audio.h 3.3 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef AUDIO_H
  17. #define AUDIO_H
  18. #include <stdint.h>
  19. #include <stdbool.h>
  20. #include <avr/io.h>
  21. #include <util/delay.h>
  22. #include "musical_notes.h"
  23. #include "song_list.h"
  24. #include "voices.h"
  25. #include "quantum.h"
  26. // Largely untested PWM audio mode (doesn't sound as good)
  27. // #define PWM_AUDIO
  28. // #define VIBRATO_ENABLE
  29. // Enable vibrato strength/amplitude - slows down ISR too much
  30. // #define VIBRATO_STRENGTH_ENABLE
  31. typedef union {
  32. uint8_t raw;
  33. struct {
  34. bool enable :1;
  35. uint8_t level :7;
  36. };
  37. } audio_config_t;
  38. bool is_audio_on(void);
  39. void audio_toggle(void);
  40. void audio_on(void);
  41. void audio_off(void);
  42. // Vibrato rate functions
  43. #ifdef VIBRATO_ENABLE
  44. void set_vibrato_rate(float rate);
  45. void increase_vibrato_rate(float change);
  46. void decrease_vibrato_rate(float change);
  47. #ifdef VIBRATO_STRENGTH_ENABLE
  48. void set_vibrato_strength(float strength);
  49. void increase_vibrato_strength(float change);
  50. void decrease_vibrato_strength(float change);
  51. #endif
  52. #endif
  53. // Polyphony functions
  54. void set_polyphony_rate(float rate);
  55. void enable_polyphony(void);
  56. void disable_polyphony(void);
  57. void increase_polyphony_rate(float change);
  58. void decrease_polyphony_rate(float change);
  59. void set_timbre(float timbre);
  60. void set_tempo(uint8_t tempo);
  61. void increase_tempo(uint8_t tempo_change);
  62. void decrease_tempo(uint8_t tempo_change);
  63. void audio_init(void);
  64. #ifdef PWM_AUDIO
  65. void play_sample(uint8_t * s, uint16_t l, bool r);
  66. #endif
  67. void play_note(float freq, int vol);
  68. void stop_note(float freq);
  69. void stop_all_notes(void);
  70. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
  71. #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  72. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  73. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  74. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  75. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  76. // These macros are used to allow play_notes to play an array of indeterminate
  77. // length. This works around the limitation of C's sizeof operation on pointers.
  78. // The global float array for the song must be used here.
  79. #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
  80. #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
  81. bool is_playing_notes(void);
  82. #endif