keymap.h 8.6 KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef KEYMAP_H
  15. #define KEYMAP_H
  16. #include <stdint.h>
  17. #include <stdbool.h>
  18. #include "action.h"
  19. #if defined(__AVR__)
  20. #include <avr/pgmspace.h>
  21. #endif
  22. #include "keycode.h"
  23. #include "action_macro.h"
  24. #include "report.h"
  25. #include "host.h"
  26. // #include "print.h"
  27. #include "debug.h"
  28. #include "keycode_config.h"
  29. // ChibiOS uses RESET in its FlagStatus enumeration
  30. // Therefore define it as QK_RESET here, to avoid name collision
  31. #if defined(PROTOCOL_CHIBIOS)
  32. #define RESET QK_RESET
  33. #endif
  34. /* translates key to keycode */
  35. uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
  36. extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
  37. extern const uint16_t fn_actions[];
  38. enum quantum_keycodes {
  39. // Ranges used in shortucuts - not to be used directly
  40. QK_TMK = 0x0000,
  41. QK_TMK_MAX = 0x00FF,
  42. QK_MODS = 0x0100,
  43. QK_LCTL = 0x0100,
  44. QK_LSFT = 0x0200,
  45. QK_LALT = 0x0400,
  46. QK_LGUI = 0x0800,
  47. QK_RCTL = 0x1100,
  48. QK_RSFT = 0x1200,
  49. QK_RALT = 0x1400,
  50. QK_RGUI = 0x1800,
  51. QK_MODS_MAX = 0x1FFF,
  52. QK_FUNCTION = 0x2000,
  53. QK_FUNCTION_MAX = 0x2FFF,
  54. QK_MACRO = 0x3000,
  55. QK_MACRO_MAX = 0x3FFF,
  56. QK_LAYER_TAP = 0x4000,
  57. QK_LAYER_TAP_MAX = 0x4FFF,
  58. QK_TO = 0x5000,
  59. QK_TO_MAX = 0x50FF,
  60. QK_MOMENTARY = 0x5100,
  61. QK_MOMENTARY_MAX = 0x51FF,
  62. QK_DEF_LAYER = 0x5200,
  63. QK_DEF_LAYER_MAX = 0x52FF,
  64. QK_TOGGLE_LAYER = 0x5300,
  65. QK_TOGGLE_LAYER_MAX = 0x53FF,
  66. QK_ONE_SHOT_LAYER = 0x5400,
  67. QK_ONE_SHOT_LAYER_MAX = 0x54FF,
  68. QK_ONE_SHOT_MOD = 0x5500,
  69. QK_ONE_SHOT_MOD_MAX = 0x55FF,
  70. #ifndef DISABLE_CHORDING
  71. QK_CHORDING = 0x5600,
  72. QK_CHORDING_MAX = 0x56FF,
  73. #endif
  74. QK_MOD_TAP = 0x6000,
  75. QK_MOD_TAP_MAX = 0x6FFF,
  76. QK_TAP_DANCE = 0x7100,
  77. QK_TAP_DANCE_MAX = 0x71FF,
  78. #ifdef UNICODE_ENABLE
  79. QK_UNICODE = 0x8000,
  80. QK_UNICODE_MAX = 0xFFFF,
  81. #endif
  82. // Loose keycodes - to be used directly
  83. RESET = 0x7000,
  84. DEBUG,
  85. MAGIC_SWAP_CONTROL_CAPSLOCK,
  86. MAGIC_CAPSLOCK_TO_CONTROL,
  87. MAGIC_SWAP_LALT_LGUI,
  88. MAGIC_SWAP_RALT_RGUI,
  89. MAGIC_NO_GUI,
  90. MAGIC_SWAP_GRAVE_ESC,
