pixel_fractal_anim.h 2.9 KB

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  1. /* Copyright (C) 2021 @filterpaper
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. // Inspired from 4x12 fractal created by @schwarzgrau
  17. #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  18. RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
  19. # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  20. static bool PIXEL_FRACTAL(effect_params_t* params) {
  21. # define MID_COL MATRIX_COLS / 2
  22. static bool led[MATRIX_ROWS][MATRIX_COLS];
  23. static uint32_t wait_timer = 0;
  24. if (wait_timer > g_rgb_timer) {
  25. return false;
  26. }
  27. inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
  28. if (params->init) {
  29. rgb_matrix_set_color_all(0, 0, 0);
  30. }
  31. RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
  32. for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
  33. for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards
  34. if (led[h][l]) {
  35. rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b);
  36. } else {
  37. rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0);
  38. }
  39. led[h][l] = led[h][l + 1];
  40. }
  41. for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards
  42. if (led[h][r]) {
  43. rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b);
  44. } else {
  45. rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0);
  46. }
  47. led[h][r] = led[h][r - 1];
  48. }
  49. // Light both middle columns
  50. if (led[h][MID_COL]) {
  51. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b);
  52. } else {
  53. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0);
  54. }
  55. if (led[h][MID_COL - 1]) {
  56. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b);
  57. } else {
  58. rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0);
  59. }
  60. // Generate new random fractal columns
  61. led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true;
  62. }
  63. wait_timer = g_rgb_timer + interval();
  64. return false;
  65. }
  66. # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
  67. #endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL