visualizer.c 15 KB

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  1. /*
  2. The MIT License (MIT)
  3. Copyright (c) 2016 Fred Sundvik
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in all
  11. copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  18. SOFTWARE.
  19. */
  20. #include "visualizer.h"
  21. #include "config.h"
  22. #include <string.h>
  23. #ifdef PROTOCOL_CHIBIOS
  24. #include "ch.h"
  25. #endif
  26. #include "gfx.h"
  27. #ifdef LCD_BACKLIGHT_ENABLE
  28. #include "lcd_backlight.h"
  29. #endif
  30. //#define DEBUG_VISUALIZER
  31. #ifdef DEBUG_VISUALIZER
  32. #include "debug.h"
  33. #else
  34. #include "nodebug.h"
  35. #endif
  36. #ifdef SERIAL_LINK_ENABLE
  37. #include "serial_link/protocol/transport.h"
  38. #include "serial_link/system/serial_link.h"
  39. #endif
  40. #include "action_util.h"
  41. // Define this in config.h
  42. #ifndef VISUALIZER_THREAD_PRIORITY
  43. #define "Visualizer thread priority not defined"
  44. #endif
  45. static visualizer_keyboard_status_t current_status = {
  46. .layer = 0xFFFFFFFF,
  47. .default_layer = 0xFFFFFFFF,
  48. .mods = 0xFF,
  49. .leds = 0xFFFFFFFF,
  50. .suspended = false,
  51. #ifdef VISUALIZER_USER_DATA_SIZE
  52. .user_data = {0}
  53. #endif
  54. };
  55. static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
  56. return status1->layer == status2->layer &&
  57. status1->default_layer == status2->default_layer &&
  58. status1->mods == status2->mods &&
  59. status1->leds == status2->leds &&
  60. status1->suspended == status2->suspended
  61. #ifdef VISUALIZER_USER_DATA_SIZE
  62. && memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
  63. #endif
  64. ;
  65. }
  66. static bool visualizer_enabled = false;
  67. #ifdef VISUALIZER_USER_DATA_SIZE
  68. static uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
  69. #endif
  70. #define MAX_SIMULTANEOUS_ANIMATIONS 4
  71. static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
  72. #ifdef SERIAL_LINK_ENABLE
  73. MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
  74. static remote_object_t* remote_objects[] = {
  75. REMOTE_OBJECT(current_status),
  76. };
  77. #endif
  78. GDisplay* LCD_DISPLAY = 0;
  79. GDisplay* LED_DISPLAY = 0;
  80. __attribute__((weak))
  81. GDisplay* get_lcd_display(void) {
  82. return gdispGetDisplay(0);
  83. }
  84. __attribute__((weak))
  85. GDisplay* get_led_display(void) {
  86. return gdispGetDisplay(1);
  87. }
  88. void start_keyframe_animation(keyframe_animation_t* animation) {
  89. animation->current_frame = -1;
  90. animation->time_left_in_frame = 0;
  91. animation->need_update = true;
  92. int free_index = -1;
  93. for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
  94. if (animations[i] == animation) {
  95. return;
  96. }
  97. if (free_index == -1 && animations[i] == NULL) {
  98. free_index=i;
  99. }
  100. }
  101. if (free_index!=-1) {
  102. animations[free_index] = animation;
  103. }
  104. }
  105. void stop_keyframe_animation(keyframe_animation_t* animation) {
  106. animation->current_frame = animation->num_frames;
  107. animation->time_left_in_frame = 0;
  108. animation->need_update = true;
  109. animation->first_update_of_frame = false;
  110. animation->last_update_of_frame = false;
  111. for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
  112. if (animations[i] == animation) {
  113. animations[i] = NULL;
  114. return;
  115. }
  116. }
  117. }
  118. void stop_all_keyframe_animations(void) {
  119. for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
  120. if (animations[i]) {
  121. animations[i]->current_frame = animations[i]->num_frames;
  122. animations[i]->time_left_in_frame = 0;
  123. animations[i]->need_update = true;
  124. animations[i]->first_update_of_frame = false;
  125. animations[i]->last_update_of_frame = false;
  126. animations[i] = NULL;
  127. }
  128. }
  129. }
  130. static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
  131. // TODO: Clean up this messy code
  132. dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
  133. animation->time_left_in_frame, delta);
  134. if (animation->current_frame == animation->num_frames) {
  135. animation->need_update = false;
  136. return false;
  137. }
  138. if (animation->current_frame == -1) {
  139. animation->current_frame = 0;
  140. animation->time_left_in_frame = animation->frame_lengths[0];
  141. animation->need_update = true;
  142. animation->first_update_of_frame = true;
  143. } else {
  144. animation->time_left_in_frame -= delta;
  145. while (animation->time_left_in_frame <= 0) {
  146. int left = animation->time_left_in_frame;
  147. if (animation->need_update) {
  148. animation->time_left_in_frame = 0;
  149. animation->last_update_of_frame = true;
  150. (*animation->frame_functions[animation->current_frame])(animation, state);
  151. animation->last_update_of_frame = false;
  152. }
  153. animation->current_frame++;
  154. animation->need_update = true;
  155. animation->first_update_of_frame = true;
  156. if (animation->current_frame == animation->num_frames) {
  157. if (animation->loop) {
