config.h 3.5 KB

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  1. // Copyright 2022 ziptyze (@ziptyze)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "config_common.h"
  5. #define DYNAMIC_KEYMAP_LAYER_COUNT 10
  6. #ifdef OLED_ENABLE
  7. # define OLED_DISPLAY_128X32
  8. #define I2C1_SCL_PIN GP17
  9. #define I2C1_SDA_PIN GP16
  10. #define I2C_DRIVER I2CD1
  11. #define OLED_BRIGHTNESS 128
  12. #define OLED_FONT_H "keyboards/1upkeyboards/pi40/lib/glcdfont.c"
  13. #endif
  14. /* key matrix size */
  15. #define MATRIX_ROWS 4
  16. #define MATRIX_COLS 12
  17. #define DIODE_DIRECTION COL2ROW
  18. #define MATRIX_ROW_PINS { GP21, GP20, GP19, GP18 }
  19. #define MATRIX_COL_PINS { GP1, GP2, GP3, GP4, GP5, GP6, GP7, GP8, GP9, GP10, GP11, GP12 }
  20. #define ENCODERS_PAD_A { GP14 }
  21. #define ENCODERS_PAD_B { GP13 }
  22. #define RGB_DI_PIN GP0
  23. #define RGB_MATRIX_LED_COUNT 47
  24. #define RGBLED_NUM 47
  25. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  26. # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  27. # define RGBLIGHT_LIMIT_VAL 150
  28. #ifdef RGB_MATRIX_ENABLE
  29. # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  30. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
  31. // RGB Matrix Animation modes. Explicitly enabled
  32. // For full list of effects, see:
  33. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  34. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  35. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  36. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  37. # define ENABLE_RGB_MATRIX_BREATHING
  38. # define ENABLE_RGB_MATRIX_BAND_SAT
  39. # define ENABLE_RGB_MATRIX_BAND_VAL
  40. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  41. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  42. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  43. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  44. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  45. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  46. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  47. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  48. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  49. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  50. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  51. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  52. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  53. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  54. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  55. # define ENABLE_RGB_MATRIX_RAINDROPS
  56. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  57. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  58. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  59. # define ENABLE_RGB_MATRIX_HUE_WAVE
  60. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  61. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  62. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  63. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  64. # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  65. # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  66. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  67. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  68. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  69. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  70. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  71. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  72. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  73. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  74. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  75. # define ENABLE_RGB_MATRIX_SPLASH
  76. # define ENABLE_RGB_MATRIX_MULTISPLASH
  77. # define ENABLE_RGB_MATRIX_SOLID_SPLASH
  78. # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  79. #endif
  80. #define DEBOUNCE 5
  81. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  82. #define LOCKING_SUPPORT_ENABLE
  83. /* Locking resynchronize hack */
  84. #define LOCKING_RESYNC_ENABLE
  85. /* Bootmagic Lite key configuration */
  86. #define BOOTMAGIC_LITE_ROW 0
  87. #define BOOTMAGIC_LITE_COLUMN 0