audio.h 3.5 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef AUDIO_H
  17. #define AUDIO_H
  18. #include <stdint.h>
  19. #include <stdbool.h>
  20. #if defined(__AVR__)
  21. #include <avr/io.h>
  22. #endif
  23. #include "wait.h"
  24. #include "musical_notes.h"
  25. #include "song_list.h"
  26. #include "voices.h"
  27. #include "quantum.h"
  28. #include <math.h>
  29. // Largely untested PWM audio mode (doesn't sound as good)
  30. // #define PWM_AUDIO
  31. // #define VIBRATO_ENABLE
  32. // Enable vibrato strength/amplitude - slows down ISR too much
  33. // #define VIBRATO_STRENGTH_ENABLE
  34. typedef union {
  35. uint8_t raw;
  36. struct {
  37. bool enable :1;
  38. uint8_t level :7;
  39. };
  40. } audio_config_t;
  41. bool is_audio_on(void);
  42. void audio_toggle(void);
  43. void audio_on(void);
  44. void audio_off(void);
  45. // Vibrato rate functions
  46. #ifdef VIBRATO_ENABLE
  47. void set_vibrato_rate(float rate);
  48. void increase_vibrato_rate(float change);
  49. void decrease_vibrato_rate(float change);
  50. #ifdef VIBRATO_STRENGTH_ENABLE
  51. void set_vibrato_strength(float strength);
  52. void increase_vibrato_strength(float change);
  53. void decrease_vibrato_strength(float change);
  54. #endif
  55. #endif
  56. // Polyphony functions
  57. void set_polyphony_rate(float rate);
  58. void enable_polyphony(void);
  59. void disable_polyphony(void);
  60. void increase_polyphony_rate(float change);
  61. void decrease_polyphony_rate(float change);
  62. void set_timbre(float timbre);
  63. void set_tempo(uint8_t tempo);
  64. void increase_tempo(uint8_t tempo_change);
  65. void decrease_tempo(uint8_t tempo_change);
  66. void audio_init(void);
  67. #ifdef PWM_AUDIO
  68. void play_sample(uint8_t * s, uint16_t l, bool r);
  69. #endif
  70. void play_note(float freq, int vol);
  71. void stop_note(float freq);
  72. void stop_all_notes(void);
  73. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
  74. #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  75. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  76. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  77. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  78. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  79. // These macros are used to allow play_notes to play an array of indeterminate
  80. // length. This works around the limitation of C's sizeof operation on pointers.
  81. // The global float array for the song must be used here.
  82. #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
  83. #define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
  84. _Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
  85. #define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false)
  86. #define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true)
  87. bool is_playing_notes(void);
  88. #endif