  91. MAGIC_SWAP_BACKSLASH_BACKSPACE,
  92. MAGIC_HOST_NKRO,
  93. MAGIC_SWAP_ALT_GUI,
  94. MAGIC_UNSWAP_CONTROL_CAPSLOCK,
  95. MAGIC_UNCAPSLOCK_TO_CONTROL,
  96. MAGIC_UNSWAP_LALT_LGUI,
  97. MAGIC_UNSWAP_RALT_RGUI,
  98. MAGIC_UNNO_GUI,
  99. MAGIC_UNSWAP_GRAVE_ESC,
  100. MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
  101. MAGIC_UNHOST_NKRO,
  102. MAGIC_UNSWAP_ALT_GUI,
  103. // Leader key
  104. #ifndef DISABLE_LEADER
  105. KC_LEAD,
  106. #endif
  107. // Audio on/off/toggle
  108. AU_ON,
  109. AU_OFF,
  110. AU_TOG,
  111. // Music mode on/off/toggle
  112. MU_ON,
  113. MU_OFF,
  114. MU_TOG,
  115. // Music voice iterate
  116. MUV_IN,
  117. MUV_DE,
  118. // Midi mode on/off
  119. MIDI_ON,
  120. MIDI_OFF,
  121. // Backlight functionality
  122. BL_0,
  123. BL_1,
  124. BL_2,
  125. BL_3,
  126. BL_4,
  127. BL_5,
  128. BL_6,
  129. BL_7,
  130. BL_8,
  131. BL_9,
  132. BL_10,
  133. BL_11,
  134. BL_12,
  135. BL_13,
  136. BL_14,
  137. BL_15,
  138. BL_DEC,
  139. BL_INC,
  140. BL_TOGG,
  141. BL_STEP,
  142. // RGB functionality
  143. RGB_TOG,
  144. RGB_MOD,
  145. RGB_HUI,
  146. RGB_HUD,
  147. RGB_SAI,
  148. RGB_SAD,
  149. RGB_VAI,
  150. RGB_VAD,
  151. // Left shift, open paren
  152. KC_LSPO,
  153. // Right shift, close paren
  154. KC_RSPC,
  155. // always leave at the end
  156. SAFE_RANGE
  157. };
  158. // Ability to use mods in layouts
  159. #define LCTL(kc) (kc | QK_LCTL)
  160. #define LSFT(kc) (kc | QK_LSFT)
  161. #define LALT(kc) (kc | QK_LALT)
  162. #define LGUI(kc) (kc | QK_LGUI)
  163. #define RCTL(kc) (kc | QK_RCTL)
  164. #define RSFT(kc) (kc | QK_RSFT)
  165. #define RALT(kc) (kc | QK_RALT)
  166. #define RGUI(kc) (kc | QK_RGUI)
  167. #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
  168. #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
  169. #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
  170. #define MOD_HYPR 0xf
  171. #define MOD_MEH 0x7
  172. // Aliases for shifted symbols
  173. // Each key has a 4-letter code, and some have longer aliases too.
  174. // While the long aliases are descriptive, the 4-letter codes
  175. // make for nicer grid layouts (everything lines up), and are
  176. // the preferred style for Quantum.
  177. #define KC_TILD LSFT(KC_GRV) // ~
  178. #define KC_TILDE KC_TILD
  179. #define KC_EXLM LSFT(KC_1) // !
