quantum_keycodes.h 21 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #if defined(SEQUENCER_ENABLE)
  18. # include "sequencer.h"
  19. #endif
  20. #ifndef MIDI_ENABLE_STRICT
  21. # define MIDI_ENABLE_STRICT 0
  22. #endif
  23. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
  24. # ifndef MIDI_TONE_KEYCODE_OCTAVES
  25. # define MIDI_TONE_KEYCODE_OCTAVES 3
  26. # endif
  27. #endif
  28. // Fillers to make layering more clear
  29. #define _______ KC_TRNS
  30. #define XXXXXXX KC_NO
  31. enum quantum_keycodes {
  32. // Ranges used in shortcuts - not to be used directly
  33. QK_BASIC = 0x0000,
  34. QK_BASIC_MAX = 0x00FF,
  35. QK_MODS = 0x0100,
  36. QK_LCTL = 0x0100,
  37. QK_LSFT = 0x0200,
  38. QK_LALT = 0x0400,
  39. QK_LGUI = 0x0800,
  40. QK_RMODS_MIN = 0x1000,
  41. QK_RCTL = 0x1100,
  42. QK_RSFT = 0x1200,
  43. QK_RALT = 0x1400,
  44. QK_RGUI = 0x1800,
  45. QK_MODS_MAX = 0x1FFF,
  46. QK_FUNCTION = 0x2000,
  47. QK_FUNCTION_MAX = 0x2FFF,
  48. QK_MACRO = 0x3000,
  49. QK_MACRO_MAX = 0x3FFF,
  50. QK_LAYER_TAP = 0x4000,
  51. QK_LAYER_TAP_MAX = 0x4FFF,
  52. QK_TO = 0x5000,
  53. QK_TO_MAX = 0x50FF,
  54. QK_MOMENTARY = 0x5100,
  55. QK_MOMENTARY_MAX = 0x51FF,
  56. QK_DEF_LAYER = 0x5200,
  57. QK_DEF_LAYER_MAX = 0x52FF,
  58. QK_TOGGLE_LAYER = 0x5300,
  59. QK_TOGGLE_LAYER_MAX = 0x53FF,
  60. QK_ONE_SHOT_LAYER = 0x5400,
  61. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  62. QK_ONE_SHOT_MOD = 0x5500,
  63. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  64. QK_TAP_DANCE = 0x5700,
  65. QK_TAP_DANCE_MAX = 0x57FF,
  66. QK_LAYER_TAP_TOGGLE = 0x5800,
  67. QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
  68. QK_LAYER_MOD = 0x5900,
  69. QK_LAYER_MOD_MAX = 0x59FF,
  70. QK_STENO = 0x5A00,
  71. QK_STENO_BOLT = 0x5A30,
  72. QK_STENO_GEMINI = 0x5A31,
  73. QK_STENO_MAX = 0x5A3F,
  74. QK_SWAP_HANDS = 0x5B00,
  75. QK_SWAP_HANDS_MAX = 0x5BFF,
  76. QK_MOD_TAP = 0x6000,
  77. QK_MOD_TAP_MAX = 0x7FFF,
  78. QK_UNICODE = 0x8000,
  79. QK_UNICODE_MAX = 0xFFFF,
  80. QK_UNICODEMAP = 0x8000,
  81. QK_UNICODEMAP_MAX = 0xBFFF,
  82. QK_UNICODEMAP_PAIR = 0xC000,
  83. QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
  84. // Loose keycodes - to be used directly
  85. RESET = 0x5C00,
  86. DEBUG,
  87. MAGIC_SWAP_CONTROL_CAPSLOCK,
  88. MAGIC_CAPSLOCK_TO_CONTROL,
  89. MAGIC_SWAP_LALT_LGUI,
  90. MAGIC_SWAP_RALT_RGUI,
  91. MAGIC_NO_GUI,
  92. MAGIC_SWAP_GRAVE_ESC,
  93. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  94. MAGIC_HOST_NKRO,
  95. MAGIC_SWAP_ALT_GUI,
  96. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  97. MAGIC_UNCAPSLOCK_TO_CONTROL,
  98. MAGIC_UNSWAP_LALT_LGUI,
  99. MAGIC_UNSWAP_RALT_RGUI,
  100. MAGIC_UNNO_GUI,
  101. MAGIC_UNSWAP_GRAVE_ESC,
