quantum.c 38 KB

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  1. /* Copyright 2016-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
  18. # include "rgb.h"
  19. #endif
  20. #ifdef PROTOCOL_LUFA
  21. # include "outputselect.h"
  22. #endif
  23. #include "backlight.h"
  24. extern backlight_config_t backlight_config;
  25. #ifdef FAUXCLICKY_ENABLE
  26. # include "fauxclicky.h"
  27. #endif
  28. #ifdef API_ENABLE
  29. # include "api.h"
  30. #endif
  31. #ifdef MIDI_ENABLE
  32. # include "process_midi.h"
  33. #endif
  34. #ifdef VELOCIKEY_ENABLE
  35. # include "velocikey.h"
  36. #endif
  37. #ifdef HAPTIC_ENABLE
  38. # include "haptic.h"
  39. #endif
  40. #ifdef ENCODER_ENABLE
  41. # include "encoder.h"
  42. #endif
  43. #ifdef AUDIO_ENABLE
  44. # ifndef GOODBYE_SONG
  45. # define GOODBYE_SONG SONG(GOODBYE_SOUND)
  46. # endif
  47. # ifndef AG_NORM_SONG
  48. # define AG_NORM_SONG SONG(AG_NORM_SOUND)
  49. # endif
  50. # ifndef AG_SWAP_SONG
  51. # define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
  52. # endif
  53. # ifndef CG_NORM_SONG
  54. # define CG_NORM_SONG SONG(AG_NORM_SOUND)
  55. # endif
  56. # ifndef CG_SWAP_SONG
  57. # define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
  58. # endif
  59. float goodbye_song[][2] = GOODBYE_SONG;
  60. float ag_norm_song[][2] = AG_NORM_SONG;
  61. float ag_swap_song[][2] = AG_SWAP_SONG;
  62. float cg_norm_song[][2] = CG_NORM_SONG;
  63. float cg_swap_song[][2] = CG_SWAP_SONG;
  64. # ifdef DEFAULT_LAYER_SONGS
  65. float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
  66. # endif
  67. #endif
  68. static void do_code16(uint16_t code, void (*f)(uint8_t)) {
  69. switch (code) {
  70. case QK_MODS ... QK_MODS_MAX:
  71. break;
  72. default:
  73. return;
  74. }
  75. if (code & QK_LCTL) f(KC_LCTL);
  76. if (code & QK_LSFT) f(KC_LSFT);
  77. if (code & QK_LALT) f(KC_LALT);
  78. if (code & QK_LGUI) f(KC_LGUI);
  79. if (code < QK_RMODS_MIN) return;
  80. if (code & QK_RCTL) f(KC_RCTL);
  81. if (code & QK_RSFT) f(KC_RSFT);
  82. if (code & QK_RALT) f(KC_RALT);
  83. if (code & QK_RGUI) f(KC_RGUI);
  84. }
  85. static inline void qk_register_weak_mods(uint8_t kc) {
  86. add_weak_mods(MOD_BIT(kc));
  87. send_keyboard_report();
  88. }
  89. static inline void qk_unregister_weak_mods(uint8_t kc) {
  90. del_weak_mods(MOD_BIT(kc));
  91. send_keyboard_report();
  92. }
  93. static inline void qk_register_mods(uint8_t kc) {
  94. add_weak_mods(MOD_BIT(kc));
  95. send_keyboard_report();
  96. }
  97. static inline void qk_unregister_mods(uint8_t kc) {
  98. del_weak_mods(MOD_BIT(kc));
  99. send_keyboard_report();
  100. }
  101. void register_code16(uint16_t code) {
  102. if (IS_MOD(code) || code == KC_NO) {
  103. do_code16(code, qk_register_mods);
  104. } else {
  105. do_code16(code, qk_register_weak_mods);
  106. }
  107. register_code(code);
  108. }
  109. void unregister_code16(uint16_t code) {
  110. unregister_code(code);
  111. if (IS_MOD(code) || code == KC_NO) {
  112. do_code16(code, qk_unregister_mods);
  113. } else {
  114. do_code16(code, qk_unregister_weak_mods);
  115. }
  116. }
  117. void tap_code16(uint16_t code) {
  118. register_code16(code);
  119. #if TAP_CODE_DELAY > 0
  120. wait_ms(TAP_CODE_DELAY);
  121. #endif
  122. unregister_code16(code);
  123. }
  124. __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
  125. __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
  126. __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
  127. void reset_keyboard(void) {
  128. clear_keyboard();
  129. #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  130. process_midi_all_notes_off();
  131. #endif
  132. #ifdef AUDIO_ENABLE
  133. # ifndef NO_MUSIC_MODE
  134. music_all_notes_off();
  135. # endif
  136. uint16_t timer_start = timer_read();
  137. PLAY_SONG(goodbye_song);
  138. shutdown_user();
  139. while (timer_elapsed(timer_start) < 250) wait_ms(1);
  140. stop_all_notes();
  141. #else
  142. shutdown_user();
  143. wait_ms(250);
  144. #endif
  145. #ifdef HAPTIC_ENABLE
  146. haptic_shutdown();
  147. #endif
  148. // this is also done later in bootloader.c - not sure if it's neccesary here
  149. #ifdef BOOTLOADER_CATERINA
  150. *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
  151. #endif
  152. bootloader_jump();
  153. }
  154. /* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
  155. * Used to ensure that the correct keycode is released if the key is released.
