importers.py 4.8 KB

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  1. from dotty_dict import dotty
  2. import json
  3. from qmk.json_schema import validate
  4. from qmk.path import keyboard, keymap
  5. from qmk.constants import MCU2BOOTLOADER
  6. from qmk.json_encoders import InfoJSONEncoder, KeymapJSONEncoder
  7. def _gen_dummy_keymap(name, info_data):
  8. # Pick the first layout macro and just dump in KC_NOs or something?
  9. (layout_name, layout_data), *_ = info_data["layouts"].items()
  10. layout_length = len(layout_data["layout"])
  11. keymap_data = {
  12. "keyboard": name,
  13. "layout": layout_name,
  14. "layers": [["KC_NO" for _ in range(0, layout_length)]],
  15. }
  16. return json.dumps(keymap_data, cls=KeymapJSONEncoder)
  17. def import_keymap(keymap_data):
  18. # Validate to ensure we don't have to deal with bad data - handles stdin/file
  19. validate(keymap_data, 'qmk.keymap.v1')
  20. kb_name = keymap_data['keyboard']
  21. km_name = keymap_data['keymap']
  22. km_folder = keymap(kb_name) / km_name
  23. keyboard_keymap = km_folder / 'keymap.json'
  24. # This is the deepest folder in the expected tree
  25. keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
  26. # Dump out all those lovely files
  27. keyboard_keymap.write_text(json.dumps(keymap_data, cls=KeymapJSONEncoder))
  28. return (kb_name, km_name)
  29. def import_keyboard(info_data):
  30. # Validate to ensure we don't have to deal with bad data - handles stdin/file
  31. validate(info_data, 'qmk.api.keyboard.v1')
  32. # And validate some more as everything is optional
  33. if not all(key in info_data for key in ['keyboard_name', 'layouts']):
  34. raise ValueError('invalid info.json')
  35. kb_name = info_data['keyboard_name']
  36. # bail
  37. kb_folder = keyboard(kb_name)
  38. if kb_folder.exists():
  39. raise ValueError(f'Keyboard {{fg_cyan}}{kb_name}{{fg_reset}} already exists! Please choose a different name.')
  40. keyboard_info = kb_folder / 'info.json'
  41. keyboard_rules = kb_folder / 'rules.mk'
  42. keyboard_keymap = kb_folder / 'keymaps' / 'default' / 'keymap.json'
  43. # This is the deepest folder in the expected tree
  44. keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
  45. # Dump out all those lovely files
  46. keyboard_info.write_text(json.dumps(info_data, cls=InfoJSONEncoder))
  47. keyboard_rules.write_text("# This file intentionally left blank")
  48. keyboard_keymap.write_text(_gen_dummy_keymap(kb_name, info_data))
  49. return kb_name
  50. def import_kbfirmware(kbfirmware_data):
  51. kbf_data = dotty(kbfirmware_data)
  52. diode_direction = ["COL2ROW", "ROW2COL"][kbf_data['keyboard.settings.diodeDirection']]
  53. mcu = ["atmega32u2", "atmega32u4", "at90usb1286"][kbf_data['keyboard.controller']]
  54. bootloader = MCU2BOOTLOADER.get(mcu, "custom")
  55. layout = []
  56. for key in kbf_data['keyboard.keys']:
  57. layout.append({
  58. "matrix": [key["row"], key["col"]],
  59. "x": key["state"]["x"],
  60. "y": key["state"]["y"],
  61. "w": key["state"]["w"],
  62. "h": key["state"]["h"],
  63. })
  64. # convert to d/d info.json
  65. info_data = {
  66. "keyboard_name": kbf_data['keyboard.settings.name'].lower(),
  67. "manufacturer": "TODO",
  68. "maintainer": "TODO",
  69. "processor": mcu,
  70. "bootloader": bootloader,
  71. "diode_direction": diode_direction,
  72. "matrix_pins": {
  73. "cols": kbf_data['keyboard.pins.col'],
  74. "rows": kbf_data['keyboard.pins.row'],
  75. },
  76. "usb": {
  77. "vid": "0xFEED",
  78. "pid": "0x0000",
  79. "device_version": "0.0.1",
  80. },
  81. "features": {
  82. "bootmagic": True,
  83. "command": False,
  84. "console": False,
  85. "extrakey": True,
  86. "mousekey": True,
  87. "nkro": True,
  88. },
  89. "layouts": {
  90. "LAYOUT": {
  91. "layout": layout,
  92. }
  93. }
  94. }
  95. if kbf_data['keyboard.pins.num'] or kbf_data['keyboard.pins.caps'] or kbf_data['keyboard.pins.scroll']:
  96. indicators = {}
  97. if kbf_data['keyboard.pins.num']:
  98. indicators['num_lock'] = kbf_data['keyboard.pins.num']
  99. if kbf_data['keyboard.pins.caps']:
  100. indicators['caps_lock'] = kbf_data['keyboard.pins.caps']
  101. if kbf_data['keyboard.pins.scroll']:
  102. indicators['scroll_lock'] = kbf_data['keyboard.pins.scroll']
  103. info_data['indicators'] = indicators
  104. if kbf_data['keyboard.pins.rgb']:
  105. info_data['rgblight'] = {
  106. 'animations': {
  107. 'all': True
  108. },
  109. 'led_count': kbf_data['keyboard.settings.rgbNum'],
  110. 'pin': kbf_data['keyboard.pins.rgb'],
  111. }
  112. if kbf_data['keyboard.pins.led']:
  113. info_data['backlight'] = {
  114. 'levels': kbf_data['keyboard.settings.backlightLevels'],
  115. 'pin': kbf_data['keyboard.pins.led'],
  116. }
  117. # delegate as if it were a regular keyboard import
  118. return import_keyboard(info_data)