction.
  152. */
  153. /* disable debug print */
  154. //#define NO_DEBUG
  155. /* disable print */
  156. //#define NO_PRINT
  157. /* disable action features */
  158. //#define NO_ACTION_LAYER
  159. //#define NO_ACTION_TAPPING
  160. //#define NO_ACTION_ONESHOT
  161. /* Bootmagic Lite key configuration */
  162. // #define BOOTMAGIC_LITE_ROW 0
  163. // #define BOOTMAGIC_LITE_COLUMN 0
  164. /* prevent stuck modifiers */