keyboard.c 7.4 KB

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  1. /*
  2. Copyright 2011, 2012, 2013 Jun Wako <wakojun@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include "keyboard.h"
  16. #include "matrix.h"
  17. #include "keymap.h"
  18. #include "host.h"
  19. #include "led.h"
  20. #include "keycode.h"
  21. #include "timer.h"
  22. #include "print.h"
  23. #include "debug.h"
  24. #include "command.h"
  25. #include "util.h"
  26. #include "sendchar.h"
  27. #include "eeconfig.h"
  28. #include "backlight.h"
  29. #include "action_layer.h"
  30. #ifdef BOOTMAGIC_ENABLE
  31. # include "bootmagic.h"
  32. #else
  33. # include "magic.h"
  34. #endif
  35. #ifdef MOUSEKEY_ENABLE
  36. # include "mousekey.h"
  37. #endif
  38. #ifdef PS2_MOUSE_ENABLE
  39. # include "ps2_mouse.h"
  40. #endif
  41. #ifdef SERIAL_MOUSE_ENABLE
  42. # include "serial_mouse.h"
  43. #endif
  44. #ifdef ADB_MOUSE_ENABLE
  45. # include "adb.h"
  46. #endif
  47. #ifdef RGBLIGHT_ENABLE
  48. # include "rgblight.h"
  49. #endif
  50. #ifdef STENO_ENABLE
  51. # include "process_steno.h"
  52. #endif
  53. #ifdef FAUXCLICKY_ENABLE
  54. # include "fauxclicky.h"
  55. #endif
  56. #ifdef SERIAL_LINK_ENABLE
  57. # include "serial_link/system/serial_link.h"
  58. #endif
  59. #ifdef VISUALIZER_ENABLE
  60. # include "visualizer/visualizer.h"
  61. #endif
  62. #ifdef POINTING_DEVICE_ENABLE
  63. # include "pointing_device.h"
  64. #endif
  65. #ifdef MATRIX_HAS_GHOST
  66. extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
  67. static matrix_row_t get_real_keys(uint8_t row, matrix_row_t rowdata){
  68. matrix_row_t out = 0;
  69. for (uint8_t col = 0; col < MATRIX_COLS; col++) {
  70. //read each key in the row data and check if the keymap defines it as a real key
  71. if (pgm_read_byte(&keymaps[0][row][col]) && (rowdata & (1<<col))){
  72. //this creates new row data, if a key is defined in the keymap, it will be set here
  73. out |= 1<<col;
  74. }
  75. }
  76. return out;
  77. }
  78. static inline bool popcount_more_than_one(matrix_row_t rowdata)
  79. {
  80. rowdata &= rowdata-1; //if there are less than two bits (keys) set, rowdata will become zero
  81. return rowdata;
  82. }
  83. static inline bool has_ghost_in_row(uint8_t row, matrix_row_t rowdata)
  84. {
  85. /* No ghost exists when less than 2 keys are down on the row.
  86. If there are "active" blanks in the matrix, the key can't be pressed by the user,
  87. there is no doubt as to which keys are really being pressed.
  88. The ghosts will be ignored, they are KC_NO. */
  89. rowdata = get_real_keys(row, rowdata);
  90. if ((popcount_more_than_one(rowdata)) == 0){
  91. return false;
  92. }
  93. /* Ghost occurs when the row shares a column line with other row,
  94. and two columns are read on each row. Blanks in the matrix don't matter,
  95. so they are filtered out.
  96. If there are two or more real keys pressed and they match columns with
  97. at least two of another row's real keys, the row will be ignored. Keep in mind,
  98. we are checking one row at a time, not all of them at once.
  99. */
  100. for (uint8_t i=0; i < MATRIX_ROWS; i++) {
  101. if (i != row && popcount_more_than_one(get_real_keys(i, matrix_get_row(i)) & rowdata)){
  102. return true;
  103. }
  104. }
  105. return false;
  106. }
  107. #endif
  108. __attribute__ ((weak))
  109. void matrix_setup(void) {
  110. }
  111. void keyboard_setup(void) {
  112. matrix_setup();
  113. }
  114. __attribute__((weak))
  115. bool is_keyboard_master(void) {
  116. return true;
  117. }
  118. void keyboard_init(void) {
  119. timer_init();
  120. matrix_init();
  121. #ifdef PS2_MOUSE_ENABLE
  122. ps2_mouse_init();
  123. #endif
  124. #ifdef SERIAL_MOUSE_ENABLE
  125. serial_mouse_init();
  126. #endif
  127. #ifdef ADB_MOUSE_ENABLE
  128. adb_mouse_init();
  129. #endif
  130. #ifdef BOOTMAGIC_ENABLE
  131. bootmagic();
  132. #else
  133. magic();
  134. #endif
  135. #ifdef BACKLIGHT_ENABLE
  136. backlight_init();
  137. #endif
  138. #ifdef RGBLIGHT_ENABLE
  139. rgblight_init();
  140. #endif
  141. #ifdef STENO_ENABLE
  142. steno_init();
  143. #endif
  144. #ifdef FAUXCLICKY_ENABLE
  145. fauxclicky_init();
  146. #endif
  147. #ifdef POINTING_DEVICE_ENABLE
  148. pointing_device_init();
  149. #endif
  150. #if defined(NKRO_ENABLE) && defined(FORCE_NKRO)
  151. keymap_config.nkro = 1;
  152. #endif
  153. }
  154. /*
  155. * Do keyboard routine jobs: scan matrix, light LEDs, ...