  102. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  103. MAGIC_UNHOST_NKRO,
  104. MAGIC_UNSWAP_ALT_GUI,
  105. MAGIC_TOGGLE_NKRO,
  106. MAGIC_TOGGLE_ALT_GUI,
  107. GRAVE_ESC,
  108. // Leader key
  109. #ifdef LEADER_ENABLE
  110. KC_LEAD,
  111. #endif
  112. // Auto Shift setup
  113. #ifndef AUTO_SHIFT_NO_SETUP
  114. KC_ASUP,
  115. KC_ASDN,
  116. KC_ASRP,
  117. #endif
  118. KC_ASTG,
  119. KC_ASON,
  120. KC_ASOFF,
  121. // Audio on/off/toggle
  122. AU_ON,
  123. AU_OFF,
  124. AU_TOG,
  125. // Faux clicky as part of main audio feature
  126. CLICKY_TOGGLE,
  127. CLICKY_ENABLE,
  128. CLICKY_DISABLE,
  129. CLICKY_UP,
  130. CLICKY_DOWN,
  131. CLICKY_RESET,
  132. // Music mode on/off/toggle
  133. MU_ON,
  134. MU_OFF,
  135. MU_TOG,
  136. // Music mode cycle
  137. MU_MOD,
  138. // Music voice iterate
  139. MUV_IN,
  140. MUV_DE,
  141. // Midi
  142. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
  143. MI_ON,
  144. MI_OFF,
  145. MI_TOG,
  146. #endif
  147. #if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
  148. MIDI_TONE_MIN,
  149. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
  150. MI_C = MIDI_TONE_MIN,
  151. MI_Cs,
  152. MI_Db = MI_Cs,
  153. MI_D,
  154. MI_Ds,
  155. MI_Eb = MI_Ds,
  156. MI_E,
  157. MI_F,
  158. MI_Fs,
  159. MI_Gb = MI_Fs,
  160. MI_G,
  161. MI_Gs,
  162. MI_Ab = MI_Gs,
  163. MI_A,
  164. MI_As,
  165. MI_Bb = MI_As,
  166. MI_B,
  167. # endif
  168. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
  169. MI_C_1,
  170. MI_Cs_1,
  171. MI_Db_1 = MI_Cs_1,
  172. MI_D_1,
  173. MI_Ds_1,
  174. MI_Eb_1 = MI_Ds_1,
  175. MI_E_1,
  176. MI_F_1,
  177. MI_Fs_1,
  178. MI_Gb_1 = MI_Fs_1,
  179. MI_G_1,
  180. MI_Gs_1,
  181. MI_Ab_1 = MI_Gs_1,
  182. MI_A_1,
  183. MI_As_1,
  184. MI_Bb_1 = MI_As_1,
  185. MI_B_1,
  186. # endif
  187. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
  188. MI_C_2,
  189. MI_Cs_2,
  190. MI_Db_2 = MI_Cs_2,
  191. MI_D_2,
  192. MI_Ds_2,
  193. MI_Eb_2 = MI_Ds_2,
  194. MI_E_2,
  195. MI_F_2,
  196. MI_Fs_2,
  197. MI_Gb_2 = MI_Fs_2,
  198. MI_G_2,
  199. MI_Gs_2,
  200. MI_Ab_2 = MI_Gs_2,
  201. MI_A_2,
  202. MI_As_2,
  203. MI_Bb_2 = MI_As_2,
  204. MI_B_2,
  205. # endif
  206. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
  207. MI_C_3,
  208. MI_Cs_3,
  209. MI_Db_3 = MI_Cs_3,
  210. MI_D_3,
  211. MI_Ds_3,
  212. MI_Eb_3 = MI_Ds_3,
  213. MI_E_3,
  214. MI_F_3,
  215. MI_Fs_3,
  216. MI_Gb_3 = MI_Fs_3,
  217. MI_G_3,
  218. MI_Gs_3,
  219. MI_Ab_3 = MI_Gs_3,
  220. MI_A_3,
  221. MI_As_3,
  222. MI_Bb_3 = MI_As_3,
  223. MI_B_3,
  224. # endif
  225. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
  226. MI_C_4,
  227. MI_Cs_4,
  228. MI_Db_4 = MI_Cs_4,
