keymap.c 13 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _QWERTY 0
  13. #define _COLEMAK 1
  14. #define _DVORAK 2
  15. #define _LOWER 3
  16. #define _RAISE 4
  17. #define _ADJUST 5
  18. #define _MUSIC 6
  19. // Macro name shortcuts
  20. #define QWERTY M(_QWERTY)
  21. #define COLEMAK M(_COLEMAK)
  22. #define DVORAK M(_DVORAK)
  23. #define LOWER M(_LOWER)
  24. #define RAISE M(_RAISE)
  25. #define M_BL 5
  26. #ifdef AUDIO_ENABLE
  27. #define AUD_OFF M(6)
  28. #define AUD_ON M(7)
  29. #endif
  30. #define MUS_OFF M(8)
  31. #define MUS_ON M(9)
  32. // Fillers to make layering more clear
  33. #define _______ KC_TRNS
  34. #define XXXXXXX KC_NO
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Qwerty
  37. * ,-----------------------------------------------------------------------------------.
  38. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  39. * |------+------+------+------+------+-------------+------+------+------+------+------|
  40. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  41. * |------+------+------+------+------+------|------+------+------+------+------+------|
  42. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  43. * |------+------+------+------+------+------+------+------+------+------+------+------|
  44. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  45. * `-----------------------------------------------------------------------------------'
  46. */
  47. [_QWERTY] = {
  48. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  49. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  50. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  51. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  52. },
  53. /* Colemak
  54. * ,-----------------------------------------------------------------------------------.
  55. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  62. * `-----------------------------------------------------------------------------------'
  63. */
  64. [_COLEMAK] = {
  65. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  66. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  67. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  68. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  69. },
  70. /* Dvorak
  71. * ,-----------------------------------------------------------------------------------.
  72. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  73. * |------+------+------+------+------+-------------+------+------+------+------+------|
  74. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  75. * |------+------+------+------+------+------|------+------+------+------+------+------|
  76. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  77. * |------+------+------+------+------+------+------+------+------+------+------+------|
  78. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  79. * `-----------------------------------------------------------------------------------'
  80. */
  81. [_DVORAK] = {
  82. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  83. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  84. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  85. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  86. },
  87. /* Lower
  88. * ,-----------------------------------------------------------------------------------.
  89. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  90. * |------+------+------+------+------+-------------+------+------+------+------+------|
  91. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  92. * |------+------+------+------+------+------|------+------+------+------+------+------|
  93. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  94. * |------+------+------+------+------+------+------+------+------+------+------+------|
  95. * | | | | | | | | Next | Vol- | Vol+ | Play |
  96. * `-----------------------------------------------------------------------------------'
  97. */
  98. [_LOWER] = {
  99. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  100. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  101. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  102. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  103. },
  104. /* Raise
  105. * ,-----------------------------------------------------------------------------------.
  106. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  107. * |------+------+------+------+------+-------------+------+------+------+------+------|
  108. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  109. * |------+------+------+------+------+------|------+------+------+------+------+------|
  110. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  111. * |------+------+------+------+------+------+------+------+------+------+------+------|
  112. * | | | | | | | | Next | Vol- | Vol+ | Play |
  113. * `-----------------------------------------------------------------------------------'
  114. */
  115. [_RAISE] = {
  116. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  117. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  118. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  119. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  120. },
  121. /* Adjust (Lower + Raise)
  122. * ,-----------------------------------------------------------------------------------.
