keymap.c 14 KB

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  1. /* Copyright 2020 Takeshi Nishio
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_japanese.h"
  18. // Defines names for use in layer keycodes and the keymap
  19. enum layer_number {
  20. _MAC = 0,
  21. _WIN,
  22. _NUM,
  23. _LOWER,
  24. _RAISE,
  25. _NUM_RAISE,
  26. _ADJUST
  27. };
  28. // Tap Dance
  29. enum tap_dances{
  30. TD_LSFT_CAPS = 0,
  31. TD_ESC_NUM,
  32. };
  33. // Tap Dance state
  34. enum {
  35. SINGLE_TAP = 1,
  36. DOUBLE_TAP,
  37. TRIPLE_TAP,
  38. TAP_HOLD,
  39. };
  40. // Declare the functions to be used with your tap dance key(s)
  41. // Function associated with all tap dances
  42. uint8_t cur_dance(qk_tap_dance_state_t *state);
  43. // Functions associated with individual tap dances
  44. void ql_finished(qk_tap_dance_state_t *state, void *user_data);
  45. void ql_reset(qk_tap_dance_state_t *state, void *user_data);
  46. // Tap Dance definitions
  47. qk_tap_dance_action_t tap_dance_actions[] = {
  48. [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  49. [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
  50. };
  51. uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
  52. switch (keycode) {
  53. case TD(TD_ESC_NUM):
  54. return 275;
  55. default:
  56. return TAPPING_TERM;
  57. }
  58. }
  59. // Defines the keycodes used by our macros in process_record_user
  60. enum custom_keycodes {
  61. MAC = SAFE_RANGE,
  62. WIN,
  63. };
  64. // Key Macro
  65. #define ESC_NUM TD(TD_ESC_NUM)
  66. #define S_CAP TD(TD_LSFT_CAPS)
  67. #define SP_RAI LT(_RAISE, KC_SPC)
  68. #define SP_NRAI LT(_NUM_RAISE, KC_SPC)
  69. #define SP_SFT MT(MOD_LSFT, KC_SPC)
  70. #define S_BSLS RSFT_T(JP_BSLS)
  71. #define C_SLSH RCTL_T(JP_SLSH)
  72. #define CT_E LCTL(KC_E)
  73. #define CT_A LCTL(KC_A)
  74. #define ALT_GRV LALT(KC_GRV)
  75. #define LOWER MO(_LOWER)
  76. #define NUM TG(_NUM)
  77. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  78. [_MAC] = LAYOUT_jp(
  79. ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  80. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  81. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  82. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
  83. KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
  84. ),
  85. [_WIN] = LAYOUT_jp(
  86. _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  87. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  88. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
  89. _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  90. _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
  91. ),
  92. [_NUM] = LAYOUT_jp(
  93. _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
  94. _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
  95. _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
  96. _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
  97. _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
  98. ),
  99. [_LOWER] = LAYOUT_jp(
  100. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  101. KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
  102. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
  103. _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
  104. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  105. ),
  106. [_RAISE] = LAYOUT_jp(
  107. KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
  108. KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
  109. _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
  110. _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
  111. _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
  112. ),
  113. [_NUM_RAISE] = LAYOUT_jp(
  114. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
  115. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
  116. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
  117. S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
  118. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  119. ),
  120. [_ADJUST] = LAYOUT_jp(
  121. _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
  122. _______, _______,WIN, _______,QK_BOOT, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
  123. _______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
  124. _______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
  125. _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
  126. )
  127. };
  128. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  129. switch (keycode) {
  130. case MAC: // Change default ayer --> Write to EEPROM
  131. if (record->event.pressed) {
  132. set_single_persistent_default_layer(_MAC);
  133. }
  134. return false;
  135. break;
  136. case WIN: // Change default ayer --> Write to EEPROM
  137. if (record->event.pressed) {
  138. set_single_persistent_default_layer(_WIN);
  139. }
  140. return false;
  141. break;
  142. default:
  143. break;
  144. }
  145. return true;
  146. }
  147. //------------------------------------------------------------------------------
  148. // RGB Light settings
  149. #ifdef RGBLIGHT_LAYERS
  150. // Indicator LED settings
  151. #define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
  152. #define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
  153. #define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
  154. #define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
  155. // for Default layer (= Base layer)
  156. const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  157. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
  158. );
