action_layer.c 6.5 KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /** \brief Default Layer State
  12. */
  13. uint32_t default_layer_state = 0;
  14. /** \brief Default Layer State Set At Keyboard Level
  15. *
  16. * FIXME: Needs docs
  17. */
  18. __attribute__((weak))
  19. uint32_t default_layer_state_set_kb(uint32_t state) {
  20. return state;
  21. }
  22. /** \brief Default Layer State Set
  23. *
  24. * FIXME: Needs docs
  25. */
  26. static void default_layer_state_set(uint32_t state)
  27. {
  28. state = default_layer_state_set_kb(state);
  29. debug("default_layer_state: ");
  30. default_layer_debug(); debug(" to ");
  31. default_layer_state = state;
  32. default_layer_debug(); debug("\n");
  33. clear_keyboard_but_mods(); // To avoid stuck keys
  34. }
  35. /** \brief Default Layer Print
  36. *
  37. * FIXME: Needs docs
  38. */
  39. void default_layer_debug(void)
  40. {
  41. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  42. }
  43. /** \brief Default Layer Set
  44. *
  45. * FIXME: Needs docs
  46. */
  47. void default_layer_set(uint32_t state)
  48. {
  49. default_layer_state_set(state);
  50. }
  51. #ifndef NO_ACTION_LAYER
  52. /** \brief Default Layer Or
  53. *
  54. * FIXME: Needs docs
  55. */
  56. void default_layer_or(uint32_t state)
  57. {
  58. default_layer_state_set(default_layer_state | state);
  59. }
  60. /** \brief Default Layer And
  61. *
  62. * FIXME: Needs docs
  63. */
  64. void default_layer_and(uint32_t state)
  65. {
  66. default_layer_state_set(default_layer_state & state);
  67. }
  68. /** \brief Default Layer Xor
  69. *
  70. * FIXME: Needs docs
  71. */
  72. void default_layer_xor(uint32_t state)
  73. {
  74. default_layer_state_set(default_layer_state ^ state);
  75. }
  76. #endif
  77. #ifndef NO_ACTION_LAYER
  78. /** \brief Keymap Layer State
  79. */
  80. uint32_t layer_state = 0;
  81. /** \brief Layer state set user
  82. *
  83. * FIXME: Needs docs
  84. */
  85. __attribute__((weak))
  86. uint32_t layer_state_set_user(uint32_t state) {
  87. return state;
  88. }
  89. /** \brief Layer state set keyboard
  90. *
  91. * FIXME: Needs docs
  92. */
  93. __attribute__((weak))
  94. uint32_t layer_state_set_kb(uint32_t state) {
  95. return layer_state_set_user(state);
  96. }
  97. /** \brief Layer state set
  98. *
  99. * FIXME: Needs docs
  100. */
  101. void layer_state_set(uint32_t state)
  102. {
  103. state = layer_state_set_kb(state);
  104. dprint("layer_state: ");
  105. layer_debug(); dprint(" to ");
  106. layer_state = state;
  107. layer_debug(); dprintln();
  108. clear_keyboard_but_mods(); // To avoid stuck keys
  109. }
  110. /** \brief Layer clear
  111. *
  112. * FIXME: Needs docs
  113. */
  114. void layer_clear(void)
  115. {
  116. layer_state_set(0);
  117. }
  118. /** \brief Layer state is
  119. *
  120. * FIXME: Needs docs
  121. */
  122. bool layer_state_is(uint8_t layer)
  123. {
  124. return layer_state_cmp(layer_state, layer);
  125. }
  126. /** \brief Layer state compare
  127. *
  128. * FIXME: Needs docs
  129. */
  130. bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
  131. if (!cmp_layer_state) { return layer == 0; }
  132. return (cmp_layer_state & (1UL<<layer)) != 0;
  133. }
  134. /** \brief Layer move
  135. *
  136. * FIXME: Needs docs
  137. */
  138. void layer_move(uint8_t layer)
  139. {
  140. layer_state_set(1UL<<layer);
  141. }
  142. /** \brief Layer on
  143. *
  144. * FIXME: Needs docs
  145. */
  146. void layer_on(uint8_t layer)
  147. {
  148. layer_state_set(layer_state | (1UL<<layer));
  149. }
  150. /** \brief Layer off
  151. *
  152. * FIXME: Needs docs
  153. */
  154. void layer_off(uint8_t layer)
  155. {
  156. layer_state_set(layer_state & ~(1UL<<layer));
  157. }