  156. */
  157. static bool grave_esc_was_shifted = false;
  158. /* Convert record into usable keycode via the contained event. */
  159. uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
  160. /* Convert event into usable keycode. Checks the layer cache to ensure that it
  161. * retains the correct keycode after a layer change, if the key is still pressed.
  162. */
  163. uint16_t get_event_keycode(keyevent_t event) {
  164. #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
  165. /* TODO: Use store_or_get_action() or a similar function. */
  166. if (!disable_action_cache) {
  167. uint8_t layer;
  168. if (event.pressed) {
  169. layer = layer_switch_get_layer(event.key);
  170. update_source_layers_cache(event.key, layer);
  171. } else {
  172. layer = read_source_layers_cache(event.key);
  173. }
  174. return keymap_key_to_keycode(layer, event.key);
  175. } else
  176. #endif
  177. return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
  178. }
  179. /* Main keycode processing function. Hands off handling to other functions,
  180. * then processes internal Quantum keycodes, then processes ACTIONs.
  181. */
  182. bool process_record_quantum(keyrecord_t *record) {
  183. uint16_t keycode = get_record_keycode(record);
  184. // This is how you use actions here
  185. // if (keycode == KC_LEAD) {
  186. // action_t action;
  187. // action.code = ACTION_DEFAULT_LAYER_SET(0);
  188. // process_action(record, action);
  189. // return false;
  190. // }
  191. #ifdef VELOCIKEY_ENABLE
  192. if (velocikey_enabled() && record->event.pressed) {
  193. velocikey_accelerate();
  194. }
  195. #endif
  196. #ifdef TAP_DANCE_ENABLE
  197. preprocess_tap_dance(keycode, record);
  198. #endif
  199. if (!(
  200. #if defined(KEY_LOCK_ENABLE)
  201. // Must run first to be able to mask key_up events.
  202. process_key_lock(&keycode, record) &&
  203. #endif
  204. #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
  205. process_clicky(keycode, record) &&
  206. #endif // AUDIO_CLICKY
  207. #ifdef HAPTIC_ENABLE
  208. process_haptic(keycode, record) &&
  209. #endif // HAPTIC_ENABLE
  210. #if defined(RGB_MATRIX_ENABLE)
  211. process_rgb_matrix(keycode, record) &&
  212. #endif
  213. process_record_kb(keycode, record) &&
  214. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  215. process_midi(keycode, record) &&
  216. #endif
  217. #ifdef AUDIO_ENABLE
  218. process_audio(keycode, record) &&
  219. #endif
  220. #ifdef STENO_ENABLE
  221. process_steno(keycode, record) &&
  222. #endif
  223. #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
  224. process_music(keycode, record) &&
  225. #endif
  226. #ifdef TAP_DANCE_ENABLE
  227. process_tap_dance(keycode, record) &&
  228. #endif
  229. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  230. process_unicode_common(keycode, record) &&
  231. #endif
  232. #ifdef LEADER_ENABLE
  233. process_leader(keycode, record) &&
  234. #endif
  235. #ifdef COMBO_ENABLE
  236. process_combo(keycode, record) &&
  237. #endif
  238. #ifdef PRINTING_ENABLE
  239. process_printer(keycode, record) &&
  240. #endif
  241. #ifdef AUTO_SHIFT_ENABLE
  242. process_auto_shift(keycode, record) &&
  243. #endif
  244. #ifdef TERMINAL_ENABLE
  245. process_terminal(keycode, record) &&
  246. #endif
  247. #ifdef SPACE_CADET_ENABLE
  248. process_space_cadet(keycode, record) &&
  249. #endif
  250. true)) {
  251. return false;
  252. }
  253. // Shift / paren setup
  254. switch (keycode) {
  255. case RESET:
  256. if (record->event.pressed) {
  257. reset_keyboard();
  258. }
  259. return false;
  260. case DEBUG:
  261. if (record->event.pressed) {
  262. debug_enable ^= 1;
