process_tap_dance.c 4.4 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #include "action_tapping.h"
  18. static uint16_t last_td;
  19. static int8_t highest_td = -1;
  20. void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
  21. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  22. if (state->count == 1) {
  23. register_code16 (pair->kc1);
  24. } else if (state->count == 2) {
  25. register_code16 (pair->kc2);
  26. }
  27. }
  28. void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
  29. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  30. if (state->count == 1) {
  31. unregister_code16 (pair->kc1);
  32. } else if (state->count == 2) {
  33. unregister_code16 (pair->kc2);
  34. }
  35. }
  36. static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  37. void *user_data,
  38. qk_tap_dance_user_fn_t fn)
  39. {
  40. if (fn) {
  41. fn(state, user_data);
  42. }
  43. }
  44. static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
  45. {
  46. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
  47. }
  48. static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
  49. {
  50. if (action->state.finished)
  51. return;
  52. action->state.finished = true;
  53. add_mods(action->state.oneshot_mods);
  54. send_keyboard_report();
  55. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
  56. }
  57. static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
  58. {
  59. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
  60. del_mods(action->state.oneshot_mods);
  61. send_keyboard_report();
  62. }
  63. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  64. uint16_t idx = keycode - QK_TAP_DANCE;
  65. qk_tap_dance_action_t *action;
  66. if (last_td && last_td != keycode) {
  67. (&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
  68. }
  69. switch(keycode) {
  70. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  71. if ((int16_t)idx > highest_td)
  72. highest_td = idx;
  73. action = &tap_dance_actions[idx];
  74. action->state.pressed = record->event.pressed;
  75. if (record->event.pressed) {
  76. action->state.keycode = keycode;
  77. action->state.count++;
  78. action->state.timer = timer_read();
  79. action->state.oneshot_mods = get_oneshot_mods();
  80. process_tap_dance_action_on_each_tap (action);
  81. if (last_td && last_td != keycode) {
  82. qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
  83. paction->state.interrupted = true;
  84. process_tap_dance_action_on_dance_finished (paction);
  85. reset_tap_dance (&paction->state);
  86. }
  87. last_td = keycode;
  88. }
  89. break;
  90. default:
  91. if (!record->event.pressed)
  92. return true;
  93. if (highest_td == -1)
  94. return true;
  95. for (int i = 0; i <= highest_td; i++) {
  96. action = &tap_dance_actions[i];
  97. if (action->state.count == 0)
  98. continue;
  99. action->state.interrupted = true;
  100. process_tap_dance_action_on_dance_finished (action);
  101. reset_tap_dance (&action->state);
  102. }
  103. break;
  104. }
  105. return true;
  106. }
  107. void matrix_scan_tap_dance () {
  108. if (highest_td == -1)
  109. return;
  110. for (int i = 0; i <= highest_td; i++) {
  111. qk_tap_dance_action_t *action = &tap_dance_actions[i];
  112. if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
  113. process_tap_dance_action_on_dance_finished (action);
  114. reset_tap_dance (&action->state);
  115. }
  116. }
  117. }
  118. void reset_tap_dance (qk_tap_dance_state_t *state) {
  119. qk_tap_dance_action_t *action;
  120. if (state->pressed)
  121. return;
  122. action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
  123. process_tap_dance_action_on_reset (action);
  124. state->count = 0;
  125. state->interrupted = false;
  126. state->finished = false;
  127. last_td = 0;
  128. }