keymap.c 11 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "led.h"
  3. #include <print.h>
  4. #ifdef RGBLIGHT_ENABLE
  5. #include "rgblight.h"
  6. #endif
  7. #define _______ KC_TRNS
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. enum cospad_layers {
  10. _QWERTY_LAYER,
  11. _QWERTZ_LAYER,
  12. _COLEMA_LAYER,
  13. _DVORAK_LAYER,
  14. _QWERTY_LOWER_LAYER,
  15. _QWERTZ_LOWER_LAYER,
  16. _COLEMA_LOWER_LAYER,
  17. _DVORAK_LOWER_LAYER,
  18. _RAISE_LAYER,
  19. _ALTER_LAYER,
  20. };
  21. // To switch the default layer used for the layout, there are special keycodes.
  22. // Which onces detected below serve to switch it.
  23. enum cospad_keycodes {
  24. QWERTY = SAFE_RANGE,
  25. QWERTZ,
  26. COLEMAK,
  27. DVORAK
  28. };
  29. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  30. /* Keymap _QWERTY_LAYER: Default layer
  31. * ,-----------------------.
  32. * | T | G | B | Alt |
  33. * |-----|-----|-----|-----|
  34. * | R | F | V | LOW |
  35. * |-----|-----|-----|-----|
  36. * | E | D | C | |
  37. * |-----|-----|-----| Spc |
  38. * | W | S | X | |
  39. * |-----|-----|-----|-----|
  40. * | Q | A | Z | RAI |
  41. * |-----|-----|-----|-----|
  42. * | Esc | Tab | Sft | Ctl |
  43. * `-----------------------'
  44. *
  45. * And it's LOWER layer
  46. * ,-----------------------.
  47. * | P | ; | / | Alt |
  48. * |-----|-----|-----|-----|
  49. * | O | L | . | LOW |
  50. * |-----|-----|-----|-----|
  51. * | I | K | , | |
  52. * |-----|-----|-----| Ent |
  53. * | U | J | M | |
  54. * |-----|-----|-----|-----|
  55. * | Y | H | N | RAI |
  56. * |-----|-----|-----|-----|
  57. * | Esc | Tab | Sft | Ctl |
  58. * `-----------------------'
  59. */
  60. [_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
  61. KC_T, KC_G, KC_B, KC_LALT, \
  62. KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
  63. KC_E, KC_D, KC_C, \
  64. KC_W, KC_S, KC_X, KC_SPACE, \
  65. KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
  66. KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
  67. [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
  68. KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
  69. KC_O, KC_L, KC_DOT, _______, \
  70. KC_I, KC_K, KC_COMM, \
  71. KC_U, KC_J, KC_M, KC_ENTER, \
  72. KC_Y, KC_H, KC_N, _______, \
  73. _______, _______, _______, _______),
  74. /* Keymap _QWERTZ_LAYER: Alternate default layer
  75. * ,-----------------------.
  76. * | T | G | B | Alt |
  77. * |-----|-----|-----|-----|
  78. * | R | F | V | LOW |
  79. * |-----|-----|-----|-----|
  80. * | E | D | C | |
  81. * |-----|-----|-----| Spc |
  82. * | W | S | X | |
  83. * |-----|-----|-----|-----|
  84. * | Q | A | Y | RAI |
  85. * |-----|-----|-----|-----|
  86. * | Esc | Tab | Sft | Ctl |
  87. * `-----------------------'
  88. *
  89. * And it's LOWER layer
  90. * ,-----------------------.
  91. * | P | ; | / | Alt |
  92. * |-----|-----|-----|-----|
  93. * | O | L | > | LOW |
  94. * |-----|-----|-----|-----|
  95. * | I | K | < | |
  96. * |-----|-----|-----| Ent |
  97. * | U | J | M | |
  98. * |-----|-----|-----|-----|
  99. * | Z | H | N | RAI |
  100. * |-----|-----|-----|-----|
  101. * | Esc | Tab | Sft | Ctl |
  102. * `-----------------------'
  103. */
  104. [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
  105. KC_T, KC_G, KC_B, KC_LALT, \
  106. KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
  107. KC_E, KC_D, KC_C, \
  108. KC_W, KC_S, KC_X, KC_SPACE, \
  109. KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
  110. KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
  111. [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
  112. KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
  113. KC_O, KC_L, KC_DOT, _______, \
  114. KC_I, KC_K, KC_COMM, \
  115. KC_U, KC_J, KC_M, KC_ENTER, \
  116. KC_Z, KC_H, KC_N, _______, \
  117. _______, _______, _______, _______),
  118. /* Keymap _COLEMA_LAYER: Alternate default layer
  119. * ,-----------------------.