  229. MI_D_4,
  230. MI_Ds_4,
  231. MI_Eb_4 = MI_Ds_4,
  232. MI_E_4,
  233. MI_F_4,
  234. MI_Fs_4,
  235. MI_Gb_4 = MI_Fs_4,
  236. MI_G_4,
  237. MI_Gs_4,
  238. MI_Ab_4 = MI_Gs_4,
  239. MI_A_4,
  240. MI_As_4,
  241. MI_Bb_4 = MI_As_4,
  242. MI_B_4,
  243. # endif
  244. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
  245. MI_C_5,
  246. MI_Cs_5,
  247. MI_Db_5 = MI_Cs_5,
  248. MI_D_5,
  249. MI_Ds_5,
  250. MI_Eb_5 = MI_Ds_5,
  251. MI_E_5,
  252. MI_F_5,
  253. MI_Fs_5,
  254. MI_Gb_5 = MI_Fs_5,
  255. MI_G_5,
  256. MI_Gs_5,
  257. MI_Ab_5 = MI_Gs_5,
  258. MI_A_5,
  259. MI_As_5,
  260. MI_Bb_5 = MI_As_5,
  261. MI_B_5,
  262. # endif
  263. # if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
  264. MIDI_TONE_MAX = MI_B_5,
  265. # elif MIDI_TONE_KEYCODE_OCTAVES > 4
  266. MIDI_TONE_MAX = MI_B_4,
  267. # elif MIDI_TONE_KEYCODE_OCTAVES > 3
  268. MIDI_TONE_MAX = MI_B_3,
  269. # elif MIDI_TONE_KEYCODE_OCTAVES > 2
  270. MIDI_TONE_MAX = MI_B_2,
  271. # elif MIDI_TONE_KEYCODE_OCTAVES > 1
  272. MIDI_TONE_MAX = MI_B_1,
  273. # elif MIDI_TONE_KEYCODE_OCTAVES > 0
  274. MIDI_TONE_MAX = MI_B,
  275. # endif
  276. MIDI_OCTAVE_MIN,
  277. MI_OCT_N2 = MIDI_OCTAVE_MIN,
  278. MI_OCT_N1,
  279. MI_OCT_0,
  280. MI_OCT_1,
  281. MI_OCT_2,
  282. MI_OCT_3,
  283. MI_OCT_4,
  284. MI_OCT_5,
  285. MI_OCT_6,
  286. MI_OCT_7,
  287. MIDI_OCTAVE_MAX = MI_OCT_7,
  288. MI_OCTD, // octave down
  289. MI_OCTU, // octave up
  290. MIDI_TRANSPOSE_MIN,
  291. MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
  292. MI_TRNS_N5,
  293. MI_TRNS_N4,
  294. MI_TRNS_N3,
  295. MI_TRNS_N2,
  296. MI_TRNS_N1,
  297. MI_TRNS_0,
  298. MI_TRNS_1,
  299. MI_TRNS_2,
  300. MI_TRNS_3,
  301. MI_TRNS_4,
  302. MI_TRNS_5,
  303. MI_TRNS_6,
  304. MIDI_TRANSPOSE_MAX = MI_TRNS_6,
  305. MI_TRNSD, // transpose down
  306. MI_TRNSU, // transpose up
  307. MIDI_VELOCITY_MIN,
  308. MI_VEL_0 = MIDI_VELOCITY_MIN,
  309. MI_VEL_1,
  310. MI_VEL_2,
  311. MI_VEL_3,
  312. MI_VEL_4,
  313. MI_VEL_5,
  314. MI_VEL_6,
  315. MI_VEL_7,
  316. MI_VEL_8,
  317. MI_VEL_9,
  318. MI_VEL_10,
  319. MIDI_VELOCITY_MAX = MI_VEL_10,
  320. MI_VELD, // velocity down
  321. MI_VELU, // velocity up
  322. MIDI_CHANNEL_MIN,
  323. MI_CH1 = MIDI_CHANNEL_MIN,
  324. MI_CH2,
  325. MI_CH3,
  326. MI_CH4,
  327. MI_CH5,
  328. MI_CH6,
  329. MI_CH7,
  330. MI_CH8,
  331. MI_CH9,
  332. MI_CH10,
  333. MI_CH11,
  334. MI_CH12,
  335. MI_CH13,
  336. MI_CH14,
  337. MI_CH15,
  338. MI_CH16,
  339. MIDI_CHANNEL_MAX = MI_CH16,
  340. MI_CHD, // previous channel
  341. MI_CHU, // next channel
  342. MI_ALLOFF, // all notes off
  343. MI_SUS, // sustain
  344. MI_PORT, // portamento
  345. MI_SOST, // sostenuto
  346. MI_SOFT, // soft pedal