  263. if (debug_enable) {
  264. print("DEBUG: enabled.\n");
  265. } else {
  266. print("DEBUG: disabled.\n");
  267. }
  268. }
  269. return false;
  270. case EEPROM_RESET:
  271. if (record->event.pressed) {
  272. eeconfig_init();
  273. }
  274. return false;
  275. #ifdef FAUXCLICKY_ENABLE
  276. case FC_TOG:
  277. if (record->event.pressed) {
  278. FAUXCLICKY_TOGGLE;
  279. }
  280. return false;
  281. case FC_ON:
  282. if (record->event.pressed) {
  283. FAUXCLICKY_ON;
  284. }
  285. return false;
  286. case FC_OFF:
  287. if (record->event.pressed) {
  288. FAUXCLICKY_OFF;
  289. }
  290. return false;
  291. #endif
  292. #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  293. case RGB_TOG:
  294. // Split keyboards need to trigger on key-up for edge-case issue
  295. # ifndef SPLIT_KEYBOARD
  296. if (record->event.pressed) {
  297. # else
  298. if (!record->event.pressed) {
  299. # endif
  300. rgblight_toggle();
  301. }
  302. return false;
  303. case RGB_MODE_FORWARD:
  304. if (record->event.pressed) {
  305. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  306. if (shifted) {
  307. rgblight_step_reverse();
  308. } else {
  309. rgblight_step();
  310. }
  311. }
  312. return false;
  313. case RGB_MODE_REVERSE:
  314. if (record->event.pressed) {
  315. uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
  316. if (shifted) {
  317. rgblight_step();
  318. } else {
  319. rgblight_step_reverse();
  320. }
  321. }
  322. return false;
  323. case RGB_HUI:
  324. // Split keyboards need to trigger on key-up for edge-case issue
  325. # ifndef SPLIT_KEYBOARD
  326. if (record->event.pressed) {
  327. # else
  328. if (!record->event.pressed) {
  329. # endif
  330. rgblight_increase_hue();
  331. }
  332. return false;
  333. case RGB_HUD:
  334. // Split keyboards need to trigger on key-up for edge-case issue
  335. # ifndef SPLIT_KEYBOARD
  336. if (record->event.pressed) {
  337. # else
  338. if (!record->event.pressed) {
  339. # endif
  340. rgblight_decrease_hue();
  341. }
  342. return false;
  343. case RGB_SAI:
  344. // Split keyboards need to trigger on key-up for edge-case issue
  345. # ifndef SPLIT_KEYBOARD
  346. if (record->event.pressed) {
  347. # else
  348. if (!record->event.pressed) {
  349. # endif
  350. rgblight_increase_sat();
  351. }
  352. return false;
  353. case RGB_SAD:
  354. // Split keyboards need to trigger on key-up for edge-case issue
  355. # ifndef SPLIT_KEYBOARD
  356. if (record->event.pressed) {
  357. # else
  358. if (!record->event.pressed) {
  359. # endif
  360. rgblight_decrease_sat();
  361. }
  362. return false;
  363. case RGB_VAI:
  364. // Split keyboards need to trigger on key-up for edge-case issue
  365. # ifndef SPLIT_KEYBOARD
  366. if (record->event.pressed) {
  367. # else
  368. if (!record->event.pressed) {
  369. # endif
  370. rgblight_increase_val();
  371. }
  372. return false;
  373. case RGB_VAD:
  374. // Split keyboards need to trigger on key-up for edge-case issue
  375. # ifndef SPLIT_KEYBOARD
  376. if (record->event.pressed) {
  377. # else
  378. if (!record->event.pressed) {
  379. # endif
  380. rgblight_decrease_val();
  381. }
  382. return false;
  383. case RGB_SPI:
  384. if (record->event.pressed) {
  385. rgblight_increase_speed();
  386. }
  387. return false;
  388. case RGB_SPD:
  389. if (record->event.pressed) {
  390. rgblight_decrease_speed();
  391. }
  392. return false;
  393. case RGB_MODE_PLAIN:
  394. if (record->event.pressed) {
  395. rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
  396. }
  397. return false;
  398. case RGB_MODE_BREATHE:
  399. # ifdef RGBLIGHT_EFFECT_BREATHING
  400. if (record->event.pressed) {