  156. * This is repeatedly called as fast as possible.
  157. */
  158. void keyboard_task(void)
  159. {
  160. static matrix_row_t matrix_prev[MATRIX_ROWS];
  161. #ifdef MATRIX_HAS_GHOST
  162. // static matrix_row_t matrix_ghost[MATRIX_ROWS];
  163. #endif
  164. static uint8_t led_status = 0;
  165. matrix_row_t matrix_row = 0;
  166. matrix_row_t matrix_change = 0;
  167. #ifdef QMK_KEYS_PER_SCAN
  168. uint8_t keys_processed = 0;
  169. #endif
  170. matrix_scan();
  171. if (is_keyboard_master()) {
  172. for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
  173. matrix_row = matrix_get_row(r);
  174. matrix_change = matrix_row ^ matrix_prev[r];
  175. if (matrix_change) {
  176. #ifdef MATRIX_HAS_GHOST
  177. if (has_ghost_in_row(r, matrix_row)) {
  178. /* Keep track of whether ghosted status has changed for
  179. * debugging. But don't update matrix_prev until un-ghosted, or
  180. * the last key would be lost.
  181. */
  182. //if (debug_matrix && matrix_ghost[r] != matrix_row) {
  183. // matrix_print();
  184. //}
  185. //matrix_ghost[r] = matrix_row;
  186. continue;
  187. }
  188. //matrix_ghost[r] = matrix_row;
  189. #endif
  190. if (debug_matrix) matrix_print();
  191. for (uint8_t c = 0; c < MATRIX_COLS; c++) {
  192. if (matrix_change & ((matrix_row_t)1<<c)) {
  193. action_exec((keyevent_t){
  194. .key = (keypos_t){ .row = r, .col = c },
  195. .pressed = (matrix_row & ((matrix_row_t)1<<c)),
  196. .time = (timer_read() | 1) /* time should not be 0 */
  197. });
  198. // record a processed key
  199. matrix_prev[r] ^= ((matrix_row_t)1<<c);
  200. #ifdef QMK_KEYS_PER_SCAN
  201. // only jump out if we have processed "enough" keys.
  202. if (++keys_processed >= QMK_KEYS_PER_SCAN)
  203. #endif
  204. // process a key per task call
  205. goto MATRIX_LOOP_END;
  206. }
  207. }
  208. }
  209. }
  210. }
  211. // call with pseudo tick event when no real key event.
  212. #ifdef QMK_KEYS_PER_SCAN
  213. // we can get here with some keys processed now.
  214. if (!keys_processed)
  215. #endif
  216. action_exec(TICK);
  217. MATRIX_LOOP_END:
  218. #ifdef MOUSEKEY_ENABLE
  219. // mousekey repeat & acceleration
  220. mousekey_task();
  221. #endif
  222. #ifdef PS2_MOUSE_ENABLE
  223. ps2_mouse_task();
  224. #endif
  225. #ifdef SERIAL_MOUSE_ENABLE
  226. serial_mouse_task();
  227. #endif
  228. #ifdef ADB_MOUSE_ENABLE
  229. adb_mouse_task();
  230. #endif
  231. #ifdef SERIAL_LINK_ENABLE
  232. serial_link_update();
  233. #endif
  234. #ifdef VISUALIZER_ENABLE
  235. visualizer_update(default_layer_state, layer_state, visualizer_get_mods(), host_keyboard_leds());
  236. #endif
  237. #ifdef POINTING_DEVICE_ENABLE
  238. pointing_device_task();
  239. #endif
  240. // update LED
  241. if (led_status != host_keyboard_leds()) {
  242. led_status = host_keyboard_leds();
  243. keyboard_set_leds(led_status);
  244. }
  245. }
  246. void keyboard_set_leds(uint8_t leds)
  247. {
  248. if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
  249. led_set(leds);
  250. }