  180. #define KC_EXCLAIM KC_EXLM
  181. #define KC_AT LSFT(KC_2) // @
  182. #define KC_HASH LSFT(KC_3) // #
  183. #define KC_DLR LSFT(KC_4) // $
  184. #define KC_DOLLAR KC_DLR
  185. #define KC_PERC LSFT(KC_5) // %
  186. #define KC_PERCENT KC_PERC
  187. #define KC_CIRC LSFT(KC_6) // ^
  188. #define KC_CIRCUMFLEX KC_CIRC
  189. #define KC_AMPR LSFT(KC_7) // &
  190. #define KC_AMPERSAND KC_AMPR
  191. #define KC_ASTR LSFT(KC_8) // *
  192. #define KC_ASTERISK KC_ASTR
  193. #define KC_LPRN LSFT(KC_9) // (
  194. #define KC_LEFT_PAREN KC_LPRN
  195. #define KC_RPRN LSFT(KC_0) // )
  196. #define KC_RIGHT_PAREN KC_RPRN
  197. #define KC_UNDS LSFT(KC_MINS) // _
  198. #define KC_UNDERSCORE KC_UNDS
  199. #define KC_PLUS LSFT(KC_EQL) // +
  200. #define KC_LCBR LSFT(KC_LBRC) // {
  201. #define KC_LEFT_CURLY_BRACE KC_LCBR
  202. #define KC_RCBR LSFT(KC_RBRC) // }
  203. #define KC_RIGHT_CURLY_BRACE KC_RCBR
  204. #define KC_LABK LSFT(KC_COMM) // <
  205. #define KC_LEFT_ANGLE_BRACKET KC_LABK
  206. #define KC_RABK LSFT(KC_DOT) // >
  207. #define KC_RIGHT_ANGLE_BRACKET KC_RABK
  208. #define KC_COLN LSFT(KC_SCLN) // :
  209. #define KC_COLON KC_COLN
  210. #define KC_PIPE LSFT(KC_BSLS) // |
  211. #define KC_LT LSFT(KC_COMM) // <
  212. #define KC_GT LSFT(KC_DOT) // >
  213. #define KC_QUES LSFT(KC_SLSH) // ?
  214. #define KC_QUESTION KC_QUES
  215. #define KC_DQT LSFT(KC_QUOT) // "
  216. #define KC_DOUBLE_QUOTE KC_DQT
  217. #define KC_DQUO KC_DQT
  218. #define KC_DELT KC_DELETE // Del key (four letter code)
  219. // Alias for function layers than expand past FN31
  220. #define FUNC(kc) (kc | QK_FUNCTION)
  221. // Aliases
  222. #define S(kc) LSFT(kc)
  223. #define F(kc) FUNC(kc)
  224. #define M(kc) (kc | QK_MACRO)
  225. #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
  226. // L-ayer, T-ap - 256 keycode max, 16 layer max
  227. #define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
  228. #define AG_SWAP MAGIC_SWAP_ALT_GUI
  229. #define AG_NORM MAGIC_UNSWAP_ALT_GUI
  230. #define BL_ON BL_9
  231. #define BL_OFF BL_0
  232. #define MI_ON MIDI_ON
  233. #define MI_OFF MIDI_OFF
  234. // GOTO layer - 16 layers max
  235. // when:
  236. // ON_PRESS = 1
  237. // ON_RELEASE = 2
  238. // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
  239. #define TO(layer, when) (layer | QK_TO | (when << 0x4))
  240. // Momentary switch layer - 256 layer max
  241. #define MO(layer) (layer | QK_MOMENTARY)
  242. // Set default layer - 256 layer max
  243. #define DF(layer) (layer | QK_DEF_LAYER)
  244. // Toggle to layer - 256 layer max
  245. #define TG(layer) (layer | QK_TOGGLE_LAYER)
  246. // One-shot layer - 256 layer max
  247. #define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
  248. // One-shot mod
  249. #define OSM(layer) (layer | QK_ONE_SHOT_MOD)
  250. // M-od, T-ap - 256 keycode max
  251. #define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
  252. #define CTL_T(kc) MT(MOD_LCTL, kc)
  253. #define SFT_T(kc) MT(MOD_LSFT, kc)
  254. #define ALT_T(kc) MT(MOD_LALT, kc)
  255. #define GUI_T(kc) MT(MOD_LGUI, kc)
  256. #define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
  257. #define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
  258. #define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
  259. #define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
  260. // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
  261. #define KC_HYPR HYPR(KC_NO)
  262. #define KC_MEH MEH(KC_NO)
  263. #ifdef UNICODE_ENABLE
  264. // For sending unicode codes.
  265. // You may not send codes over 7FFF -- this supports most of UTF8.
  266. // To have a key that sends out Œ, go UC(0x0152)
  267. #define UNICODE(n) (n | QK_UNICODE)
  268. #define UC(n) UNICODE(n)
  269. #endif
  270. #endif