  401. if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
  402. rgblight_step();
  403. } else {
  404. rgblight_mode(RGBLIGHT_MODE_BREATHING);
  405. }
  406. }
  407. # endif
  408. return false;
  409. case RGB_MODE_RAINBOW:
  410. # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
  411. if (record->event.pressed) {
  412. if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
  413. rgblight_step();
  414. } else {
  415. rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
  416. }
  417. }
  418. # endif
  419. return false;
  420. case RGB_MODE_SWIRL:
  421. # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
  422. if (record->event.pressed) {
  423. if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
  424. rgblight_step();
  425. } else {
  426. rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
  427. }
  428. }
  429. # endif
  430. return false;
  431. case RGB_MODE_SNAKE:
  432. # ifdef RGBLIGHT_EFFECT_SNAKE
  433. if (record->event.pressed) {
  434. if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
  435. rgblight_step();
  436. } else {
  437. rgblight_mode(RGBLIGHT_MODE_SNAKE);
  438. }
  439. }
  440. # endif
  441. return false;
  442. case RGB_MODE_KNIGHT:
  443. # ifdef RGBLIGHT_EFFECT_KNIGHT
  444. if (record->event.pressed) {
  445. if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
  446. rgblight_step();
  447. } else {
  448. rgblight_mode(RGBLIGHT_MODE_KNIGHT);
  449. }
  450. }
  451. # endif
  452. return false;
  453. case RGB_MODE_XMAS:
  454. # ifdef RGBLIGHT_EFFECT_CHRISTMAS
  455. if (record->event.pressed) {
  456. rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
  457. }
  458. # endif
  459. return false;
  460. case RGB_MODE_GRADIENT:
  461. # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
  462. if (record->event.pressed) {
  463. if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
  464. rgblight_step();
  465. } else {
  466. rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
  467. }
  468. }
  469. # endif
  470. return false;
  471. case RGB_MODE_RGBTEST:
  472. # ifdef RGBLIGHT_EFFECT_RGB_TEST
  473. if (record->event.pressed) {
  474. rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
  475. }
  476. # endif
  477. return false;
  478. #endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
  479. #ifdef VELOCIKEY_ENABLE
  480. case VLK_TOG:
  481. if (record->event.pressed) {
  482. velocikey_toggle();
  483. }
  484. return false;
  485. #endif
  486. #ifdef PROTOCOL_LUFA
  487. case OUT_AUTO:
  488. if (record->event.pressed) {
  489. set_output(OUTPUT_AUTO);
  490. }
  491. return false;
  492. case OUT_USB:
  493. if (record->event.pressed) {
  494. set_output(OUTPUT_USB);
  495. }
  496. return false;
  497. # ifdef BLUETOOTH_ENABLE
  498. case OUT_BT:
  499. if (record->event.pressed) {
  500. set_output(OUTPUT_BLUETOOTH);
  501. }
  502. return false;
  503. # endif
  504. #endif
  505. case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
  506. case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
  507. if (record->event.pressed) {
  508. // MAGIC actions (BOOTMAGIC without the boot)
  509. if (!eeconfig_is_enabled()) {
  510. eeconfig_init();
  511. }
  512. /* keymap config */
  513. keymap_config.raw = eeconfig_read_keymap();
  514. switch (keycode) {
  515. case MAGIC_SWAP_CONTROL_CAPSLOCK:
  516. keymap_config.swap_control_capslock = true;
  517. break;
  518. case MAGIC_CAPSLOCK_TO_CONTROL:
  519. keymap_config.capslock_to_control = true;
  520. break;
  521. case MAGIC_SWAP_LALT_LGUI:
  522. keymap_config.swap_lalt_lgui = true;
  523. break;
  524. case MAGIC_SWAP_RALT_RGUI:
  525. keymap_config.swap_ralt_rgui = true;
