quantum.c 36 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
  18. # include "rgb.h"
  19. #endif
  20. #ifdef PROTOCOL_LUFA
  21. # include "outputselect.h"
  22. #endif
  23. #ifdef BACKLIGHT_ENABLE
  24. # include "backlight.h"
  25. extern backlight_config_t backlight_config;
  26. #endif
  27. #ifdef FAUXCLICKY_ENABLE
  28. # include "fauxclicky.h"
  29. #endif
  30. #ifdef API_ENABLE
  31. # include "api.h"
  32. #endif
  33. #ifdef MIDI_ENABLE
  34. # include "process_midi.h"
  35. #endif
  36. #ifdef VELOCIKEY_ENABLE
  37. # include "velocikey.h"
  38. #endif
  39. #ifdef HAPTIC_ENABLE
  40. # include "haptic.h"
  41. #endif
  42. #ifdef ENCODER_ENABLE
  43. # include "encoder.h"
  44. #endif
  45. #ifdef AUDIO_ENABLE
  46. # ifndef GOODBYE_SONG
  47. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  48. # endif
  49. # ifndef AG_NORM_SONG
  50. # define AG_NORM_SONG SONG(AG_NORM_SOUND)
  51. # endif
  52. # ifndef AG_SWAP_SONG
  53. # define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
  54. # endif
  55. # ifndef CG_NORM_SONG
  56. # define CG_NORM_SONG SONG(AG_NORM_SOUND)
  57. # endif
  58. # ifndef CG_SWAP_SONG
  59. # define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
  60. # endif
  61. float goodbye_song[][2] = GOODBYE_SONG;
  62. float ag_norm_song[][2] = AG_NORM_SONG;
  63. float ag_swap_song[][2] = AG_SWAP_SONG;
  64. float cg_norm_song[][2] = CG_NORM_SONG;
  65. float cg_swap_song[][2] = CG_SWAP_SONG;
  66. # ifdef DEFAULT_LAYER_SONGS
  67. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  68. # endif
  69. #endif
  70. static void do_code16(uint16_t code, void (*f)(uint8_t)) {
  71. switch (code) {
  72. case QK_MODS ... QK_MODS_MAX:
  73. break;
  74. default:
  75. return;
  76. }
  77. uint8_t mods_to_send = 0;
  78. if (code & QK_RMODS_MIN) { // Right mod flag is set
  79. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
  80. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
  81. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
  82. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
  83. } else {
  84. if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
  85. if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
  86. if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
  87. if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
  88. }
  89. f(mods_to_send);
  90. }
  91. void register_code16(uint16_t code) {
  92. if (IS_MOD(code) || code == KC_NO) {
  93. do_code16(code, register_mods);
  94. } else {
  95. do_code16(code, register_weak_mods);
  96. }
  97. register_code(code);
  98. }
  99. void unregister_code16(uint16_t code) {
  100. unregister_code(code);
  101. if (IS_MOD(code) || code == KC_NO) {
  102. do_code16(code, unregister_mods);
  103. } else {
  104. do_code16(code, unregister_weak_mods);
  105. }
  106. }
  107. void tap_code16(uint16_t code) {
  108. register_code16(code);
  109. #if TAP_CODE_DELAY > 0
  110. wait_ms(TAP_CODE_DELAY);
  111. #endif
  112. unregister_code16(code);
  113. }
  114. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
  115. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
  116. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
  117. void reset_keyboard(void) {
  118. clear_keyboard();
  119. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  120. process_midi_all_notes_off();
  121. #endif
  122. #ifdef AUDIO_ENABLE
  123. # ifndef NO_MUSIC_MODE
  124. music_all_notes_off();
  125. # endif
  126. uint16_t timer_start = timer_read();
  127. PLAY_SONG(goodbye_song);
  128. shutdown_user();
  129. while (timer_elapsed(timer_start) < 250) wait_ms(1);
  130. stop_all_notes();
  131. #else
  132. shutdown_user();
  133. wait_ms(250);
  134. #endif
  135. #ifdef HAPTIC_ENABLE
  136. haptic_shutdown();
  137. #endif
  138. // this is also done later in bootloader.c - not sure if it's neccesary here
  139. #ifdef BOOTLOADER_CATERINA
  140. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  141. #endif
  142. bootloader_jump();
  143. }
  144. /* Convert record into usable keycode via the contained event. */
  145. uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
  146. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  147. * retains the correct keycode after a layer change, if the key is still pressed.