  120. * | G | D | B | Alt |
  121. * |-----|-----|-----|-----|
  122. * | P | T | V | LOW |
  123. * |-----|-----|-----|-----|
  124. * | F | S | C | |
  125. * |-----|-----|-----| Spc |
  126. * | W | R | X | |
  127. * |-----|-----|-----|-----|
  128. * | Q | A | Z | RAI |
  129. * |-----|-----|-----|-----|
  130. * | Esc | Tab | Sft | Ctl |
  131. * `-----------------------'
  132. *
  133. * And it's LOWER layer
  134. * ,-----------------------.
  135. * | ; | O | / | Alt |
  136. * |-----|-----|-----|-----|
  137. * | Y | I | . | LOW |
  138. * |-----|-----|-----|-----|
  139. * | U | E | , | |
  140. * |-----|-----|-----| Ent |
  141. * | L | N | M | |
  142. * |-----|-----|-----|-----|
  143. * | J | H | K | RAI |
  144. * |-----|-----|-----|-----|
  145. * | Esc | Tab | Sft | Ctl |
  146. * `-----------------------'
  147. */
  148. [_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
  149. KC_T, KC_D, KC_B, KC_LALT, \
  150. KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
  151. KC_E, KC_S, KC_C, \
  152. KC_W, KC_R, KC_X, KC_SPACE, \
  153. KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
  154. KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
  155. [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
  156. KC_SCLN, KC_O, KC_SLSH, _______, \
  157. KC_Y, KC_I, KC_DOT, _______, \
  158. KC_U, KC_E, KC_COMM, \
  159. KC_L, KC_N, KC_M, KC_ENTER, \
  160. KC_J, KC_H, KC_K, _______, \
  161. KC_F, KC_G, _______, _______),
  162. /* Keymap _DVORAK_LAYER: Alternate default layer
  163. * ,-----------------------.
  164. * | Y | I | X | Alt |
  165. * |-----|-----|-----|-----|
  166. * | P | U | K | LOW |
  167. * |-----|-----|-----|-----|
  168. * | . | E | J | |
  169. * |-----|-----|-----| Spc |
  170. * | , | O | Q | |
  171. * |-----|-----|-----|-----|
  172. * | ' | A | ; | RAI |
  173. * |-----|-----|-----|-----|
  174. * | Esc | Tab | Sft | Ctl |
  175. * `-----------------------'
  176. *
  177. * And it's LOWER layer
  178. * ,-----------------------.
  179. * | L | S | Z | Alt |
  180. * |-----|-----|-----|-----|
  181. * | R | N | V | LOW |
  182. * |-----|-----|-----|-----|
  183. * | C | T | W | |
  184. * |-----|-----|-----| Ent |
  185. * | G | H | M | |
  186. * |-----|-----|-----|-----|
  187. * | F | D | B | RAI |
  188. * |-----|-----|-----|-----|
  189. * | Esc | Tab | Sft | Ctl |
  190. * `-----------------------'
  191. */
  192. [_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
  193. KC_Y, KC_I, KC_X, KC_LALT, \
  194. KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
  195. KC_DOT, KC_E, KC_J, \
  196. KC_COMM, KC_O, KC_A, KC_SPACE, \
  197. KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
  198. KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
  199. [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
  200. KC_L, KC_S, KC_Z, KC_LALT, \
  201. KC_R, KC_N, KC_V, _______, \
  202. KC_C, KC_T, KC_W, \
  203. KC_G, KC_H, KC_M, KC_ENTER,\
  204. KC_F, KC_D, KC_B, _______, \
  205. _______, _______, _______, _______),
  206. /* Keymap _RAISE_LAYER: Additional layer to access more
  207. * ,-----------------------.