  526. break;
  527. case MAGIC_SWAP_LCTL_LGUI:
  528. keymap_config.swap_lctl_lgui = true;
  529. break;
  530. case MAGIC_SWAP_RCTL_RGUI:
  531. keymap_config.swap_rctl_rgui = true;
  532. break;
  533. case MAGIC_NO_GUI:
  534. keymap_config.no_gui = true;
  535. break;
  536. case MAGIC_SWAP_GRAVE_ESC:
  537. keymap_config.swap_grave_esc = true;
  538. break;
  539. case MAGIC_SWAP_BACKSLASH_BACKSPACE:
  540. keymap_config.swap_backslash_backspace = true;
  541. break;
  542. case MAGIC_HOST_NKRO:
  543. keymap_config.nkro = true;
  544. break;
  545. case MAGIC_SWAP_ALT_GUI:
  546. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
  547. #ifdef AUDIO_ENABLE
  548. PLAY_SONG(ag_swap_song);
  549. #endif
  550. break;
  551. case MAGIC_SWAP_CTL_GUI:
  552. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
  553. #ifdef AUDIO_ENABLE
  554. PLAY_SONG(cg_swap_song);
  555. #endif
  556. break;
  557. case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
  558. keymap_config.swap_control_capslock = false;
  559. break;
  560. case MAGIC_UNCAPSLOCK_TO_CONTROL:
  561. keymap_config.capslock_to_control = false;
  562. break;
  563. case MAGIC_UNSWAP_LALT_LGUI:
  564. keymap_config.swap_lalt_lgui = false;
  565. break;
  566. case MAGIC_UNSWAP_RALT_RGUI:
  567. keymap_config.swap_ralt_rgui = false;
  568. break;
  569. case MAGIC_UNSWAP_LCTL_LGUI:
  570. keymap_config.swap_lctl_lgui = false;
  571. break;
  572. case MAGIC_UNSWAP_RCTL_RGUI:
  573. keymap_config.swap_rctl_rgui = false;
  574. break;
  575. case MAGIC_UNNO_GUI:
  576. keymap_config.no_gui = false;
  577. break;
  578. case MAGIC_UNSWAP_GRAVE_ESC:
  579. keymap_config.swap_grave_esc = false;
  580. break;
  581. case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
  582. keymap_config.swap_backslash_backspace = false;
  583. break;
  584. case MAGIC_UNHOST_NKRO:
  585. keymap_config.nkro = false;
  586. break;
  587. case MAGIC_UNSWAP_ALT_GUI:
  588. keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
  589. #ifdef AUDIO_ENABLE
  590. PLAY_SONG(ag_norm_song);
  591. #endif
  592. break;
  593. case MAGIC_UNSWAP_CTL_GUI:
  594. keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
  595. #ifdef AUDIO_ENABLE
  596. PLAY_SONG(cg_norm_song);
  597. #endif
  598. break;
  599. case MAGIC_TOGGLE_ALT_GUI:
  600. keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
  601. keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
  602. #ifdef AUDIO_ENABLE
  603. if (keymap_config.swap_ralt_rgui) {
  604. PLAY_SONG(ag_swap_song);
  605. } else {
  606. PLAY_SONG(ag_norm_song);
  607. }
  608. #endif
  609. break;
  610. case MAGIC_TOGGLE_CTL_GUI:
  611. keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
  612. keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
  613. #ifdef AUDIO_ENABLE
  614. if (keymap_config.swap_rctl_rgui) {
  615. PLAY_SONG(cg_swap_song);
  616. } else {
  617. PLAY_SONG(cg_norm_song);
  618. }
  619. #endif
  620. break;
  621. case MAGIC_TOGGLE_NKRO:
  622. keymap_config.nkro = !keymap_config.nkro;
  623. break;
  624. case MAGIC_EE_HANDS_LEFT:
  625. eeconfig_update_handedness(true);
  626. break;
  627. case MAGIC_EE_HANDS_RIGHT:
  628. eeconfig_update_handedness(false);
  629. break;
  630. default:
  631. break;
  632. }
  633. eeconfig_update_keymap(keymap_config.raw);
  634. clear_keyboard(); // clear to prevent stuck keys
  635. return false;
  636. }
  637. break;
  638. case GRAVE_ESC: {
  639. uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)));
  640. #ifdef GRAVE_ESC_ALT_OVERRIDE
  641. // if ALT is pressed, ESC is always sent
  642. // this is handy for the cmd+opt+esc shortcut on macOS, among other things.
