action_layer.c 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /** \brief Default Layer State
  12. */
  13. uint32_t default_layer_state = 0;
  14. /** \brief Default Layer State Set At user Level
  15. *
  16. * FIXME: Needs docs
  17. */
  18. __attribute__((weak))
  19. uint32_t default_layer_state_set_user(uint32_t state) {
  20. return state;
  21. }
  22. /** \brief Default Layer State Set At Keyboard Level
  23. *
  24. * FIXME: Needs docs
  25. */
  26. __attribute__((weak))
  27. uint32_t default_layer_state_set_kb(uint32_t state) {
  28. return default_layer_state_set_user(state);
  29. }
  30. /** \brief Default Layer State Set
  31. *
  32. * FIXME: Needs docs
  33. */
  34. static void default_layer_state_set(uint32_t state)
  35. {
  36. state = default_layer_state_set_kb(state);
  37. debug("default_layer_state: ");
  38. default_layer_debug(); debug(" to ");
  39. default_layer_state = state;
  40. default_layer_debug(); debug("\n");
  41. #ifdef STRICT_LAYER_RELEASE
  42. clear_keyboard_but_mods(); // To avoid stuck keys
  43. #else
  44. clear_keyboard_but_mods_and_keys(); // Don't reset held keys
  45. #endif
  46. }
  47. /** \brief Default Layer Print
  48. *
  49. * FIXME: Needs docs
  50. */
  51. void default_layer_debug(void)
  52. {
  53. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  54. }
  55. /** \brief Default Layer Set
  56. *
  57. * FIXME: Needs docs
  58. */
  59. void default_layer_set(uint32_t state)
  60. {
  61. default_layer_state_set(state);
  62. }
  63. #ifndef NO_ACTION_LAYER
  64. /** \brief Default Layer Or
  65. *
  66. * FIXME: Needs docs
  67. */
  68. void default_layer_or(uint32_t state)
  69. {
  70. default_layer_state_set(default_layer_state | state);
  71. }
  72. /** \brief Default Layer And
  73. *
  74. * FIXME: Needs docs
  75. */
  76. void default_layer_and(uint32_t state)
  77. {
  78. default_layer_state_set(default_layer_state & state);
  79. }
  80. /** \brief Default Layer Xor
  81. *
  82. * FIXME: Needs docs
  83. */
  84. void default_layer_xor(uint32_t state)
  85. {
  86. default_layer_state_set(default_layer_state ^ state);
  87. }
  88. #endif
  89. #ifndef NO_ACTION_LAYER
  90. /** \brief Keymap Layer State
  91. */
  92. uint32_t layer_state = 0;
  93. /** \brief Layer state set user
  94. *
  95. * FIXME: Needs docs
  96. */
  97. __attribute__((weak))
  98. uint32_t layer_state_set_user(uint32_t state) {
  99. return state;
  100. }
  101. /** \brief Layer state set keyboard
  102. *
  103. * FIXME: Needs docs
  104. */
  105. __attribute__((weak))
  106. uint32_t layer_state_set_kb(uint32_t state) {
  107. return layer_state_set_user(state);
  108. }
  109. /** \brief Layer state set
  110. *
  111. * FIXME: Needs docs
  112. */
  113. void layer_state_set(uint32_t state)
  114. {
  115. state = layer_state_set_kb(state);
  116. dprint("layer_state: ");
  117. layer_debug(); dprint(" to ");
  118. layer_state = state;
  119. layer_debug(); dprintln();
  120. #ifdef STRICT_LAYER_RELEASE
  121. clear_keyboard_but_mods(); // To avoid stuck keys
  122. #else
  123. clear_keyboard_but_mods_and_keys(); // Don't reset held keys
  124. #endif
  125. }
  126. /** \brief Layer clear
  127. *
  128. * Turn off all layers.
  129. */
  130. void layer_clear(void)
  131. {
  132. layer_state_set(0);
  133. }
  134. /** \brief Layer state is
  135. *
  136. * Return whether the given state is on (it might still be shadowed by a higher state, though).
  137. */
  138. bool layer_state_is(uint8_t layer)
  139. {
  140. return layer_state_cmp(layer_state, layer);
  141. }
  142. /** \brief Layer state compare
  143. *
  144. * FIXME: Needs docs
  145. */
  146. bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
  147. if (!cmp_layer_state) { return layer == 0; }
  148. return (cmp_layer_state & (1UL<<layer)) != 0;
  149. }
  150. /** \brief Layer move
  151. *
  152. * Turn on the given layer and turn off all other layers.