  347. MI_LEG, // legato
  348. MI_MOD, // modulation
  349. MI_MODSD, // decrease modulation speed
  350. MI_MODSU, // increase modulation speed
  351. MI_BENDD, // Bend down
  352. MI_BENDU, // Bend up
  353. #endif // MIDI_ADVANCED
  354. // Backlight functionality
  355. BL_ON,
  356. BL_OFF,
  357. BL_DEC,
  358. BL_INC,
  359. BL_TOGG,
  360. BL_STEP,
  361. BL_BRTG,
  362. // RGB functionality
  363. RGB_TOG,
  364. RGB_MODE_FORWARD,
  365. RGB_MODE_REVERSE,
  366. RGB_HUI,
  367. RGB_HUD,
  368. RGB_SAI,
  369. RGB_SAD,
  370. RGB_VAI,
  371. RGB_VAD,
  372. RGB_SPI,
  373. RGB_SPD,
  374. RGB_MODE_PLAIN,
  375. RGB_MODE_BREATHE,
  376. RGB_MODE_RAINBOW,
  377. RGB_MODE_SWIRL,
  378. RGB_MODE_SNAKE,
  379. RGB_MODE_KNIGHT,
  380. RGB_MODE_XMAS,
  381. RGB_MODE_GRADIENT,
  382. RGB_MODE_RGBTEST,
  383. // Momentum matching toggle
  384. VLK_TOG,
  385. // Left shift, open paren
  386. KC_LSPO,
  387. // Right shift, close paren
  388. KC_RSPC,
  389. // Shift, Enter
  390. KC_SFTENT,
  391. // Printing
  392. PRINT_ON,
  393. PRINT_OFF,
  394. // output selection
  395. OUT_AUTO,
  396. OUT_USB,
  397. #ifdef BLUETOOTH_ENABLE
  398. OUT_BT,
  399. #endif
  400. #ifdef KEY_LOCK_ENABLE
  401. KC_LOCK,
  402. #endif
  403. #ifdef TERMINAL_ENABLE
  404. TERM_ON,
  405. TERM_OFF,
  406. #endif
  407. EEPROM_RESET,
  408. UNICODE_MODE_FORWARD,
  409. UNICODE_MODE_REVERSE,
  410. UNICODE_MODE_MAC,
  411. UNICODE_MODE_LNX,
  412. UNICODE_MODE_WIN,
  413. UNICODE_MODE_BSD,
  414. UNICODE_MODE_WINC,
  415. HPT_ON,
  416. HPT_OFF,
  417. HPT_TOG,
  418. HPT_RST,
  419. HPT_FBK,
  420. HPT_BUZ,
  421. HPT_MODI,
  422. HPT_MODD,
  423. HPT_CONT,
  424. HPT_CONI,
  425. HPT_COND,
  426. HPT_DWLI,
  427. HPT_DWLD,
  428. // Left control, open paren
  429. KC_LCPO,
  430. // Right control, close paren
  431. KC_RCPC,
  432. // Left control, open paren
  433. KC_LAPO,
  434. // Right control, close paren
  435. KC_RAPC,
  436. CMB_ON,
  437. CMB_OFF,
  438. CMB_TOG,
  439. MAGIC_SWAP_LCTL_LGUI,
  440. MAGIC_SWAP_RCTL_RGUI,
  441. MAGIC_UNSWAP_LCTL_LGUI,
  442. MAGIC_UNSWAP_RCTL_RGUI,
  443. MAGIC_SWAP_CTL_GUI,
  444. MAGIC_UNSWAP_CTL_GUI,
  445. MAGIC_TOGGLE_CTL_GUI,
  446. MAGIC_EE_HANDS_LEFT,
  447. MAGIC_EE_HANDS_RIGHT,
  448. // Dynamic Macros
  449. DYN_REC_START1,
  450. DYN_REC_START2,
  451. DYN_REC_STOP,
  452. DYN_MACRO_PLAY1,
  453. DYN_MACRO_PLAY2,
  454. JS_BUTTON0,
  455. JS_BUTTON_MIN = JS_BUTTON0,
  456. JS_BUTTON1,
  457. JS_BUTTON2,
  458. JS_BUTTON3,
  459. JS_BUTTON4,
  460. JS_BUTTON5,
  461. JS_BUTTON6,
  462. JS_BUTTON7,
  463. JS_BUTTON8,
  464. JS_BUTTON9,
  465. JS_BUTTON10,
  466. JS_BUTTON11,
  467. JS_BUTTON12,
  468. JS_BUTTON13,
  469. JS_BUTTON14,
  470. JS_BUTTON15,
  471. JS_BUTTON16,