  643. if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) {
  644. shifted = 0;
  645. }
  646. #endif
  647. #ifdef GRAVE_ESC_CTRL_OVERRIDE
  648. // if CTRL is pressed, ESC is always sent
  649. // this is handy for the ctrl+shift+esc shortcut on windows, among other things.
  650. if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) {
  651. shifted = 0;
  652. }
  653. #endif
  654. #ifdef GRAVE_ESC_GUI_OVERRIDE
  655. // if GUI is pressed, ESC is always sent
  656. if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) {
  657. shifted = 0;
  658. }
  659. #endif
  660. #ifdef GRAVE_ESC_SHIFT_OVERRIDE
  661. // if SHIFT is pressed, ESC is always sent
  662. if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) {
  663. shifted = 0;
  664. }
  665. #endif
  666. if (record->event.pressed) {
  667. grave_esc_was_shifted = shifted;
  668. add_key(shifted ? KC_GRAVE : KC_ESCAPE);
  669. } else {
  670. del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
  671. }
  672. send_keyboard_report();
  673. return false;
  674. }
  675. #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
  676. case BL_BRTG: {
  677. if (record->event.pressed) {
  678. backlight_toggle_breathing();
  679. }
  680. return false;
  681. }
  682. #endif
  683. }
  684. return process_action_kb(record);
  685. }
  686. __attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  687. 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0};
  688. __attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  689. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
  690. __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL
  691. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  692. // BS TAB LF VT FF CR SO SI
  693. KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  694. // DLE DC1 DC2 DC3 DC4 NAK SYN ETB
  695. XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  696. // CAN EM SUB ESC FS GS RS US
  697. XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
  698. // ! " # $ % & '
  699. KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
  700. // ( ) * + , - . /
  701. KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
  702. // 0 1 2 3 4 5 6 7
  703. KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
  704. // 8 9 : ; < = > ?
  705. KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
  706. // @ A B C D E F G
  707. KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  708. // H I J K L M N O
  709. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  710. // P Q R S T U V W
  711. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  712. // X Y Z [ \ ] ^ _
  713. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
  714. // ` a b c d e f g
  715. KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
  716. // h i j k l m n o
  717. KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
  718. // p q r s t u v w
  719. KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
  720. // x y z { | } ~ DEL
  721. KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL};
  722. void send_string(const char *str) { send_string_with_delay(str, 0); }
  723. void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
  724. void send_string_with_delay(const char *str, uint8_t interval) {
  725. while (1) {
  726. char ascii_code = *str;
  727. if (!ascii_code) break;
  728. if (ascii_code == SS_TAP_CODE) {
  729. // tap
  730. uint8_t keycode = *(++str);
  731. register_code(keycode);
  732. unregister_code(keycode);
  733. } else if (ascii_code == SS_DOWN_CODE) {
  734. // down
  735. uint8_t keycode = *(++str);
  736. register_code(keycode);
  737. } else if (ascii_code == SS_UP_CODE) {
  738. // up
  739. uint8_t keycode = *(++str);
  740. unregister_code(keycode);
  741. } else {
  742. send_char(ascii_code);
  743. }
  744. ++str;
  745. // interval
  746. {
  747. uint8_t ms = interval;
  748. while (ms--) wait_ms(1);
  749. }