  153. */
  154. void layer_move(uint8_t layer)
  155. {
  156. layer_state_set(1UL<<layer);
  157. }
  158. /** \brief Layer on
  159. *
  160. * Turn on the given layer.
  161. */
  162. void layer_on(uint8_t layer)
  163. {
  164. layer_state_set(layer_state | (1UL<<layer));
  165. }
  166. /** \brief Layer off
  167. *
  168. * FIXME: Needs docs
  169. */
  170. void layer_off(uint8_t layer)
  171. {
  172. layer_state_set(layer_state & ~(1UL<<layer));
  173. }
  174. /** \brief Layer invert
  175. *
  176. * Toggle the given layer (set it if it's unset, or unset it if it's set).
  177. */
  178. void layer_invert(uint8_t layer)
  179. {
  180. layer_state_set(layer_state ^ (1UL<<layer));
  181. }
  182. /** \brief Layer or
  183. *
  184. * FIXME: Needs docs
  185. */
  186. void layer_or(uint32_t state)
  187. {
  188. layer_state_set(layer_state | state);
  189. }
  190. /** \brief Layer and
  191. *
  192. * FIXME: Needs docs
  193. */
  194. void layer_and(uint32_t state)
  195. {
  196. layer_state_set(layer_state & state);
  197. }
  198. /** \brief Layer xor
  199. *
  200. * FIXME: Needs docs
  201. */
  202. void layer_xor(uint32_t state)
  203. {
  204. layer_state_set(layer_state ^ state);
  205. }
  206. /** \brief Layer debug printing
  207. *
  208. * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
  209. */
  210. void layer_debug(void)
  211. {
  212. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  213. }
  214. #endif
  215. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  216. uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
  217. void update_source_layers_cache(keypos_t key, uint8_t layer)
  218. {
  219. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  220. const uint8_t storage_row = key_number / 8;
  221. const uint8_t storage_bit = key_number % 8;
  222. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  223. source_layers_cache[storage_row][bit_number] ^=
  224. (-((layer & (1U << bit_number)) != 0)
  225. ^ source_layers_cache[storage_row][bit_number])
  226. & (1U << storage_bit);
  227. }
  228. }
  229. uint8_t read_source_layers_cache(keypos_t key)
  230. {
  231. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  232. const uint8_t storage_row = key_number / 8;
  233. const uint8_t storage_bit = key_number % 8;
  234. uint8_t layer = 0;
  235. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  236. layer |=
  237. ((source_layers_cache[storage_row][bit_number]
  238. & (1U << storage_bit)) != 0)
  239. << bit_number;
  240. }
  241. return layer;
  242. }
  243. #endif
  244. /** \brief Store or get action (FIXME: Needs better summary)
  245. *
  246. * Make sure the action triggered when the key is released is the same
  247. * one as the one triggered on press. It's important for the mod keys
  248. * when the layer is switched after the down event but before the up
  249. * event as they may get stuck otherwise.
  250. */
  251. action_t store_or_get_action(bool pressed, keypos_t key)
  252. {
  253. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  254. if (disable_action_cache) {
  255. return layer_switch_get_action(key);
  256. }
  257. uint8_t layer;
  258. if (pressed) {
  259. layer = layer_switch_get_layer(key);
  260. update_source_layers_cache(key, layer);
  261. }
  262. else {
  263. layer = read_source_layers_cache(key);
  264. }
  265. return action_for_key(layer, key);
  266. #else
  267. return layer_switch_get_action(key);
  268. #endif
  269. }
  270. /** \brief Layer switch get layer
  271. *
  272. * FIXME: Needs docs
  273. */
  274. int8_t layer_switch_get_layer(keypos_t key)
  275. {
  276. #ifndef NO_ACTION_LAYER
  277. action_t action;
  278. action.code = ACTION_TRANSPARENT;
  279. uint32_t layers = layer_state | default_layer_state;
  280. /* check top layer first */
  281. for (int8_t i = 31; i >= 0; i--) {
  282. if (layers & (1UL<<i)) {
  283. action = action_for_key(i, key);
  284. if (action.code != ACTION_TRANSPARENT) {
  285. return i;
  286. }
  287. }
  288. }
  289. /* fall back to layer 0 */
  290. return 0;
  291. #else
  292. return biton32(default_layer_state);
  293. #endif
  294. }
  295. /** \brief Layer switch get layer
  296. *
  297. * FIXME: Needs docs
  298. */
  299. action_t layer_switch_get_action(keypos_t key)
  300. {
  301. return action_for_key(layer_switch_get_layer(key), key);
  302. }