  472. JS_BUTTON17,
  473. JS_BUTTON18,
  474. JS_BUTTON19,
  475. JS_BUTTON20,
  476. JS_BUTTON21,
  477. JS_BUTTON22,
  478. JS_BUTTON23,
  479. JS_BUTTON24,
  480. JS_BUTTON25,
  481. JS_BUTTON26,
  482. JS_BUTTON27,
  483. JS_BUTTON28,
  484. JS_BUTTON29,
  485. JS_BUTTON30,
  486. JS_BUTTON31,
  487. JS_BUTTON_MAX = JS_BUTTON31,
  488. #if defined(SEQUENCER_ENABLE)
  489. SQ_ON,
  490. SQ_OFF,
  491. SQ_TOG,
  492. SQ_TMPD, // Decrease tempo
  493. SQ_TMPU, // Increase tempo
  494. SEQUENCER_RESOLUTION_MIN,
  495. SEQUENCER_RESOLUTION_MAX = SEQUENCER_RESOLUTION_MIN + SEQUENCER_RESOLUTIONS,
  496. SQ_RESD, // Decrease resolution
  497. SQ_RESU, // Increase resolution
  498. SQ_SALL, // All steps on
  499. SQ_SCLR, // All steps off
  500. SEQUENCER_STEP_MIN,
  501. SEQUENCER_STEP_MAX = SEQUENCER_STEP_MIN + SEQUENCER_STEPS,
  502. SEQUENCER_TRACK_MIN,
  503. SEQUENCER_TRACK_MAX = SEQUENCER_TRACK_MIN + SEQUENCER_TRACKS,
  504. /**
  505. * Helpers to assign a keycode to a step, a resolution, or a track.
  506. * Falls back to NOOP if n is out of range.
  507. */
  508. # define SQ_S(n) (n < SEQUENCER_STEPS ? SEQUENCER_STEP_MIN + n : XXXXXXX)
  509. # define SQ_R(n) (n < SEQUENCER_RESOLUTIONS ? SEQUENCER_RESOLUTION_MIN + n : XXXXXXX)
  510. # define SQ_T(n) (n < SEQUENCER_TRACKS ? SEQUENCER_TRACK_MIN + n : XXXXXXX)
  511. #endif
  512. // always leave at the end
  513. SAFE_RANGE
  514. };
  515. // Ability to use mods in layouts
  516. #define LCTL(kc) (QK_LCTL | (kc))
  517. #define LSFT(kc) (QK_LSFT | (kc))
  518. #define LALT(kc) (QK_LALT | (kc))
  519. #define LGUI(kc) (QK_LGUI | (kc))
  520. #define LOPT(kc) LALT(kc)
  521. #define LCMD(kc) LGUI(kc)
  522. #define LWIN(kc) LGUI(kc)
  523. #define RCTL(kc) (QK_RCTL | (kc))
  524. #define RSFT(kc) (QK_RSFT | (kc))
  525. #define RALT(kc) (QK_RALT | (kc))
  526. #define RGUI(kc) (QK_RGUI | (kc))
  527. #define ALGR(kc) RALT(kc)
  528. #define ROPT(kc) RALT(kc)
  529. #define RCMD(kc) RGUI(kc)
  530. #define RWIN(kc) RGUI(kc)
  531. #define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
  532. #define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
  533. #define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
  534. #define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
  535. #define SCMD(kc) SGUI(kc)
  536. #define SWIN(kc) SGUI(kc)
  537. #define LCA(kc) (QK_LCTL | QK_LALT | (kc))
  538. #define LSA(kc) (QK_LSFT | QK_LALT | (kc))
  539. #define RSA(kc) (QK_RSFT | QK_RALT | (kc))
  540. #define RCS(kc) (QK_RCTL | QK_RSFT | (kc))
  541. #define SAGR(kc) RSA(kc)
  542. #define MOD_HYPR 0xF
  543. #define MOD_MEH 0x7
  544. // Aliases for shifted symbols
  545. // Each key has a 4-letter code, and some have longer aliases too.