  148. */
  149. uint16_t get_event_keycode(keyevent_t event) {
  150. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  151. /* TODO: Use store_or_get_action() or a similar function. */
  152. if (!disable_action_cache) {
  153. uint8_t layer;
  154. if (event.pressed) {
  155. layer = layer_switch_get_layer(event.key);
  156. update_source_layers_cache(event.key, layer);
  157. } else {
  158. layer = read_source_layers_cache(event.key);
  159. }
  160. return keymap_key_to_keycode(layer, event.key);
  161. } else
  162. #endif
  163. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  164. }
  165. /* Main keycode processing function. Hands off handling to other functions,
  166. * then processes internal Quantum keycodes, then processes ACTIONs.
  167. */
  168. bool process_record_quantum(keyrecord_t *record) {
  169. uint16_t keycode = get_record_keycode(record);
  170. // This is how you use actions here
  171. // if (keycode == KC_LEAD) {
  172. // action_t action;
  173. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  174. // process_action(record, action);
  175. // return false;
  176. // }
  177. #ifdef VELOCIKEY_ENABLE
  178. if (velocikey_enabled() && record->event.pressed) {
  179. velocikey_accelerate();
  180. }
  181. #endif
  182. #ifdef TAP_DANCE_ENABLE
  183. preprocess_tap_dance(keycode, record);
  184. #endif
  185. if (!(
  186. #if defined(KEY_LOCK_ENABLE)
  187. // Must run first to be able to mask key_up events.
  188. process_key_lock(&keycode, record) &&
  189. #endif
  190. #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
  191. // Must run asap to ensure all keypresses are recorded.
  192. process_dynamic_macro(keycode, record) &&
  193. #endif
  194. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  195. process_clicky(keycode, record) &&
  196. #endif // AUDIO_CLICKY
  197. #ifdef HAPTIC_ENABLE
  198. process_haptic(keycode, record) &&
  199. #endif // HAPTIC_ENABLE
  200. #if defined(RGB_MATRIX_ENABLE)
  201. process_rgb_matrix(keycode, record) &&
  202. #endif
  203. process_record_kb(keycode, record) &&
  204. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  205. process_midi(keycode, record) &&
  206. #endif
  207. #ifdef AUDIO_ENABLE
  208. process_audio(keycode, record) &&
  209. #endif
  210. #ifdef STENO_ENABLE
  211. process_steno(keycode, record) &&
  212. #endif
  213. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  214. process_music(keycode, record) &&
  215. #endif
  216. #ifdef TAP_DANCE_ENABLE
  217. process_tap_dance(keycode, record) &&
  218. #endif
  219. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  220. process_unicode_common(keycode, record) &&
  221. #endif
  222. #ifdef LEADER_ENABLE
  223. process_leader(keycode, record) &&
  224. #endif
  225. #ifdef COMBO_ENABLE
  226. process_combo(keycode, record) &&
  227. #endif
  228. #ifdef PRINTING_ENABLE
  229. process_printer(keycode, record) &&
  230. #endif
  231. #ifdef AUTO_SHIFT_ENABLE
  232. process_auto_shift(keycode, record) &&
  233. #endif
  234. #ifdef TERMINAL_ENABLE
  235. process_terminal(keycode, record) &&
  236. #endif
  237. #ifdef SPACE_CADET_ENABLE
  238. process_space_cadet(keycode, record) &&
  239. #endif
  240. true)) {
  241. return false;
  242. }
  243. if (record->event.pressed) {
  244. switch (keycode) {
  245. case RESET:
  246. reset_keyboard();
  247. return false;
  248. #ifndef NO_DEBUG
  249. case DEBUG:
  250. debug_enable ^= 1;
  251. if (debug_enable) {
  252. print("DEBUG: enabled.\n");
  253. } else {
  254. print("DEBUG: disabled.\n");
  255. }
  256. #endif
  257. return false;
  258. case EEPROM_RESET:
  259. eeconfig_init();
  260. return false;
  261. #ifdef FAUXCLICKY_ENABLE
  262. case FC_TOG:
  263. FAUXCLICKY_TOGGLE;
  264. return false;
  265. case FC_ON:
  266. FAUXCLICKY_ON;
  267. return false;
  268. case FC_OFF:
  269. FAUXCLICKY_OFF;
  270. return false;
  271. #endif
  272. #ifdef VELOCIKEY_ENABLE
  273. case VLK_TOG:
  274. velocikey_toggle();
  275. return false;
  276. #endif
  277. #ifdef BLUETOOTH_ENABLE
  278. case OUT_AUTO:
  279. set_output(OUTPUT_AUTO);
  280. return false;
  281. case OUT_USB:
  282. set_output(OUTPUT_USB);
  283. return false;
  284. case OUT_BT:
  285. set_output(OUTPUT_BLUETOOTH);
  286. return false;
  287. #endif
  288. }
  289. }
  290. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  291. # ifndef SPLIT_KEYBOARD
  292. if (record->event.pressed) {
  293. # else
  294. // Split keyboards need to trigger on key-up for edge-case issue
  295. if (!record->event.pressed) {
  296. # endif
  297. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  298. switch (keycode) {
  299. case RGB_TOG:
  300. rgblight_toggle();
  301. return false;
  302. case RGB_MODE_FORWARD:
  303. if (shifted) {
  304. rgblight_step_reverse();
  305. } else {
  306. rgblight_step();
  307. }
  308. return false;
  309. case RGB_MODE_REVERSE:
  310. if (shifted) {
  311. rgblight_step();
  312. } else {
  313. rgblight_step_reverse();
  314. }
  315. return false;
  316. case RGB_HUI:
  317. rgblight_increase_hue();
  318. return false;
  319. case RGB_HUD:
  320. rgblight_decrease_hue();
  321. return false;
  322. case RGB_SAI:
  323. rgblight_increase_sat();
  324. return false;
  325. case RGB_SAD:
  326. rgblight_decrease_sat();
  327. return false;
  328. case RGB_VAI:
  329. rgblight_increase_val();
  330. return false;
  331. case RGB_VAD:
  332. rgblight_decrease_val();
  333. return false;
  334. case RGB_SPI:
  335. rgblight_increase_speed();
  336. return false;
  337. case RGB_SPD:
  338. rgblight_decrease_speed();
  339. return false;
  340. case RGB_MODE_PLAIN:
  341. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  342. return false;
  343. case RGB_MODE_BREATHE:
  344. # ifdef RGBLIGHT_EFFECT_BREATHING
  345. if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
  346. rgblight_step();
  347. } else {
  348. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  349. }
  350. # endif
  351. return false;
  352. case RGB_MODE_RAINBOW:
  353. # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  354. if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
  355. rgblight_step();
  356. } else {
  357. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  358. }
  359. # endif
  360. case RGB_MODE_SWIRL:
  361. # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  362. if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
  363. rgblight_step();
  364. } else {
  365. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  366. }
  367. # endif
  368. return false;
  369. case RGB_MODE_SNAKE:
  370. # ifdef RGBLIGHT_EFFECT_SNAKE
  371. if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
  372. rgblight_step();
  373. } else {
  374. rgblight_mode(RGBLIGHT_MODE_SNAKE);
  375. }
  376. # endif
  377. return false;
  378. case RGB_MODE_KNIGHT:
  379. # ifdef RGBLIGHT_EFFECT_KNIGHT
  380. if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
  381. rgblight_step();
  382. } else {
  383. rgblight_mode(RGBLIGHT_MODE_KNIGHT);
  384. }
  385. # endif
  386. return false;
  387. case RGB_MODE_XMAS:
  388. # ifdef RGBLIGHT_EFFECT_CHRISTMAS
  389. rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
  390. # endif
  391. return false;
  392. case RGB_MODE_GRADIENT:
  393. # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  394. if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
  395. rgblight_step();
  396. } else {
