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- /* Copyright 2021 Chris Laprade
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- /*
- * USB/POWER OPTIONS
- */
- // #define USB_MAX_POWER_CONSUMPTION 500
- #define USB_SUSPEND_WAKEUP_DELAY 200
- #define USB_POLLING_INTERVAL_MS 1
- /*
- * MUSIC/AUDIO options
- */
- #ifdef AUDIO_ENABLE
- # define AUDIO_CLICKY
- # define MUSIC_MAP
- # define AUDIO_VOICES
- # define AUDIO_VOICE_DEFAULT something
- # define AUDIO_DAC_SAMPLE_MAX 2732U
- # define DEFAULT_LAYER_SONGS \
- { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
- /* Plays during keyboard startup */
- # define STARTUP_SONG SONG(NO_SOUND)
- #endif
- /*
- * MIDI options
- */
- /* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
- */
- #define MIDI_BASIC
- /* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
- */
- #define MIDI_ADVANCED
- /*
- * ENCODER options
- */
- #define ENCODER_DIRECTION_FLIP
- #define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders
- #define ENCODERS_PAD_A \
- { B12 }
- #define ENCODERS_PAD_B \
- { B13 }
- /*
- * RGB options
- */
- #ifdef RGBLIGHT_ENABLE
- # define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does
- # define RGBLIGHT_ANIMATIONS // Enable using rgb animations
- # define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments
- # define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time)
- # define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers
- # define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off
- #endif
- /*
- * UNICODE options
- */
- #define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC // Define the methods used for in/outputting unicode
- /*
- * TAP-DANCE options
- */
- #define TAPPING_TERM_PER_KEY // Control Tap-Dance time individually by key
- #define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo
- #define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
- #define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
- #define TAPPING_TOGGLE 3
- /*
- * LEADER-KEY options
- */ // Used for on-board chording
- #define LEADER_PER_KEY_TIMING
- #define LEADER_TIMEOUT 500
- /*
- * COMBO-KEY options
- */
- #define COMBO_COUNT 2
- #define COMBO_TERM 300
- /*
- * MACRO per-key options
- */
- #define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key
- #define TAPPING_FORCE_HOLD_PER_KEY // Control Force-Hold individually by key
- #define IGNORE_MOD_TAP_INTERRUPT_PER_KEY // Control Mod-Tap-Interrupt individually by key
- #define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key
- #define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys
- // Fall-back defines to prevent compile errors if user_song_list is missing
- #ifndef ZELDA_PUZZLE2
- # define ZELDA_PUZZLE2 Q__NOTE(_G5)
- #endif
- #ifndef SONIC_RING2
- # define SONIC_RING2 E__NOTE(_E6)
- #endif
- #ifndef ZELDA_CHEST2
- # define ZELDA_CHEST2 Q__NOTE(_G5)
- #endif
- #ifndef COIN_SOUND2
- # define COIN_SOUND2 E__NOTE(_A5)
- #endif
- #ifndef ONE_UP_SOUND2
- # define ONE_UP_SOUND2 Q__NOTE(_E6)
- #endif
- #ifndef IMPERIAL_MARCH
- # define IMPERIAL_MARCH HD_NOTE(_A4)
- #endif
- #ifndef MARIO_GAMEOVER
- # define MARIO_GAMEOVER HD_NOTE(_C5)
- #endif
- #ifndef LEAD_START_SOUND
- # define LEAD_START_SOUND E__NOTE(_C5)
- #endif
- #ifndef LEAD_SUCCESS_SOUND
- # define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6),
- #endif
- #ifndef LEAD_FAIL_SOUND
- # define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4),
- #endif
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