  546. // While the long aliases are descriptive, the 4-letter codes
  547. // make for nicer grid layouts (everything lines up), and are
  548. // the preferred style for Quantum.
  549. #define KC_TILD LSFT(KC_GRV) // ~
  550. #define KC_TILDE KC_TILD
  551. #define KC_EXLM LSFT(KC_1) // !
  552. #define KC_EXCLAIM KC_EXLM
  553. #define KC_AT LSFT(KC_2) // @
  554. #define KC_HASH LSFT(KC_3) // #
  555. #define KC_DLR LSFT(KC_4) // $
  556. #define KC_DOLLAR KC_DLR
  557. #define KC_PERC LSFT(KC_5) // %
  558. #define KC_PERCENT KC_PERC
  559. #define KC_CIRC LSFT(KC_6) // ^
  560. #define KC_CIRCUMFLEX KC_CIRC
  561. #define KC_AMPR LSFT(KC_7) // &
  562. #define KC_AMPERSAND KC_AMPR
  563. #define KC_ASTR LSFT(KC_8) // *
  564. #define KC_ASTERISK KC_ASTR
  565. #define KC_LPRN LSFT(KC_9) // (
  566. #define KC_LEFT_PAREN KC_LPRN
  567. #define KC_RPRN LSFT(KC_0) // )
  568. #define KC_RIGHT_PAREN KC_RPRN
  569. #define KC_UNDS LSFT(KC_MINS) // _
  570. #define KC_UNDERSCORE KC_UNDS
  571. #define KC_PLUS LSFT(KC_EQL) // +
  572. #define KC_LCBR LSFT(KC_LBRC) // {
  573. #define KC_LEFT_CURLY_BRACE KC_LCBR
  574. #define KC_RCBR LSFT(KC_RBRC) // }
  575. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  576. #define KC_LABK LSFT(KC_COMM) // <
  577. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  578. #define KC_RABK LSFT(KC_DOT) // >
  579. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  580. #define KC_COLN LSFT(KC_SCLN) // :
  581. #define KC_COLON KC_COLN
  582. #define KC_PIPE LSFT(KC_BSLS) // |
  583. #define KC_LT LSFT(KC_COMM) // <
  584. #define KC_GT LSFT(KC_DOT) // >
  585. #define KC_QUES LSFT(KC_SLSH) // ?
  586. #define KC_QUESTION KC_QUES
  587. #define KC_DQT LSFT(KC_QUOT) // "
  588. #define KC_DOUBLE_QUOTE KC_DQT
  589. #define KC_DQUO KC_DQT
  590. #define KC_DELT KC_DELETE // Del key (four letter code)
  591. // Alias for function layers than expand past FN31
  592. #define FUNC(kc) (QK_FUNCTION | (kc))
  593. // Aliases
  594. #define C(kc) LCTL(kc)
  595. #define S(kc) LSFT(kc)
  596. #define A(kc) LALT(kc)
  597. #define G(kc) LGUI(kc)
  598. #define F(kc) FUNC(kc)
  599. #define M(kc) (QK_MACRO | (kc))
  600. #define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
  601. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  602. #define KC_GESC GRAVE_ESC
  603. #define EEP_RST EEPROM_RESET
  604. #define CK_TOGG CLICKY_TOGGLE
  605. #define CK_RST CLICKY_RESET