  750. }
  751. }
  752. void send_string_with_delay_P(const char *str, uint8_t interval) {
  753. while (1) {
  754. char ascii_code = pgm_read_byte(str);
  755. if (!ascii_code) break;
  756. if (ascii_code == SS_TAP_CODE) {
  757. // tap
  758. uint8_t keycode = pgm_read_byte(++str);
  759. register_code(keycode);
  760. unregister_code(keycode);
  761. } else if (ascii_code == SS_DOWN_CODE) {
  762. // down
  763. uint8_t keycode = pgm_read_byte(++str);
  764. register_code(keycode);
  765. } else if (ascii_code == SS_UP_CODE) {
  766. // up
  767. uint8_t keycode = pgm_read_byte(++str);
  768. unregister_code(keycode);
  769. } else {
  770. send_char(ascii_code);
  771. }
  772. ++str;
  773. // interval
  774. {
  775. uint8_t ms = interval;
  776. while (ms--) wait_ms(1);
  777. }
  778. }
  779. }
  780. void send_char(char ascii_code) {
  781. uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
  782. bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
  783. bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
  784. if (is_shifted) {
  785. register_code(KC_LSFT);
  786. }
  787. if (is_altgred) {
  788. register_code(KC_RALT);
  789. }
  790. tap_code(keycode);
  791. if (is_altgred) {
  792. unregister_code(KC_RALT);
  793. }
  794. if (is_shifted) {
  795. unregister_code(KC_LSFT);
  796. }
  797. }
  798. void set_single_persistent_default_layer(uint8_t default_layer) {
  799. #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
  800. PLAY_SONG(default_layer_songs[default_layer]);
  801. #endif
  802. eeconfig_update_default_layer(1U << default_layer);
  803. default_layer_set(1U << default_layer);
  804. }
  805. layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  806. layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
  807. layer_state_t mask3 = 1UL << layer3;
  808. return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
  809. }
  810. void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
  811. void tap_random_base64(void) {
  812. #if defined(__AVR_ATmega32U4__)
  813. uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
  814. #else
  815. uint8_t key = rand() % 64;
  816. #endif
  817. switch (key) {
  818. case 0 ... 25:
  819. register_code(KC_LSFT);
  820. register_code(key + KC_A);
  821. unregister_code(key + KC_A);
  822. unregister_code(KC_LSFT);
  823. break;
  824. case 26 ... 51:
  825. register_code(key - 26 + KC_A);
  826. unregister_code(key - 26 + KC_A);
  827. break;
  828. case 52:
  829. register_code(KC_0);
  830. unregister_code(KC_0);
  831. break;
  832. case 53 ... 61:
  833. register_code(key - 53 + KC_1);
  834. unregister_code(key - 53 + KC_1);
  835. break;
  836. case 62:
  837. register_code(KC_LSFT);
  838. register_code(KC_EQL);
  839. unregister_code(KC_EQL);
  840. unregister_code(KC_LSFT);
  841. break;
  842. case 63:
  843. register_code(KC_SLSH);
  844. unregister_code(KC_SLSH);
  845. break;
  846. }
  847. }
  848. __attribute__((weak)) void bootmagic_lite(void) {
  849. // The lite version of TMK's bootmagic based on Wilba.
  850. // 100% less potential for accidentally making the
  851. // keyboard do stupid things.
  852. // We need multiple scans because debouncing can't be turned off.
  853. matrix_scan();
  854. #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
  855. wait_ms(DEBOUNCING_DELAY * 2);
  856. #elif defined(DEBOUNCE) && DEBOUNCE > 0
  857. wait_ms(DEBOUNCE * 2);
  858. #else
  859. wait_ms(30);
  860. #endif
  861. matrix_scan();
  862. // If the Esc and space bar are held down on power up,
  863. // reset the EEPROM valid state and jump to bootloader.
  864. // Assumes Esc is at [0,0].
  865. // This isn't very generalized, but we need something that doesn't
  866. // rely on user's keymaps in firmware or EEPROM.
  867. if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
  868. eeconfig_disable();
  869. // Jump to bootloader.
