skullydazed 4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660) 7 年之前
..
keymaps 23839b8c6d Clarify the quantum license (#1042) 8 年之前
Makefile 23839b8c6d Clarify the quantum license (#1042) 8 年之前
config.h 5ad103fa51 add description of new option to docs and add option (commented out) into template. 7 年之前
readme.md 4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660) 7 年之前
rules.mk 582a6ac75c Fix #1135 by changing the default to at90usb1286 8 年之前
template.c 23839b8c6d Clarify the quantum license (#1042) 8 年之前
template.h 338edcabd7 Merge pull request #1184 from osamuaoki/master 8 年之前

readme.md

%KEYBOARD% keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the root folder. Once your dev env is setup, you'll be able to type make %KEYBOARD%-default to generate your .hex - you can then use the Teensy Loader to program your .hex file.

(Note: replace %KEYBOARD% with the name of your keyboard.)

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make %KEYBOARD%-default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder. Create a readme.md and a keymap.c file to complete your new keymap. When you are done your file tree should look like this:

  • qmk_firmware/
    • keyboard/
    • keymaps/
      • config.h (optional)
      • keymap.c
      • readme.md
      • rules.mk (optional)

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make %KEYBOARD%-[default|jack|<name>]