  208. * | 5 | 0 | del | Alt |
  209. * |-----|-----|-----|-----|
  210. * | 4 | 9 | -> | LOW |
  211. * |-----|-----|-----|-----|
  212. * | 3 | 8 | <- | |
  213. * |-----|-----|-----| Spc |
  214. * | 2 | 7 | -> | |
  215. * |-----|-----|-----|-----|
  216. * | 1 | 6 | <- | RAI |
  217. * |-----|-----|-----|-----|
  218. * | Esc | Tab | Sft | Ctl |
  219. * `-----------------------'
  220. */
  221. [_RAISE_LAYER] = LAYOUT_gamepad_6x4(
  222. KC_5, KC_0, KC_BSPC, _______, \
  223. KC_4, KC_9, KC_RIGHT, _______, \
  224. KC_3, KC_8, KC_UP, \
  225. KC_2, KC_7, KC_DOWN, _______, \
  226. KC_1, KC_6, KC_LEFT, _______, \
  227. _______, _______, _______, _______),
  228. /* Keymap _ALTER_LAYER: Function layer used to control the Leds
  229. * and use media buttons
  230. * ,----------------------------------------.
  231. * | Val Dec | Bl Toggle | Qwertz | Super |
  232. * |---------|------------|---------|-------|
  233. * | Val Inc | Bl Off | Qwerty | |
  234. * |---------|------------|---------|-------|
  235. * | Sat Dec | Bl On | Colemak | |
  236. * |---------|------------|---------| |
  237. * | Sat Inc | RGB Toggle | Dvorak | |
  238. * |---------|------------|---------|-------|
  239. * | Hue Dec | RGB Next | Vol Dwn | |
  240. * |---------|------------|---------|-------|
  241. * | Hue Inc | RGB Prev | Vol Up | Reset |
  242. * `----------------------------------------'
  243. */
  244. [_ALTER_LAYER] = LAYOUT_gamepad_6x4(
  245. RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
  246. RGB_VAI, BL_OFF, QWERTY, _______, \
  247. RGB_SAD, BL_ON, COLEMAK, \
  248. RGB_SAI, RGB_TOG, DVORAK, _______, \
  249. RGB_HUD, RGB_MOD, KC_VOLD, _______, \
  250. RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
  251. };
  252. // Makes sure to update the good tri-layer if a layer changes
  253. uint32_t layer_state_set_user(uint32_t state) {
  254. switch (biton32(default_layer_state)) {
  255. case _QWERTY_LAYER:
  256. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
  257. break;
  258. case _QWERTZ_LAYER:
  259. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
  260. break;
  261. case _COLEMA_LAYER:
  262. state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
  263. break;
  264. case _DVORAK_LAYER:
  265. state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
  266. break;
  267. }
  268. return state;
  269. }
  270. // Makes the tri-layer
  271. uint32_t default_layer_state_set_kb(uint32_t state) {
  272. switch (biton32(state)) {
  273. case _QWERTY_LAYER:
  274. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
  275. state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
  276. state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
  277. layer_move(_QWERTY_LAYER);
  278. break;
  279. case _QWERTZ_LAYER:
  280. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
  281. state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
  282. state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
  283. layer_move(_QWERTZ_LAYER);
  284. break;
  285. case _COLEMA_LAYER:
  286. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
  287. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
  288. state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
  289. layer_move(_COLEMA_LAYER);
  290. break;
  291. case _DVORAK_LAYER:
  292. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
  293. state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
  294. state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
  295. layer_move(_DVORAK_LAYER);
  296. break;
  297. }
  298. return state;
  299. }
  300. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  301. switch (keycode) {
  302. case BL_TOGG:
  303. if (record->event.pressed) {
  304. cospad_bl_led_togg();
  305. }
  306. return false;
  307. case BL_ON:
  308. if (record->event.pressed) {
  309. cospad_bl_led_on();
  310. }
  311. return false;
  312. case BL_OFF:
  313. if (record->event.pressed) {
  314. cospad_bl_led_off();
  315. }
  316. return false;
  317. case QWERTY:
  318. if (record->event.pressed) {
  319. set_single_persistent_default_layer(_QWERTY_LAYER);
  320. print("switched to QWERTY layout\n");
  321. }
  322. return false;
  323. break;
  324. case QWERTZ:
  325. if (record->event.pressed) {
  326. set_single_persistent_default_layer(_QWERTZ_LAYER);
  327. }
  328. return false;
  329. break;
  330. case COLEMAK:
  331. if (record->event.pressed) {
  332. set_single_persistent_default_layer(_COLEMA_LAYER);
  333. }
  334. return false;
  335. break;
  336. case DVORAK:
  337. if (record->event.pressed) {
  338. set_single_persistent_default_layer(_DVORAK_LAYER);
  339. }
  340. return false;
  341. break;
  342. default:
  343. return true;
  344. }
  345. }