keymap.c 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303
  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. // Macro name shortcuts
  22. #define QWERTY M(_QWERTY)
  23. #define COLEMAK M(_COLEMAK)
  24. #define DVORAK M(_DVORAK)
  25. #define LOWER M(_LOWER)
  26. #define RAISE M(_RAISE)
  27. #define M_BL 5
  28. #define PLOVER M(12)
  29. #define EXT_PLV M(13)
  30. #define TOG_OUT M(14)
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  38. * |------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  40. * |------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = {
  47. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  48. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  49. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  50. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  51. },
  52. /* Colemak
  53. * ,-----------------------------------------------------------------------------------.
  54. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  55. * |------+------+------+------+------+-------------+------+------+------+------+------|
  56. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  57. * |------+------+------+------+------+------|------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_COLEMAK] = {
  64. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  65. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  66. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  67. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  68. },
  69. /* Dvorak
  70. * ,-----------------------------------------------------------------------------------.
  71. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  72. * |------+------+------+------+------+-------------+------+------+------+------+------|
  73. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  74. * |------+------+------+------+------+------|------+------+------+------+------+------|
  75. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_DVORAK] = {
  81. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  82. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  83. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  84. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  85. },
  86. /* Lower
  87. * ,-----------------------------------------------------------------------------------.
  88. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  89. * |------+------+------+------+------+-------------+------+------+------+------+------|
  90. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  91. * |------+------+------+------+------+------|------+------+------+------+------+------|
  92. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | | | | | | | | Next | Vol- | Vol+ | Play |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_LOWER] = {
  98. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  99. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  100. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  101. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  102. },
  103. /* Raise
  104. * ,-----------------------------------------------------------------------------------.
  105. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  106. * |------+------+------+------+------+-------------+------+------+------+------+------|
  107. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  108. * |------+------+------+------+------+------|------+------+------+------+------+------|
  109. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | | | | | | | Next | Vol- | Vol+ | Play |
  112. * `-----------------------------------------------------------------------------------'
  113. */
  114. [_RAISE] = {
  115. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  116. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  117. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  118. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  119. },
  120. /* Plover layer (http://opensteno.org)
  121. * ,-----------------------------------------------------------------------------------.
  122. * | # | # | # | # | # | # | # | # | # | # | # | # |
  123. * |------+------+------+------+------+-------------+------+------+------+------+------|
  124. * | | S | T | P | H | * | * | F | P | L | T | D |
  125. * |------+------+------+------+------+------|------+------+------+------+------+------|
  126. * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | Exit | | | A | O | | E | U | | | |
  129. * `-----------------------------------------------------------------------------------'
  130. */
  131. [_PLOVER] = {
  132. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  133. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  134. {TOG_OUT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  135. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  136. },
  137. /* Adjust (Lower + Raise)
  138. * ,-----------------------------------------------------------------------------------.
  139. * | | Reset| | | | | | | | | | Del |
  140. * |------+------+------+------+------+-------------+------+------+------+------+------|
  141. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  142. * |------+------+------+------+------+------|------+------+------+------+------+------|
  143. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | | | | | | | | | | | |
  146. * `-----------------------------------------------------------------------------------'
  147. */
  148. [_ADJUST] = {
  149. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  150. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  151. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  152. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  153. }
  154. };
  155. const uint16_t PROGMEM fn_actions[] = {
  156. };
  157. #ifdef AUDIO_ENABLE
  158. float tone_startup[][2] = {
  159. {440.0*pow(2.0,(31)/12.0), 12},
  160. {440.0*pow(2.0,(28)/12.0), 8},
  161. {440.0*pow(2.0,(19)/12.0), 8},
  162. {440.0*pow(2.0,(24)/12.0), 8},
  163. {440.0*pow(2.0,(28)/12.0), 20}
  164. };
  165. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  166. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  167. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  168. float tone_plover[][2] = SONG(PLOVER_SOUND);
  169. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  170. float goodbye[][2] = SONG(GOODBYE_SOUND);
  171. #endif
  172. void persistant_default_layer_set(uint16_t default_layer) {
  173. eeconfig_update_default_layer(default_layer);
  174. default_layer_set(default_layer);
  175. }
  176. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  177. {
  178. switch(id) {
  179. case _QWERTY:
  180. if (record->event.pressed) {
  181. #ifdef AUDIO_ENABLE
  182. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  183. #endif
  184. persistant_default_layer_set(1UL<<_QWERTY);
  185. }
  186. break;
  187. case _COLEMAK:
  188. if (record->event.pressed) {
  189. #ifdef AUDIO_ENABLE
  190. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  191. #endif
  192. persistant_default_layer_set(1UL<<_COLEMAK);
  193. }
  194. break;
  195. case _DVORAK:
  196. if (record->event.pressed) {
  197. #ifdef AUDIO_ENABLE
  198. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  199. #endif
  200. persistant_default_layer_set(1UL<<_DVORAK);
  201. }
  202. break;
  203. case _LOWER:
  204. if (record->event.pressed) {
  205. layer_on(_LOWER);
  206. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  207. } else {
  208. layer_off(_LOWER);
  209. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  210. }
  211. break;
  212. case _RAISE:
  213. if (record->event.pressed) {
  214. layer_on(_RAISE);
  215. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  216. } else {
  217. layer_off(_RAISE);
  218. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  219. }
  220. break;
  221. case M_BL:
  222. if (record->event.pressed) {
  223. register_code(KC_RSFT);
  224. #ifdef BACKLIGHT_ENABLE
  225. backlight_step();
  226. #endif
  227. } else {
  228. unregister_code(KC_RSFT);
  229. }
  230. break;
  231. case 12:
  232. if (record->event.pressed) {
  233. #ifdef AUDIO_ENABLE
  234. stop_all_notes();
  235. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  236. #endif
  237. layer_off(_RAISE);
  238. layer_off(_LOWER);
  239. layer_off(_ADJUST);
  240. layer_on(_PLOVER);
  241. if (!eeconfig_is_enabled()) {
  242. eeconfig_init();
  243. }
  244. keymap_config.raw = eeconfig_read_keymap();
  245. keymap_config.nkro = 1;
  246. eeconfig_update_keymap(keymap_config.raw);
  247. }
  248. break;
  249. case 13:
  250. if (record->event.pressed) {
  251. #ifdef AUDIO_ENABLE
  252. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  253. #endif
  254. layer_off(_PLOVER);
  255. }
  256. break;
  257. case 14:
  258. if (record->event.pressed) {
  259. return MACRO( D(E), D(R), D(F), D(V), D(O), D(L), U(E), U(R), U(F), U(V), U(O), U(L), END );
  260. }
  261. break;
  262. }
  263. return MACRO_NONE;
  264. };
  265. void matrix_init_user(void) {
  266. #ifdef AUDIO_ENABLE
  267. _delay_ms(20); // stops the tick
  268. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  269. #endif
  270. }
  271. #ifdef AUDIO_ENABLE
  272. void play_goodbye_tone()
  273. {
  274. PLAY_NOTE_ARRAY(goodbye, false, 0);
  275. _delay_ms(150);
  276. }
  277. #endif