  606. #define CK_UP CLICKY_UP
  607. #define CK_DOWN CLICKY_DOWN
  608. #define CK_ON CLICKY_ENABLE
  609. #define CK_OFF CLICKY_DISABLE
  610. #define FC_ON CLICKY_ENABLE
  611. #define FC_OFF CLICKY_DISABLE
  612. #define FC_TOGG CLICKY_TOGGLE
  613. #define RGB_MOD RGB_MODE_FORWARD
  614. #define RGB_RMOD RGB_MODE_REVERSE
  615. #define RGB_M_P RGB_MODE_PLAIN
  616. #define RGB_M_B RGB_MODE_BREATHE
  617. #define RGB_M_R RGB_MODE_RAINBOW
  618. #define RGB_M_SW RGB_MODE_SWIRL
  619. #define RGB_M_SN RGB_MODE_SNAKE
  620. #define RGB_M_K RGB_MODE_KNIGHT
  621. #define RGB_M_X RGB_MODE_XMAS
  622. #define RGB_M_G RGB_MODE_GRADIENT
  623. #define RGB_M_T RGB_MODE_RGBTEST
  624. // L-ayer, T-ap - 256 keycode max, 16 layer max
  625. #define LT(layer, kc) (QK_LAYER_TAP | (((layer)&0xF) << 8) | ((kc)&0xFF))
  626. #define CL_SWAP MAGIC_SWAP_CONTROL_CAPSLOCK
  627. #define CL_NORM MAGIC_UNSWAP_CONTROL_CAPSLOCK
  628. #define CL_CTRL MAGIC_CAPSLOCK_TO_CONTROL
  629. #define CL_CAPS MAGIC_UNCAPSLOCK_TO_CONTROL
  630. #define LCG_SWP MAGIC_SWAP_LCTL_LGUI
  631. #define LCG_NRM MAGIC_UNSWAP_LCTL_LGUI
  632. #define RCG_SWP MAGIC_SWAP_RCTL_RGUI
  633. #define RCG_NRM MAGIC_UNSWAP_RCTL_RGUI
  634. #define CG_SWAP MAGIC_SWAP_CTL_GUI
  635. #define CG_NORM MAGIC_UNSWAP_CTL_GUI
  636. #define CG_TOGG MAGIC_TOGGLE_CTL_GUI
  637. #define LAG_SWP MAGIC_SWAP_LALT_LGUI
  638. #define LAG_NRM MAGIC_UNSWAP_LALT_LGUI
  639. #define RAG_SWP MAGIC_SWAP_RALT_RGUI
  640. #define RAG_NRM MAGIC_UNSWAP_RALT_RGUI
  641. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  642. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  643. #define AG_TOGG MAGIC_TOGGLE_ALT_GUI
  644. #define GUI_OFF MAGIC_NO_GUI
  645. #define GUI_ON MAGIC_UNNO_GUI
  646. #define GE_SWAP MAGIC_SWAP_GRAVE_ESC
  647. #define GE_NORM MAGIC_UNSWAP_GRAVE_ESC
  648. #define BS_SWAP MAGIC_SWAP_BACKSLASH_BACKSPACE
  649. #define BS_NORM MAGIC_UNSWAP_BACKSLASH_BACKSPACE
  650. #define NK_ON MAGIC_HOST_NKRO
  651. #define NK_OFF MAGIC_UNHOST_NKRO
  652. #define NK_TOGG MAGIC_TOGGLE_NKRO
  653. #define EH_LEFT MAGIC_EE_HANDS_LEFT
  654. #define EH_RGHT MAGIC_EE_HANDS_RIGHT
  655. // GOTO layer - 16 layers max
  656. // when:
  657. // ON_PRESS = 1
  658. // ON_RELEASE = 2
  659. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  660. // In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
  661. // keycode modeled after the old version, kept below for this.
