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- /* Copyright 2021 Chris Broekema (broekema@gmail.com)
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- enum layer_names {
- NORMAL_LAYER = 0
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [NORMAL_LAYER] = LAYOUT(
- C(S(KC_F1)), C(S(KC_F2)), C(S(KC_F3)), C(S(KC_F4)),
- C(S(KC_F5)), C(S(KC_F6)), C(S(KC_F7)), C(S(KC_F8)),
- JS_0, JS_1, JS_2, JS_3
- )
- };
- joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {
- [0] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023),
- [1] = JOYSTICK_AXIS_IN(F5, 0, 512, 1023),
- [2] = JOYSTICK_AXIS_IN(F6, 0, 512, 1023),
- [3] = JOYSTICK_AXIS_IN(F7, 0, 512, 1023)
- };
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