  397. rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
  398. }
  399. # endif
  400. return false;
  401. case RGB_MODE_RGBTEST:
  402. # ifdef RGBLIGHT_EFFECT_RGB_TEST
  403. rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
  404. # endif
  405. return false;
  406. #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
  407. case BL_BRTG:
  408. backlight_toggle_breathing();
  409. return false;
  410. #endif
  411. }
  412. }
  413. #endif
  414. // keycodes that depend on both pressed and non-pressed state
  415. switch (keycode) {
  416. case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
  417. case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
  418. if (record->event.pressed) {
  419. // MAGIC actions (BOOTMAGIC without the boot)
  420. if (!eeconfig_is_enabled()) {
  421. eeconfig_init();
  422. }
  423. /* keymap config */
  424. keymap_config.raw = eeconfig_read_keymap();
  425. switch (keycode) {
  426. case MAGIC_SWAP_CONTROL_CAPSLOCK:
  427. keymap_config.swap_control_capslock = true;
  428. break;
  429. case MAGIC_CAPSLOCK_TO_CONTROL:
  430. keymap_config.capslock_to_control = true;
  431. break;
  432. case MAGIC_SWAP_LALT_LGUI:
  433. keymap_config.swap_lalt_lgui = true;
  434. break;
  435. case MAGIC_SWAP_RALT_RGUI:
  436. keymap_config.swap_ralt_rgui = true;
  437. break;
  438. case MAGIC_SWAP_LCTL_LGUI:
  439. keymap_config.swap_lctl_lgui = true;
  440. break;
  441. case MAGIC_SWAP_RCTL_RGUI:
  442. keymap_config.swap_rctl_rgui = true;
  443. break;
  444. case MAGIC_NO_GUI:
  445. keymap_config.no_gui = true;
  446. break;
  447. case MAGIC_SWAP_GRAVE_ESC:
  448. keymap_config.swap_grave_esc = true;
  449. break;
  450. case MAGIC_SWAP_BACKSLASH_BACKSPACE:
  451. keymap_config.swap_backslash_backspace = true;
  452. break;
  453. case MAGIC_HOST_NKRO:
  454. clear_keyboard(); // clear first buffer to prevent stuck keys
  455. keymap_config.nkro = true;
  456. break;
  457. case MAGIC_SWAP_ALT_GUI:
  458. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
  459. #ifdef AUDIO_ENABLE
  460. PLAY_SONG(ag_swap_song);
  461. #endif
  462. break;
  463. case MAGIC_SWAP_CTL_GUI:
  464. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
  465. #ifdef AUDIO_ENABLE
  466. PLAY_SONG(cg_swap_song);
  467. #endif
  468. break;
  469. case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
  470. keymap_config.swap_control_capslock = false;
  471. break;
  472. case MAGIC_UNCAPSLOCK_TO_CONTROL:
  473. keymap_config.capslock_to_control = false;
  474. break;
  475. case MAGIC_UNSWAP_LALT_LGUI:
  476. keymap_config.swap_lalt_lgui = false;
  477. break;
  478. case MAGIC_UNSWAP_RALT_RGUI:
  479. keymap_config.swap_ralt_rgui = false;
  480. break;
  481. case MAGIC_UNSWAP_LCTL_LGUI:
  482. keymap_config.swap_lctl_lgui = false;
  483. break;
  484. case MAGIC_UNSWAP_RCTL_RGUI:
  485. keymap_config.swap_rctl_rgui = false;
  486. break;
  487. case MAGIC_UNNO_GUI:
  488. keymap_config.no_gui = false;
  489. break;
  490. case MAGIC_UNSWAP_GRAVE_ESC:
  491. keymap_config.swap_grave_esc = false;
  492. break;
  493. case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
  494. keymap_config.swap_backslash_backspace = false;
  495. break;
  496. case MAGIC_UNHOST_NKRO:
  497. clear_keyboard(); // clear first buffer to prevent stuck keys
  498. keymap_config.nkro = false;
  499. break;
  500. case MAGIC_UNSWAP_ALT_GUI:
  501. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
  502. #ifdef AUDIO_ENABLE
  503. PLAY_SONG(ag_norm_song);
  504. #endif
  505. break;
  506. case MAGIC_UNSWAP_CTL_GUI:
  507. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
  508. #ifdef AUDIO_ENABLE
  509. PLAY_SONG(cg_norm_song);
  510. #endif
  511. break;
