process_tap_dance.c 5.8 KB

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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "quantum.h"
  17. #include "action_tapping.h"
  18. #ifndef NO_ACTION_ONESHOT
  19. uint8_t get_oneshot_mods(void);
  20. #endif
  21. static uint16_t last_td;
  22. static int8_t highest_td = -1;
  23. void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
  24. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  25. if (state->count == 2) {
  26. register_code16 (pair->kc2);
  27. state->finished = true;
  28. }
  29. }
  30. void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
  31. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  32. if (state->count == 1) {
  33. register_code16 (pair->kc1);
  34. } else if (state->count == 2) {
  35. register_code16 (pair->kc2);
  36. }
  37. }
  38. void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
  39. qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
  40. if (state->count == 1) {
  41. unregister_code16 (pair->kc1);
  42. } else if (state->count == 2) {
  43. unregister_code16 (pair->kc2);
  44. }
  45. }
  46. void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
  47. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  48. if (state->count == 2) {
  49. layer_move (pair->layer);
  50. state->finished = true;
  51. }
  52. }
  53. void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
  54. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  55. if (state->count == 1) {
  56. register_code16 (pair->kc);
  57. } else if (state->count == 2) {
  58. layer_move (pair->layer);
  59. }
  60. }
  61. void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
  62. qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
  63. if (state->count == 1) {
  64. unregister_code16 (pair->kc);
  65. }
  66. }
  67. static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
  68. void *user_data,
  69. qk_tap_dance_user_fn_t fn)
  70. {
  71. if (fn) {
  72. fn(state, user_data);
  73. }
  74. }
  75. static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
  76. {
  77. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
  78. }
  79. static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
  80. {
  81. if (action->state.finished)
  82. return;
  83. action->state.finished = true;
  84. add_mods(action->state.oneshot_mods);
  85. add_weak_mods(action->state.weak_mods);
  86. send_keyboard_report();
  87. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
  88. }
  89. static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
  90. {
  91. _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
  92. del_mods(action->state.oneshot_mods);
  93. del_weak_mods(action->state.weak_mods);
  94. send_keyboard_report();
  95. }
  96. void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
  97. qk_tap_dance_action_t *action;
  98. if (!record->event.pressed)
  99. return;
  100. if (highest_td == -1)
  101. return;
  102. for (int i = 0; i <= highest_td; i++) {
  103. action = &tap_dance_actions[i];
  104. if (action->state.count) {
  105. if (keycode == action->state.keycode && keycode == last_td)
  106. continue;
  107. action->state.interrupted = true;
  108. process_tap_dance_action_on_dance_finished (action);
  109. reset_tap_dance (&action->state);
  110. }
  111. }
  112. }
  113. bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
  114. uint16_t idx = keycode - QK_TAP_DANCE;
  115. qk_tap_dance_action_t *action;
  116. switch(keycode) {
  117. case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
  118. if ((int16_t)idx > highest_td)
  119. highest_td = idx;
  120. action = &tap_dance_actions[idx];
  121. action->state.pressed = record->event.pressed;
  122. if (record->event.pressed) {
  123. action->state.keycode = keycode;
  124. action->state.count++;
  125. action->state.timer = timer_read();
  126. #ifndef NO_ACTION_ONESHOT
  127. action->state.oneshot_mods = get_oneshot_mods();
  128. #else
  129. action->state.oneshot_mods = 0;
  130. #endif
  131. action->state.weak_mods = get_mods();
  132. action->state.weak_mods |= get_weak_mods();
  133. process_tap_dance_action_on_each_tap (action);
  134. last_td = keycode;
  135. } else {
  136. if (action->state.count && action->state.finished) {
  137. reset_tap_dance (&action->state);
  138. }
  139. }
  140. break;
  141. }
  142. return true;
  143. }
  144. void matrix_scan_tap_dance () {
  145. if (highest_td == -1)
  146. return;
  147. uint16_t tap_user_defined;
  148. for (uint8_t i = 0; i <= highest_td; i++) {
  149. qk_tap_dance_action_t *action = &tap_dance_actions[i];
  150. if(action->custom_tapping_term > 0 ) {
  151. tap_user_defined = action->custom_tapping_term;
  152. }
  153. else{
  154. tap_user_defined = TAPPING_TERM;
  155. }
  156. if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
  157. process_tap_dance_action_on_dance_finished (action);
  158. reset_tap_dance (&action->state);
  159. }
  160. }
  161. }
  162. void reset_tap_dance (qk_tap_dance_state_t *state) {
  163. qk_tap_dance_action_t *action;
  164. if (state->pressed)
  165. return;
  166. action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
  167. process_tap_dance_action_on_reset (action);
  168. state->count = 0;
  169. state->interrupted = false;
  170. state->finished = false;
  171. last_td = 0;
  172. }