  662. /* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
  663. #define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer)&0xFF))
  664. // Momentary switch layer - 256 layer max
  665. #define MO(layer) (QK_MOMENTARY | ((layer)&0xFF))
  666. // Set default layer - 256 layer max
  667. #define DF(layer) (QK_DEF_LAYER | ((layer)&0xFF))
  668. // Toggle to layer - 256 layer max
  669. #define TG(layer) (QK_TOGGLE_LAYER | ((layer)&0xFF))
  670. // One-shot layer - 256 layer max
  671. #define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer)&0xFF))
  672. // L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
  673. #define LM(layer, mod) (QK_LAYER_MOD | (((layer)&0xF) << 4) | ((mod)&0xF))
  674. // One-shot mod
  675. #define OSM(mod) (QK_ONE_SHOT_MOD | ((mod)&0xFF))
  676. // Layer tap-toggle
  677. #define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer)&0xFF))
  678. // M-od, T-ap - 256 keycode max
  679. #define MT(mod, kc) (QK_MOD_TAP | (((mod)&0x1F) << 8) | ((kc)&0xFF))
  680. #define LCTL_T(kc) MT(MOD_LCTL, kc)
  681. #define RCTL_T(kc) MT(MOD_RCTL, kc)
  682. #define CTL_T(kc) LCTL_T(kc)
  683. #define LSFT_T(kc) MT(MOD_LSFT, kc)
  684. #define RSFT_T(kc) MT(MOD_RSFT, kc)
  685. #define SFT_T(kc) LSFT_T(kc)
  686. #define LALT_T(kc) MT(MOD_LALT, kc)
  687. #define RALT_T(kc) MT(MOD_RALT, kc)
  688. #define LOPT_T(kc) LALT_T(kc)
  689. #define ROPT_T(kc) RALT_T(kc)
  690. #define ALGR_T(kc) RALT_T(kc)
  691. #define ALT_T(kc) LALT_T(kc)
  692. #define OPT_T(kc) LOPT_T(kc)
  693. #define LGUI_T(kc) MT(MOD_LGUI, kc)
  694. #define RGUI_T(kc) MT(MOD_RGUI, kc)
  695. #define LCMD_T(kc) LGUI_T(kc)
  696. #define LWIN_T(kc) LGUI_T(kc)
  697. #define RCMD_T(kc) RGUI_T(kc)
  698. #define RWIN_T(kc) RGUI_T(kc)
  699. #define GUI_T(kc) LGUI_T(kc)
  700. #define CMD_T(kc) LCMD_T(kc)
  701. #define WIN_T(kc) LWIN_T(kc)
  702. #define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
  703. #define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
  704. #define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
  705. #define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
  706. #define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  707. #define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
  708. #define SCMD_T(kc) SGUI_T(kc)
  709. #define SWIN_T(kc) SGUI_T(kc)
  710. #define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
  711. #define LSA_T(kc) MT(MOD_LSFT | MOD_LALT, kc) // Left Shift + Alt
  712. #define RSA_T(kc) MT(MOD_RSFT | MOD_RALT, kc) // Right Shift + Alt
  713. #define RCS_T(kc) MT(MOD_RCTL | MOD_RSFT, kc) // Right Control + Shift
  714. #define SAGR_T(kc) RSA_T(kc)
  715. #define ALL_T(kc) HYPR_T(kc)
  716. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  717. #define KC_HYPR HYPR(KC_NO)
  718. #define KC_MEH MEH(KC_NO)
  719. #ifdef UNICODE_ENABLE
  720. // Allows Unicode input up to 0x7FFF
  721. # define UC(c) (QK_UNICODE | (c))
  722. #endif
  723. #ifdef UNICODEMAP_ENABLE
  724. // Allows Unicode input up to 0x10FFFF, requires unicode_map
  725. # define X(i) (QK_UNICODEMAP | (i))
  726. # define XP(i, j) (QK_UNICODEMAP_PAIR | ((i)&0x7F) | (((j)&0x7F) << 7)) // 127 max i and j
  727. #endif
  728. #define UC_MOD UNICODE_MODE_FORWARD
  729. #define UC_RMOD UNICODE_MODE_REVERSE
  730. #define UC_M_MA UNICODE_MODE_MAC
  731. #define UNICODE_MODE_OSX UNICODE_MODE_MAC // Deprecated alias
  732. #define UC_M_OS UNICODE_MODE_MAC // Deprecated alias
  733. #define UC_M_LN UNICODE_MODE_LNX
  734. #define UC_M_WI UNICODE_MODE_WIN
  735. #define UC_M_BS UNICODE_MODE_BSD
  736. #define UC_M_WC UNICODE_MODE_WINC
  737. #define SH_T(kc) (QK_SWAP_HANDS | (kc))
  738. #define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
  739. #define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
  740. #define SH_OS (QK_SWAP_HANDS | OP_SH_ONESHOT)
  741. #define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
  742. #define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
  743. #define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
  744. #define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
  745. // Dynamic Macros aliases
  746. #define DM_REC1 DYN_REC_START1
  747. #define DM_REC2 DYN_REC_START2
  748. #define DM_RSTP DYN_REC_STOP
  749. #define DM_PLY1 DYN_MACRO_PLAY1
  750. #define DM_PLY2 DYN_MACRO_PLAY2