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- // Copyright 2022 Nick Brassel (@tzarc)
- // SPDX-License-Identifier: GPL-2.0-or-later
- // Pull the actual keymap code so that we can inspect stuff from it
- #include KEYMAP_C
- #include "keymap_introspection.h"
- #define NUM_KEYMAP_LAYERS ((uint8_t)(sizeof(keymaps) / ((MATRIX_ROWS) * (MATRIX_COLS) * sizeof(uint16_t))))
- uint8_t keymap_layer_count(void) {
- return NUM_KEYMAP_LAYERS;
- }
- #if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
- # define NUM_ENCODERMAP_LAYERS ((uint8_t)(sizeof(encoder_map) / ((NUM_ENCODERS) * (2) * sizeof(uint16_t))))
- uint8_t encodermap_layer_count(void) {
- return NUM_ENCODERMAP_LAYERS;
- }
- _Static_assert(NUM_KEYMAP_LAYERS == NUM_ENCODERMAP_LAYERS, "Number of encoder_map layers doesn't match the number of keymap layers");
- #endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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