  870. bootloader_jump();
  871. }
  872. }
  873. void matrix_init_quantum() {
  874. #ifdef BOOTMAGIC_LITE
  875. bootmagic_lite();
  876. #endif
  877. if (!eeconfig_is_enabled()) {
  878. eeconfig_init();
  879. }
  880. #ifdef BACKLIGHT_ENABLE
  881. # ifdef LED_MATRIX_ENABLE
  882. led_matrix_init();
  883. # else
  884. backlight_init_ports();
  885. # endif
  886. #endif
  887. #ifdef AUDIO_ENABLE
  888. audio_init();
  889. #endif
  890. #ifdef RGB_MATRIX_ENABLE
  891. rgb_matrix_init();
  892. #endif
  893. #ifdef ENCODER_ENABLE
  894. encoder_init();
  895. #endif
  896. #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
  897. unicode_input_mode_init();
  898. #endif
  899. #ifdef HAPTIC_ENABLE
  900. haptic_init();
  901. #endif
  902. #ifdef OUTPUT_AUTO_ENABLE
  903. set_output(OUTPUT_AUTO);
  904. #endif
  905. #ifdef DIP_SWITCH_ENABLE
  906. dip_switch_init();
  907. #endif
  908. matrix_init_kb();
  909. }
  910. void matrix_scan_quantum() {
  911. #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
  912. matrix_scan_music();
  913. #endif
  914. #ifdef TAP_DANCE_ENABLE
  915. matrix_scan_tap_dance();
  916. #endif
  917. #ifdef COMBO_ENABLE
  918. matrix_scan_combo();
  919. #endif
  920. #if defined(BACKLIGHT_ENABLE)
  921. # if defined(LED_MATRIX_ENABLE)
  922. led_matrix_task();
  923. # elif defined(BACKLIGHT_PIN)
  924. backlight_task();
  925. # endif
  926. #endif
  927. #ifdef RGB_MATRIX_ENABLE
  928. rgb_matrix_task();
  929. #endif
  930. #ifdef ENCODER_ENABLE
  931. encoder_read();
  932. #endif
  933. #ifdef HAPTIC_ENABLE
  934. haptic_task();
  935. #endif
  936. #ifdef DIP_SWITCH_ENABLE
  937. dip_switch_read(false);
  938. #endif
  939. matrix_scan_kb();
  940. }
  941. #ifdef HD44780_ENABLED
  942. # include "hd44780.h"
  943. #endif
  944. // Functions for spitting out values
  945. //
  946. void send_dword(uint32_t number) { // this might not actually work
  947. uint16_t word = (number >> 16);
  948. send_word(word);
  949. send_word(number & 0xFFFFUL);
  950. }
  951. void send_word(uint16_t number) {
  952. uint8_t byte = number >> 8;
  953. send_byte(byte);
  954. send_byte(number & 0xFF);
  955. }
  956. void send_byte(uint8_t number) {
  957. uint8_t nibble = number >> 4;
  958. send_nibble(nibble);
  959. send_nibble(number & 0xF);
  960. }
  961. void send_nibble(uint8_t number) {
  962. switch (number) {
  963. case 0:
  964. register_code(KC_0);
  965. unregister_code(KC_0);
  966. break;
  967. case 1 ... 9:
  968. register_code(KC_1 + (number - 1));
  969. unregister_code(KC_1 + (number - 1));
  970. break;
  971. case 0xA ... 0xF:
  972. register_code(KC_A + (number - 0xA));
  973. unregister_code(KC_A + (number - 0xA));
  974. break;
  975. }
  976. }
  977. __attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
  978. hex = hex & 0xF;
  979. if (hex == 0x0) {
  980. return KC_0;
  981. } else if (hex < 0xA) {
  982. return KC_1 + (hex - 0x1);
  983. } else {
  984. return KC_A + (hex - 0xA);
  985. }
  986. }
  987. void api_send_unicode(uint32_t unicode) {
  988. #ifdef API_ENABLE
  989. uint8_t chunk[4];
  990. dword_to_bytes(unicode, chunk);
  991. MT_SEND_DATA(DT_UNICODE, chunk, 5);
  992. #endif
  993. }
  994. __attribute__((weak)) void led_set_user(uint8_t usb_led) {}
  995. __attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
  996. __attribute__((weak)) void led_init_ports(void) {}
  997. __attribute__((weak)) void led_set(uint8_t usb_led) {
  998. #if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
  999. // Use backlight as Caps Lock indicator
  1000. uint8_t bl_toggle_lvl = 0;
  1001. if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
  1002. // Turning Caps Lock ON and backlight is disabled in config
  1003. // Toggling backlight to the brightest level
  1004. bl_toggle_lvl = BACKLIGHT_LEVELS;
  1005. } else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
  1006. // Turning Caps Lock OFF and backlight is enabled in config
  1007. // Toggling backlight and restoring config level
  1008. bl_toggle_lvl = backlight_config.level;
  1009. }
  1010. // Set level without modify backlight_config to keep ability to restore state
  1011. backlight_set(bl_toggle_lvl);
  1012. #endif
  1013. led_set_kb(usb_led);
  1014. }
  1015. //------------------------------------------------------------------------------
  1016. // Override these functions in your keymap file to play different tunes on
  1017. // different events such as startup and bootloader jump
  1018. __attribute__((weak)) void startup_user() {}
  1019. __attribute__((weak)) void shutdown_user() {}
  1020. //------------------------------------------------------------------------------