  158. animation->current_frame = 0;
  159. }
  160. else {
  161. stop_keyframe_animation(animation);
  162. return false;
  163. }
  164. }
  165. delta = -left;
  166. animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
  167. animation->time_left_in_frame -= delta;
  168. }
  169. }
  170. if (animation->need_update) {
  171. animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
  172. animation->first_update_of_frame = false;
  173. }
  174. systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
  175. if (wanted_sleep < *sleep_time) {
  176. *sleep_time = wanted_sleep;
  177. }
  178. return true;
  179. }
  180. void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
  181. int next_frame = animation->current_frame + 1;
  182. if (next_frame == animation->num_frames) {
  183. next_frame = 0;
  184. }
  185. keyframe_animation_t temp_animation = *animation;
  186. temp_animation.current_frame = next_frame;
  187. temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
  188. temp_animation.first_update_of_frame = true;
  189. temp_animation.last_update_of_frame = false;
  190. temp_animation.need_update = false;
  191. visualizer_state_t temp_state = *state;
  192. (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
  193. }
  194. bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
  195. (void)animation;
  196. (void)state;
  197. return false;
  198. }
  199. bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
  200. (void)animation;
  201. (void)state;
  202. dprint("User visualizer inited\n");
  203. visualizer_enabled = true;
  204. return false;
  205. }
  206. // TODO: Optimize the stack size, this is probably way too big
  207. static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
  208. static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
  209. (void)arg;
  210. GListener event_listener;
  211. geventListenerInit(&event_listener);
  212. geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);
  213. visualizer_keyboard_status_t initial_status = {
  214. .default_layer = 0xFFFFFFFF,
  215. .layer = 0xFFFFFFFF,
  216. .mods = 0xFF,
  217. .leds = 0xFFFFFFFF,
  218. .suspended = false,
  219. #ifdef VISUALIZER_USER_DATA_SIZE
  220. .user_data = {0},
  221. #endif
  222. };
  223. visualizer_state_t state = {
  224. .status = initial_status,
  225. .current_lcd_color = 0,
  226. #ifdef LCD_ENABLE
  227. .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
  228. .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
  229. #endif
  230. };
  231. initialize_user_visualizer(&state);
  232. state.prev_lcd_color = state.current_lcd_color;
  233. #ifdef LCD_BACKLIGHT_ENABLE
  234. lcd_backlight_color(
  235. LCD_HUE(state.current_lcd_color),
  236. LCD_SAT(state.current_lcd_color),
  237. LCD_INT(state.current_lcd_color));
  238. #endif
  239. systemticks_t sleep_time = TIME_INFINITE;
  240. systemticks_t current_time = gfxSystemTicks();
  241. while(true) {
  242. systemticks_t new_time = gfxSystemTicks();
  243. systemticks_t delta = new_time - current_time;
  244. current_time = new_time;
  245. bool enabled = visualizer_enabled;
  246. if (!same_status(&state.status, &current_status)) {
  247. if (visualizer_enabled) {
  248. if (current_status.suspended) {
  249. stop_all_keyframe_animations();
  250. visualizer_enabled = false;
  251. state.status = current_status;
  252. user_visualizer_suspend(&state);
  253. }
  254. else {
  255. visualizer_keyboard_status_t prev_status = state.status;
  256. state.status = current_status;
  257. update_user_visualizer_state(&state, &prev_status);
  258. }
  259. state.prev_lcd_color = state.current_lcd_color;
  260. }
  261. }
  262. if (!enabled && state.status.suspended && current_status.suspended == false) {
  263. // Setting the status to the initial status will force an update
  264. // when the visualizer is enabled again
  265. state.status = initial_status;
  266. state.status.suspended = false;
  267. stop_all_keyframe_animations();
  268. user_visualizer_resume(&state);
  269. state.prev_lcd_color = state.current_lcd_color;
  270. }
  271. sleep_time = TIME_INFINITE;
  272. for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
  273. if (animations[i]) {
  274. update_keyframe_animation(animations[i], &state, delta, &sleep_time);
  275. }
  276. }
  277. #ifdef LED_ENABLE
  278. gdispGFlush(LED_DISPLAY);
  279. #endif
  280. #ifdef EMULATOR
  281. draw_emulator();
  282. #endif
  283. // The animation can enable the visualizer
  284. // And we might need to update the state when that happens
  285. // so don't sleep
  286. if (enabled != visualizer_enabled) {
  287. sleep_time = 0;
  288. }
  289. systemticks_t after_update = gfxSystemTicks();
  290. unsigned update_delta = after_update - current_time;
  291. if (sleep_time != TIME_INFINITE) {
  292. if (sleep_time > update_delta) {
  293. sleep_time -= update_delta;
  294. }
  295. else {
  296. sleep_time = 0;
  297. }
  298. }
  299. dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
  300. #ifdef PROTOCOL_CHIBIOS
  301. // The gEventWait function really takes milliseconds, even if the documentation says ticks.