  158. /** \brief Layer invert
  159. *
  160. * FIXME: Needs docs
  161. */
  162. void layer_invert(uint8_t layer)
  163. {
  164. layer_state_set(layer_state ^ (1UL<<layer));
  165. }
  166. /** \brief Layer or
  167. *
  168. * FIXME: Needs docs
  169. */
  170. void layer_or(uint32_t state)
  171. {
  172. layer_state_set(layer_state | state);
  173. }
  174. /** \brief Layer and
  175. *
  176. * FIXME: Needs docs
  177. */
  178. void layer_and(uint32_t state)
  179. {
  180. layer_state_set(layer_state & state);
  181. }
  182. /** \brief Layer xor
  183. *
  184. * FIXME: Needs docs
  185. */
  186. void layer_xor(uint32_t state)
  187. {
  188. layer_state_set(layer_state ^ state);
  189. }
  190. /** \brief Layer debug printing
  191. *
  192. * FIXME: Needs docs
  193. */
  194. void layer_debug(void)
  195. {
  196. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  197. }
  198. #endif
  199. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  200. uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
  201. void update_source_layers_cache(keypos_t key, uint8_t layer)
  202. {
  203. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  204. const uint8_t storage_row = key_number / 8;
  205. const uint8_t storage_bit = key_number % 8;
  206. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  207. source_layers_cache[storage_row][bit_number] ^=
  208. (-((layer & (1U << bit_number)) != 0)
  209. ^ source_layers_cache[storage_row][bit_number])
  210. & (1U << storage_bit);
  211. }
  212. }
  213. uint8_t read_source_layers_cache(keypos_t key)
  214. {
  215. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  216. const uint8_t storage_row = key_number / 8;
  217. const uint8_t storage_bit = key_number % 8;
  218. uint8_t layer = 0;
  219. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  220. layer |=
  221. ((source_layers_cache[storage_row][bit_number]
  222. & (1U << storage_bit)) != 0)
  223. << bit_number;
  224. }
  225. return layer;
  226. }
  227. #endif
  228. /** \brief Store or get action (FIXME: Needs better summary)
  229. *
  230. * Make sure the action triggered when the key is released is the same
  231. * one as the one triggered on press. It's important for the mod keys
  232. * when the layer is switched after the down event but before the up
  233. * event as they may get stuck otherwise.
  234. */
  235. action_t store_or_get_action(bool pressed, keypos_t key)
  236. {
  237. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  238. if (disable_action_cache) {
  239. return layer_switch_get_action(key);
  240. }
  241. uint8_t layer;
  242. if (pressed) {
  243. layer = layer_switch_get_layer(key);
  244. update_source_layers_cache(key, layer);
  245. }
  246. else {
  247. layer = read_source_layers_cache(key);
  248. }
  249. return action_for_key(layer, key);
  250. #else
  251. return layer_switch_get_action(key);
  252. #endif
  253. }
  254. /** \brief Layer switch get layer
  255. *
  256. * FIXME: Needs docs
  257. */
  258. int8_t layer_switch_get_layer(keypos_t key)
  259. {
  260. #ifndef NO_ACTION_LAYER
  261. action_t action;
  262. action.code = ACTION_TRANSPARENT;
  263. uint32_t layers = layer_state | default_layer_state;
  264. /* check top layer first */
  265. for (int8_t i = 31; i >= 0; i--) {
  266. if (layers & (1UL<<i)) {
  267. action = action_for_key(i, key);
  268. if (action.code != ACTION_TRANSPARENT) {
  269. return i;
  270. }
  271. }
  272. }
  273. /* fall back to layer 0 */
  274. return 0;
  275. #else
  276. return biton32(default_layer_state);
  277. #endif
  278. }
  279. /** \brief Layer switch get layer
  280. *
  281. * FIXME: Needs docs
  282. */
  283. action_t layer_switch_get_action(keypos_t key)
  284. {
  285. return action_for_key(layer_switch_get_layer(key), key);
  286. }