  159. const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  160. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
  161. );
  162. const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  163. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
  164. );
  165. // for temporal layer
  166. const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  167. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
  168. );
  169. const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  170. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
  171. );
  172. const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  173. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
  174. );
  175. const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  176. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
  177. );
  178. const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  179. {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
  180. );
  181. // Define the array of layers. Later layers take precedence
  182. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
  183. my_mac_layer,
  184. my_win_layer,
  185. my_num_layer,
  186. my_caps_layer,
  187. my_lower_layer,
  188. my_raise_layer,
  189. my_num_raise_layer,
  190. my_adjust_layer
  191. );
  192. void keyboard_post_init_user(void) {
  193. // Enable the LED layers
  194. rgblight_layers = my_rgb_layers;
  195. }
  196. // Enabling and disabling lighting layers
  197. layer_state_t layer_state_set_user(layer_state_t state) {
  198. state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  199. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  200. rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
  201. rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
  202. rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
  203. rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
  204. return state;
  205. }
  206. // Enabling and disabling lighting layers for default layer
  207. layer_state_t default_layer_state_set_user(layer_state_t state) {
  208. rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
  209. rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
  210. rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
  211. return state;
  212. }
  213. bool led_update_user(led_t led_state) {
  214. rgblight_set_layer_state(3, led_state.caps_lock);
  215. return true;
  216. }
  217. #endif
  218. //------------------------------------------------------------------------------
  219. // Rotary Encoder
  220. bool encoder_update_user(uint8_t index, bool clockwise) {
  221. if (index == 0) { /* First encoder, Right side */
  222. if (clockwise) {
  223. tap_code(KC_VOLD);
  224. } else {
  225. tap_code(KC_VOLU);
  226. }
  227. }
  228. if (index == 1) { /* Second encoder, Left side */
  229. switch(biton32(layer_state)) {
  230. case _LOWER:
  231. if (clockwise) {
  232. rgblight_decrease_hue();
  233. } else {
  234. rgblight_increase_hue();
  235. }
  236. break;
  237. case _RAISE:
  238. if (clockwise) {
  239. rgblight_decrease_val();
  240. } else {
  241. rgblight_increase_val();
  242. }
  243. break;
  244. case _ADJUST:
  245. if (clockwise) {
  246. rgblight_step_reverse();
  247. } else {
  248. rgblight_step();
  249. }
  250. break;
  251. default:
  252. if (clockwise) {
  253. tap_code(KC_VOLD);
  254. } else {
  255. tap_code(KC_VOLU);
  256. }
  257. break;
  258. }
  259. }
  260. return true;
  261. }
  262. //------------------------------------------------------------------------------
  263. // Tap Dance function
  264. typedef struct {
  265. bool is_press_action;
  266. uint8_t state;
  267. } tap;
  268. // Determine the current tap dance state
  269. uint8_t cur_dance(qk_tap_dance_state_t *state) {
  270. if (state->count == 1) {
  271. if (!state->pressed) {
  272. return SINGLE_TAP;
  273. } else {
  274. return TAP_HOLD;
  275. }
  276. } else if (state->count == 2) {
  277. if (!state->pressed) {
  278. return DOUBLE_TAP;
  279. } else {
  280. return TAP_HOLD;
  281. }
  282. } else if (state->count == 3) {
  283. if (!state->pressed) {
  284. return TRIPLE_TAP;
  285. } else {
  286. return TAP_HOLD;
  287. }
  288. } else {
  289. return 8; // Magic number. At some point this method will expand to work for more presses
  290. }
  291. }
  292. // Initialize tap structure associated with example tap dance key
  293. static tap ql_tap_state = {
  294. .is_press_action = true,
  295. .state = 0
  296. };
  297. // Functions that control what our tap dance key does
  298. void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
  299. ql_tap_state.state = cur_dance(state);
  300. switch(TAP_DANCE_KEYCODE(state)) {
  301. case TD(TD_ESC_NUM): // ESC key action
  302. switch (ql_tap_state.state) {
  303. case SINGLE_TAP:
  304. case DOUBLE_TAP:
  305. // ESC
  306. tap_code(KC_ESC);
  307. break;
  308. case TAP_HOLD:
  309. // temporal layer change
  310. layer_on(_NUM);
  311. break;
  312. case TRIPLE_TAP:
  313. // toggle layer
  314. // Check to see if the layer is already set
  315. if (layer_state_is(_NUM)) {
  316. // If already set, then switch it off
  317. layer_off(_NUM);
  318. } else {
  319. // If not already set, then switch the layer on
  320. layer_on(_NUM);
  321. }
  322. break;
  323. }
  324. break;
  325. }
  326. }
  327. void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
  328. switch(TAP_DANCE_KEYCODE(state)) {
  329. case TD(TD_ESC_NUM):
  330. // If the key was held down and now is released then switch off the layer
  331. if (ql_tap_state.state == TAP_HOLD) {
  332. layer_off(_NUM);
  333. }
  334. ql_tap_state.state = 0;
  335. break;
  336. }
  337. }