keymap_brett.c 1.9 KB

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  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. [0] = KEYMAP(
  4. ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  5. LCTL, A, S, D, F, G, H, J, K, L, SCLN, ENT,
  6. LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,
  7. TAB, LGUI, RSFT, LALT, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
  8. [1] = KEYMAP( /* RAISE */
  9. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
  10. TRNS, F1, F2, F3, F4, F5, F6, 4, 5, 6, QUOT, TRNS,
  11. TRNS, F7, F8, F9, F10, F11, F12, 1, 2, 3, TRNS, PGUP,
  12. MPRV, MNXT, TRNS, MUTE, TRNS, TRNS, FN1, 0, 0, TRNS, PGDN),
  13. [2] = KEYMAP( /* LOWER */
  14. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
  15. TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
  16. TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  17. MPLY, MSTP, VOLU, VOLD, FN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
  18. };
  19. const uint16_t PROGMEM fn_actions[] = {
  20. [1] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
  21. [2] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
  22. [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  23. [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  24. [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  25. [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  26. [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  27. [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  28. [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  29. [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  30. [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  31. [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  32. [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
  33. [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
  34. [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
  35. [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
  36. [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
  37. [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
  38. [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
  39. };