  302. // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
  303. // so let's do it in a platform dependent way.
  304. // On windows the system ticks is the same as milliseconds anyway
  305. if (sleep_time != TIME_INFINITE) {
  306. sleep_time = ST2MS(sleep_time);
  307. }
  308. #endif
  309. geventEventWait(&event_listener, sleep_time);
  310. }
  311. #ifdef LCD_ENABLE
  312. gdispCloseFont(state.font_fixed5x8);
  313. gdispCloseFont(state.font_dejavusansbold12);
  314. #endif
  315. return 0;
  316. }
  317. void visualizer_init(void) {
  318. gfxInit();
  319. #ifdef LCD_BACKLIGHT_ENABLE
  320. lcd_backlight_init();
  321. #endif
  322. #ifdef SERIAL_LINK_ENABLE
  323. add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
  324. #endif
  325. #ifdef LCD_ENABLE
  326. LCD_DISPLAY = get_lcd_display();
  327. #endif
  328. #ifdef LED_ENABLE
  329. LED_DISPLAY = get_led_display();
  330. #endif
  331. // We are using a low priority thread, the idea is to have it run only
  332. // when the main thread is sleeping during the matrix scanning
  333. gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
  334. VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
  335. }
  336. void update_status(bool changed) {
  337. if (changed) {
  338. GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
  339. if (listener) {
  340. geventSendEvent(listener);
  341. }
  342. }
  343. #ifdef SERIAL_LINK_ENABLE
  344. static systime_t last_update = 0;
  345. systime_t current_update = chVTGetSystemTimeX();
  346. systime_t delta = current_update - last_update;
  347. if (changed || delta > MS2ST(10)) {
  348. last_update = current_update;
  349. visualizer_keyboard_status_t* r = begin_write_current_status();
  350. *r = current_status;
  351. end_write_current_status();
  352. }
  353. #endif
  354. }
  355. uint8_t visualizer_get_mods() {
  356. uint8_t mods = get_mods();
  357. #ifndef NO_ACTION_ONESHOT
  358. if (!has_oneshot_mods_timed_out()) {
  359. mods |= get_oneshot_mods();
  360. }
  361. #endif
  362. return mods;
  363. }
  364. #ifdef VISUALIZER_USER_DATA_SIZE
  365. void visualizer_set_user_data(void* u) {
  366. memcpy(user_data, u, VISUALIZER_USER_DATA_SIZE);
  367. }
  368. #endif
  369. void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
  370. // Note that there's a small race condition here, the thread could read
  371. // a state where one of these are set but not the other. But this should
  372. // not really matter as it will be fixed during the next loop step.
  373. // Alternatively a mutex could be used instead of the volatile variables
  374. bool changed = false;
  375. #ifdef SERIAL_LINK_ENABLE
  376. if (is_serial_link_connected ()) {
  377. visualizer_keyboard_status_t* new_status = read_current_status();
  378. if (new_status) {
  379. if (!same_status(&current_status, new_status)) {
  380. changed = true;
  381. current_status = *new_status;
  382. }
  383. }
  384. }
  385. else {
  386. #else
  387. {
  388. #endif
  389. visualizer_keyboard_status_t new_status = {
  390. .layer = state,
  391. .default_layer = default_state,
  392. .mods = mods,
  393. .leds = leds,
  394. .suspended = current_status.suspended,
  395. };
  396. #ifdef VISUALIZER_USER_DATA_SIZE
  397. memcpy(new_status.user_data, user_data, VISUALIZER_USER_DATA_SIZE);
  398. #endif
  399. if (!same_status(&current_status, &new_status)) {
  400. changed = true;
  401. current_status = new_status;
  402. }
  403. }
  404. update_status(changed);
  405. }
  406. void visualizer_suspend(void) {
  407. current_status.suspended = true;
  408. update_status(true);
  409. }
  410. void visualizer_resume(void) {
  411. current_status.suspended = false;
  412. update_status(true);
  413. }