  123. * | | Reset| | | | | | | | | | Del |
  124. * |------+------+------+------+------+-------------+------+------+------+------+------|
  125. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  126. * |------+------+------+------+------+------|------+------+------+------+------+------|
  127. * | | | | | | | | | | | | |
  128. * |------+------+------+------+------+------+------+------+------+------+------+------|
  129. * | | | | | | | | | | | |
  130. * `-----------------------------------------------------------------------------------'
  131. */
  132. [_ADJUST] = {
  133. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  134. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  135. {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  136. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  137. },
  138. /* Music (reserved for process_action_user)
  139. *
  140. */
  141. [_MUSIC] = {
  142. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  143. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  144. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  145. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  146. }
  147. };
  148. const uint16_t PROGMEM fn_actions[] = {
  149. };
  150. #ifdef AUDIO_ENABLE
  151. float tone_startup[][2] = {
  152. {440.0*pow(2.0,(31)/12.0), 12},
  153. {440.0*pow(2.0,(28)/12.0), 8},
  154. {440.0*pow(2.0,(19)/12.0), 8},
  155. {440.0*pow(2.0,(24)/12.0), 8},
  156. {440.0*pow(2.0,(28)/12.0), 20}
  157. };
  158. float tone_qwerty[][2] = {
  159. {440.0*pow(2.0,(23)/12.0), 8},
  160. {440.0*pow(2.0,(24)/12.0), 8},
  161. {0, 4},
  162. {440.0*pow(2.0,(31)/12.0), 16}
  163. };
  164. float tone_colemak[][2] = {
  165. {440.0*pow(2.0,(23)/12.0), 8},
  166. {440.0*pow(2.0,(24)/12.0), 8},
  167. {0, 4},
  168. {440.0*pow(2.0,(31)/12.0), 12},
  169. {0, 4},
  170. {440.0*pow(2.0,(35)/12.0), 12}
  171. };
  172. float tone_dvorak[][2] = {
  173. {440.0*pow(2.0,(23)/12.0), 8},
  174. {440.0*pow(2.0,(24)/12.0), 8},
  175. {0, 4},
  176. {440.0*pow(2.0,(31)/12.0), 8},
  177. {0, 4},
  178. {440.0*pow(2.0,(33)/12.0), 8},
  179. {0, 4},
  180. {440.0*pow(2.0,(31)/12.0), 8}
  181. };
  182. float tone_music[][2] = {
  183. {440.0*pow(2.0,(12)/12.0), 8},
  184. {440.0*pow(2.0,(14)/12.0), 8},
  185. {440.0*pow(2.0,(16)/12.0), 8},
  186. {440.0*pow(2.0,(17)/12.0), 8},
  187. {440.0*pow(2.0,(19)/12.0), 8},
  188. {440.0*pow(2.0,(21)/12.0), 8},
  189. {440.0*pow(2.0,(23)/12.0), 8},
  190. {440.0*pow(2.0,(24)/12.0), 8}
  191. };
  192. #endif
  193. void persistant_default_layer_set(uint16_t default_layer) {
  194. eeconfig_write_default_layer(default_layer);
  195. default_layer_set(default_layer);
  196. }
  197. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  198. {
  199. switch(id) {
  200. case _QWERTY:
  201. if (record->event.pressed) {
  202. #ifdef AUDIO_ENABLE
  203. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  204. #endif
  205. persistant_default_layer_set(1UL<<_QWERTY);
  206. }
  207. break;
  208. case _COLEMAK:
  209. if (record->event.pressed) {
  210. #ifdef AUDIO_ENABLE
  211. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  212. #endif
  213. persistant_default_layer_set(1UL<<_COLEMAK);
  214. }
  215. break;
  216. case _DVORAK:
  217. if (record->event.pressed) {
  218. #ifdef AUDIO_ENABLE
  219. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  220. #endif
  221. persistant_default_layer_set(1UL<<_DVORAK);
  222. }
  223. break;
  224. case _LOWER:
  225. if (record->event.pressed) {
  226. layer_on(_LOWER);
  227. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  228. } else {
  229. layer_off(_LOWER);
  230. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  231. }
  232. break;
  233. case _RAISE:
  234. if (record->event.pressed) {
  235. layer_on(_RAISE);
  236. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  237. } else {
  238. layer_off(_RAISE);
  239. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  240. }
  241. break;
  242. case M_BL:
  243. if (record->event.pressed) {
  244. register_code(KC_RSFT);
  245. #ifdef BACKLIGHT_ENABLE
  246. backlight_step();
  247. #endif
  248. } else {
  249. unregister_code(KC_RSFT);
  250. }
  251. break;
  252. case 6:
  253. if (record->event.pressed) {
  254. #ifdef AUDIO_ENABLE
  255. audio_off();
  256. #endif
  257. }
  258. break;
  259. case 7:
  260. if (record->event.pressed) {
  261. #ifdef AUDIO_ENABLE
  262. audio_on();
  263. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  264. #endif
  265. }
  266. break;
  267. case 8:
  268. if (record->event.pressed) {
  269. #ifdef AUDIO_ENABLE
  270. layer_off(_MUSIC);
  271. stop_all_notes();
  272. #endif
  273. }
  274. break;
  275. case 9:
  276. if (record->event.pressed) {
  277. #ifdef AUDIO_ENABLE
  278. PLAY_NOTE_ARRAY(tone_music, false, 0);
  279. layer_on(_MUSIC);
  280. #endif
  281. }
  282. break;
  283. }
  284. return MACRO_NONE;
  285. };
  286. uint8_t starting_note = 0x0C;
  287. int offset = 7;
  288. void process_action_user(keyrecord_t *record) {
  289. if (IS_LAYER_ON(_MUSIC)) {
  290. if (record->event.pressed) {
  291. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  292. } else {
  293. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  294. }
  295. }
  296. }
  297. void matrix_init_user(void) {
  298. #ifdef AUDIO_ENABLE
  299. init_notes();
  300. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  301. #endif
  302. }