  512. case MAGIC_TOGGLE_ALT_GUI:
  513. keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
  514. keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
  515. #ifdef AUDIO_ENABLE
  516. if (keymap_config.swap_ralt_rgui) {
  517. PLAY_SONG(ag_swap_song);
  518. } else {
  519. PLAY_SONG(ag_norm_song);
  520. }
  521. #endif
  522. break;
  523. case MAGIC_TOGGLE_CTL_GUI:
  524. keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
  525. keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
  526. #ifdef AUDIO_ENABLE
  527. if (keymap_config.swap_rctl_rgui) {
  528. PLAY_SONG(cg_swap_song);
  529. } else {
  530. PLAY_SONG(cg_norm_song);
  531. }
  532. #endif
  533. break;
  534. case MAGIC_TOGGLE_NKRO:
  535. clear_keyboard(); // clear first buffer to prevent stuck keys
  536. keymap_config.nkro = !keymap_config.nkro;
  537. break;
  538. case MAGIC_EE_HANDS_LEFT:
  539. eeconfig_update_handedness(true);
  540. break;
  541. case MAGIC_EE_HANDS_RIGHT:
  542. eeconfig_update_handedness(false);
  543. break;
  544. default:
  545. break;
  546. }
  547. eeconfig_update_keymap(keymap_config.raw);
  548. clear_keyboard(); // clear to prevent stuck keys
  549. return false;
  550. }
  551. break;
  552. case GRAVE_ESC: {
  553. /* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
  554. * Used to ensure that the correct keycode is released if the key is released.
  555. */
  556. static bool grave_esc_was_shifted = false;
  557. uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)));
  558. #ifdef GRAVE_ESC_ALT_OVERRIDE
  559. // if ALT is pressed, ESC is always sent
  560. // this is handy for the cmd+opt+esc shortcut on macOS, among other things.
  561. if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) {
  562. shifted = 0;
  563. }
  564. #endif
  565. #ifdef GRAVE_ESC_CTRL_OVERRIDE
  566. // if CTRL is pressed, ESC is always sent
  567. // this is handy for the ctrl+shift+esc shortcut on windows, among other things.
  568. if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) {
  569. shifted = 0;
  570. }
  571. #endif
  572. #ifdef GRAVE_ESC_GUI_OVERRIDE
  573. // if GUI is pressed, ESC is always sent
  574. if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) {
  575. shifted = 0;
  576. }
  577. #endif
  578. #ifdef GRAVE_ESC_SHIFT_OVERRIDE
  579. // if SHIFT is pressed, ESC is always sent
  580. if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) {
  581. shifted = 0;
  582. }
  583. #endif
  584. if (record->event.pressed) {
  585. grave_esc_was_shifted = shifted;
  586. add_key(shifted ? KC_GRAVE : KC_ESCAPE);
  587. } else {
  588. del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
  589. }
  590. send_keyboard_report();
  591. return false;
  592. }
  593. }
  594. return process_action_kb(record);
  595. }
  596. __attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  597. 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0};
  598. __attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  599. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  600. __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL
  601. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  602. // BS TAB LF VT FF CR SO SI
  603. KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  604. // DLE DC1 DC2 DC3 DC4 NAK SYN ETB
  605. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  606. // CAN EM SUB ESC FS GS RS US
  607. XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  608. // ! " # $ % & '
  609. KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
  610. // ( ) * + , - . /
  611. KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
  612. // 0 1 2 3 4 5 6 7
  613. KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
  614. // 8 9 : ; < = > ?
