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%!s(int64=2) %!d(string=hai) anos | |
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keymaps | 6bbe8b6edd Normalise Joystick and Programmable Button keycodes (#18832) | %!s(int64=2) %!d(string=hai) anos |
battleship_gamepad.c | 1e95f7be8f Joystick feature improvements (#19052) | %!s(int64=2) %!d(string=hai) anos |
battleship_gamepad.h | 863d9c35fe [Keyboard] Create the battleship gamepad keyboard. (#14551) | %!s(int64=3) %!d(string=hai) anos |
config.h | 1e95f7be8f Joystick feature improvements (#19052) | %!s(int64=2) %!d(string=hai) anos |
info.json | 2d778d2ff2 Move keyboard USB IDs and strings to data driven: handwired (#17822) | %!s(int64=2) %!d(string=hai) anos |
readme.md | d2accb48e7 RESET -> QK_BOOT keyboard readme (#18110) | %!s(int64=2) %!d(string=hai) anos |
rules.mk | a8d440e4e0 Tidy up NKRO_ENABLE rules (#15382) | %!s(int64=3) %!d(string=hai) anos |
A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
Build instructions and 3d printer files can be found in the project github repo
Make example for this keyboard (after setting up your build environment):
make handwired/battleship_gamepad:default
Flashing example for this keyboard:
make handwired/battleship_gamepad:flash
Enter the bootloader in 3 ways:
QK_BOOT
. In the default layout this is the key at (0,0) on layer 1.See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.