  615. KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
  616. // @ A B C D E F G
  617. KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  618. // H I J K L M N O
  619. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  620. // P Q R S T U V W
  621. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  622. // X Y Z [ \ ] ^ _
  623. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
  624. // ` a b c d e f g
  625. KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  626. // h i j k l m n o
  627. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  628. // p q r s t u v w
  629. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  630. // x y z { | } ~ DEL
  631. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL};
  632. void send_string(const char *str) { send_string_with_delay(str, 0); }
  633. void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
  634. void send_string_with_delay(const char *str, uint8_t interval) {
  635. while (1) {
  636. char ascii_code = *str;
  637. if (!ascii_code) break;
  638. if (ascii_code == SS_TAP_CODE) {
  639. // tap
  640. uint8_t keycode = *(++str);
  641. register_code(keycode);
  642. unregister_code(keycode);
  643. } else if (ascii_code == SS_DOWN_CODE) {
  644. // down
  645. uint8_t keycode = *(++str);
  646. register_code(keycode);
  647. } else if (ascii_code == SS_UP_CODE) {
  648. // up
  649. uint8_t keycode = *(++str);
  650. unregister_code(keycode);
  651. } else {
  652. send_char(ascii_code);
  653. }
  654. ++str;
  655. // interval
  656. {
  657. uint8_t ms = interval;
  658. while (ms--) wait_ms(1);
  659. }
  660. }
  661. }
  662. void send_string_with_delay_P(const char *str, uint8_t interval) {
  663. while (1) {
  664. char ascii_code = pgm_read_byte(str);
  665. if (!ascii_code) break;
  666. if (ascii_code == SS_TAP_CODE) {
  667. // tap
  668. uint8_t keycode = pgm_read_byte(++str);
  669. register_code(keycode);
  670. unregister_code(keycode);
  671. } else if (ascii_code == SS_DOWN_CODE) {
  672. // down
  673. uint8_t keycode = pgm_read_byte(++str);
  674. register_code(keycode);
  675. } else if (ascii_code == SS_UP_CODE) {
  676. // up
  677. uint8_t keycode = pgm_read_byte(++str);
  678. unregister_code(keycode);
  679. } else {
  680. send_char(ascii_code);
  681. }
  682. ++str;
  683. // interval
  684. {
  685. uint8_t ms = interval;
  686. while (ms--) wait_ms(1);
  687. }
  688. }
  689. }
  690. void send_char(char ascii_code) {
  691. uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
  692. bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
  693. bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
  694. if (is_shifted) {
  695. register_code(KC_LSFT);
  696. }
  697. if (is_altgred) {
  698. register_code(KC_RALT);
  699. }
  700. tap_code(keycode);
  701. if (is_altgred) {
  702. unregister_code(KC_RALT);
  703. }
  704. if (is_shifted) {
  705. unregister_code(KC_LSFT);
  706. }
  707. }
  708. void set_single_persistent_default_layer(uint8_t default_layer) {
  709. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  710. PLAY_SONG(default_layer_songs[default_layer]);
  711. #endif
  712. eeconfig_update_default_layer(1U << default_layer);
  713. default_layer_set(1U << default_layer);
  714. }
  715. layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  716. layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
  717. layer_state_t mask3 = 1UL << layer3;
  718. return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
  719. }
  720. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
  721. void tap_random_base64(void) {
  722. #if defined(__AVR_ATmega32U4__)
  723. uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
  724. #else
  725. uint8_t key = rand() % 64;
  726. #endif
  727. switch (key) {
  728. case 0 ... 25:
  729. register_code(KC_LSFT);
  730. register_code(key + KC_A);
  731. unregister_code(key + KC_A);
  732. unregister_code(KC_LSFT);
  733. break;
  734. case 26 ... 51:
  735. register_code(key - 26 + KC_A);
  736. unregister_code(key - 26 + KC_A);
  737. break;
  738. case 52:
  739. register_code(KC_0);
  740. unregister_code(KC_0);
  741. break;
  742. case 53 ... 61:
  743. register_code(key - 53 + KC_1);
  744. unregister_code(key - 53 + KC_1);
  745. break;
  746. case 62:
  747. register_code(KC_LSFT);
  748. register_code(KC_EQL);
  749. unregister_code(KC_EQL);
  750. unregister_code(KC_LSFT);
  751. break;
  752. case 63:
  753. register_code(KC_SLSH);
  754. unregister_code(KC_SLSH);
  755. break;
  756. }
  757. }
  758. __attribute__((weak)) void bootmagic_lite(void) {
  759. // The lite version of TMK's bootmagic based on Wilba.
  760. // 100% less potential for accidentally making the
  761. // keyboard do stupid things.
  762. // We need multiple scans because debouncing can't be turned off.
  763. matrix_scan();
  764. #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
  765. wait_ms(DEBOUNCING_DELAY * 2);
  766. #elif defined(DEBOUNCE) && DEBOUNCE > 0
  767. wait_ms(DEBOUNCE * 2);
  768. #else
  769. wait_ms(30);
  770. #endif
  771. matrix_scan();
  772. // If the Esc and space bar are held down on power up,
  773. // reset the EEPROM valid state and jump to bootloader.
  774. // Assumes Esc is at [0,0].
  775. // This isn't very generalized, but we need something that doesn't
  776. // rely on user's keymaps in firmware or EEPROM.
  777. if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
  778. eeconfig_disable();
  779. // Jump to bootloader.
  780. bootloader_jump();
  781. }
  782. }
  783. void matrix_init_quantum() {
  784. #ifdef BOOTMAGIC_LITE
  785. bootmagic_lite();
  786. #endif
  787. if (!eeconfig_is_enabled()) {
  788. eeconfig_init();
  789. }
  790. #ifdef BACKLIGHT_ENABLE
  791. # ifdef LED_MATRIX_ENABLE
  792. led_matrix_init();
  793. # else
  794. backlight_init_ports();
  795. # endif
  796. #endif
  797. #ifdef AUDIO_ENABLE
  798. audio_init();
  799. #endif
  800. #ifdef RGB_MATRIX_ENABLE
  801. rgb_matrix_init();
  802. #endif
  803. #ifdef ENCODER_ENABLE
  804. encoder_init();
  805. #endif
  806. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  807. unicode_input_mode_init();
  808. #endif
  809. #ifdef HAPTIC_ENABLE
  810. haptic_init();
  811. #endif
  812. #ifdef OUTPUT_AUTO_ENABLE
  813. set_output(OUTPUT_AUTO);
  814. #endif
  815. #ifdef DIP_SWITCH_ENABLE
  816. dip_switch_init();
  817. #endif
  818. matrix_init_kb();
  819. }
  820. void matrix_scan_quantum() {
  821. #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
  822. matrix_scan_music();
  823. #endif
  824. #ifdef TAP_DANCE_ENABLE
  825. matrix_scan_tap_dance();
  826. #endif
  827. #ifdef COMBO_ENABLE
  828. matrix_scan_combo();
  829. #endif
  830. #if defined(BACKLIGHT_ENABLE)
  831. # if defined(LED_MATRIX_ENABLE)
  832. led_matrix_task();
  833. # elif defined(BACKLIGHT_PIN) || defined(BACKLIGHT_PINS)
  834. backlight_task();
  835. # endif
  836. #endif
  837. #ifdef RGB_MATRIX_ENABLE
  838. rgb_matrix_task();
  839. #endif
  840. #ifdef ENCODER_ENABLE
  841. encoder_read();
  842. #endif
  843. #ifdef HAPTIC_ENABLE
  844. haptic_task();
  845. #endif
  846. #ifdef DIP_SWITCH_ENABLE
  847. dip_switch_read(false);
  848. #endif
  849. matrix_scan_kb();
  850. }
  851. #ifdef HD44780_ENABLED
  852. # include "hd44780.h"
  853. #endif
  854. // Functions for spitting out values
  855. //
  856. void send_dword(uint32_t number) { // this might not actually work
  857. uint16_t word = (number >> 16);
  858. send_word(word);
  859. send_word(number & 0xFFFFUL);
  860. }
  861. void send_word(uint16_t number) {
  862. uint8_t byte = number >> 8;
  863. send_byte(byte);
  864. send_byte(number & 0xFF);
  865. }
  866. void send_byte(uint8_t number) {
  867. uint8_t nibble = number >> 4;
  868. send_nibble(nibble);
  869. send_nibble(number & 0xF);
  870. }
  871. void send_nibble(uint8_t number) {
  872. switch (number) {
  873. case 0:
  874. register_code(KC_0);
  875. unregister_code(KC_0);
  876. break;
  877. case 1 ... 9:
  878. register_code(KC_1 + (number - 1));
  879. unregister_code(KC_1 + (number - 1));
  880. break;
  881. case 0xA ... 0xF:
  882. register_code(KC_A + (number - 0xA));
  883. unregister_code(KC_A + (number - 0xA));
  884. break;
  885. }
  886. }
  887. __attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
  888. hex = hex & 0xF;
  889. if (hex == 0x0) {
  890. return KC_0;
  891. } else if (hex < 0xA) {
  892. return KC_1 + (hex - 0x1);
  893. } else {
  894. return KC_A + (hex - 0xA);
  895. }
  896. }
  897. void api_send_unicode(uint32_t unicode) {
  898. #ifdef API_ENABLE
  899. uint8_t chunk[4];
  900. dword_to_bytes(unicode, chunk);
  901. MT_SEND_DATA(DT_UNICODE, chunk, 5);
  902. #endif
  903. }
  904. /** \brief Lock LED set callback - keymap/user level
  905. *
  906. * \deprecated Use led_update_user() instead.
  907. */
  908. __attribute__((weak)) void led_set_user(uint8_t usb_led) {}
  909. /** \brief Lock LED set callback - keyboard level
  910. *
  911. * \deprecated Use led_update_kb() instead.
  912. */
  913. __attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
  914. /** \brief Lock LED update callback - keymap/user level
  915. *
  916. * \return True if led_update_kb() should run its own code, false otherwise.
  917. */
  918. __attribute__((weak)) bool led_update_user(led_t led_state) { return true; }
  919. /** \brief Lock LED update callback - keyboard level
  920. *
  921. * \return Ignored for now.
  922. */
  923. __attribute__((weak)) bool led_update_kb(led_t led_state) { return led_update_user(led_state); }
  924. __attribute__((weak)) void led_init_ports(void) {}
  925. __attribute__((weak)) void led_set(uint8_t usb_led) {
  926. #if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
  927. // Use backlight as Caps Lock indicator
  928. uint8_t bl_toggle_lvl = 0;
  929. if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
  930. // Turning Caps Lock ON and backlight is disabled in config
  931. // Toggling backlight to the brightest level
  932. bl_toggle_lvl = BACKLIGHT_LEVELS;
  933. } else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
  934. // Turning Caps Lock OFF and backlight is enabled in config
  935. // Toggling backlight and restoring config level
  936. bl_toggle_lvl = backlight_config.level;
  937. }
  938. // Set level without modify backlight_config to keep ability to restore state
  939. backlight_set(bl_toggle_lvl);
  940. #endif
  941. led_set_kb(usb_led);
  942. led_update_kb((led_t)usb_led);
  943. }
  944. //------------------------------------------------------------------------------
  945. // Override these functions in your keymap file to play different tunes on
  946. // different events such as startup and bootloader jump
  947. __attribute__((weak)) void startup_user() {}
  948. __attribute__((weak)) void shutdown_user() {}
  949. //------------------------------------------------------------------------------